ys wrote:
Am 05.08.2012 um 19:07 schrieb Martin Spott martin.sp...@mgras.net:
Hi YVes,
ys wrote:
A lot of scenery will come with 850 airport data either, and this is
still refused by the core developers [...]
Personally I don't like this sort of claims.
After reading the
Sorry for the no-op posting, I acidentally sent the unmodified
buffer
Moin Yves,
ys wrote:
[...], it's just in responsability of the core developers to show how
2nd-row developers can help to improve apt.dat without being
blocked by a deprecated.
I tend to disagree.
You're probably
Hi Vivian,
- Mail original -
De: Flightgear-commitlogs mar...@hypersphere.calit2.net
À: flightgear-commitl...@lists.sourceforge.net
Envoyé: Lundi 6 Août 2012 12:14:14
Objet: [Flightgear-commitlogs] FlightGear Base Package branch, master,
updated.
On Mon, Aug 6, 2012 at 10:00 AM, Martin Spott martin.sp...@mgras.net wrote:
Moin Yves,
ys wrote:
[...], it's just in responsability of the core developers to show how
2nd-row developers can help to improve apt.dat without being
blocked by a deprecated.
I tend to disagree.
You're
Fred
-Original Message-
From: eric Bouvier [mailto:fredfgf...@free.fr]
Sent: 06 August 2012 11:23
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base
Package branch, master, updated.
79e3dccf888d19a5cfa8372a5b6b592c0505f06d
Hi Tim,
De : Tim Moore timoor...@gmail.com
Envoyé le : Lundi 6 août 2012 12h31
How does scenery production, including airport modeling, scale without
2nd (and 3rd and 4th)-row developers?
I think this debate is on terrain generation. For 3D models
Tim Moore wrote:
On Mon, Aug 6, 2012 at 10:00 AM, Martin Spott martin.sp...@mgras.net wrote:
Therefore I think trying to guide 2nd-row developers is a waste of
time in most cases.
How does scenery production, including airport modeling, scale without
2nd (and 3rd and 4th)-row developers?
Hi Fred,
I have created a merge request containing part of my recent experiments with
procedural terrain texturing - please have a look (I hope I haven't messed up
the request again...).
https://www.gitorious.org/fg/fgdata/merge_requests/175
Thanks,
* Thorsten
Btw - what is the practical application of all that clever stuff? Any
chance of a review of FGRun to include some of the new items?
All these effects (except night vision) are intended for our fellow
users that master the art of video making by simulating some of the
features of a real world
Hi Thorsten,
Hi Fred,
I have created a merge request containing part of my recent
experiments with procedural terrain texturing - please have a look
(I hope I haven't messed up the request again...).
https://www.gitorious.org/fg/fgdata/merge_requests/175
I will take care of it asap
On Mon, 6 Aug 2012 11:09:15 + (UTC), Martin Spott
martin.sp...@mgras.net wrote:
Tim Moore wrote:
On Mon, Aug 6, 2012 at 10:00 AM, Martin Spott martin.sp...@mgras.net
wrote:
Therefore I think trying to guide 2nd-row developers is a waste of
time in most cases.
How does scenery
On Mon, 06 Aug 2012 10:33:19 +0700, Ivan wrote in message
86d334n18g@gray.siamics.net:
Software Freedom Day is near, and those involved are slowly
getting their stuff done. Here in Russia, a few teams have
decided that we may benefit from including short notes on
12 matches
Mail list logo