Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Frederic Bouvier
Hi Thorsten, Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't messed up the request again...). https://www.gitorious.org/fg/fgdata/merge_requests/175 I will take care of it

[Flightgear-devel] Console swamped with messages

2012-08-07 Thread Renk Thorsten
Some variants of this have been going on for some time - currently my console ends up swamped with messages (I suspect the AI traffic) like this: Checking for end of cruise stage for : Descent rate : 7.62 Descent speed : 154.333 VerticalDistance : -483.402. Altitude : 3584.04.

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Roland Häder
Hi Thorsten, are there any screenshots available which compares before/after? Regards, Roland Original-Nachricht Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't

Re: [Flightgear-devel] Console swamped with messages

2012-08-07 Thread Durk Talsma
On 07 Aug 2012, at 11:03, Renk Thorsten wrote: Some variants of this have been going on for some time - currently my console ends up swamped with messages (I suspect the AI traffic) like this: This is indeed a debug message from the AI traffic system. It's been close to 6-8 months since

Re: [Flightgear-devel] Console swamped with messages

2012-08-07 Thread Renk Thorsten
Are you sure about the syntax of the --prop=/sim/... command line option? I thought it should be something like: --prop:/sim/... If I'm right, you might still have the traffic manager running. For all I know and can test, they're equivalent. Changing to --prop:/sim/... doesn't change the

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
are there any screenshots available which compares before/after? Not as such... A collection of work in progress is in the forum http://www.flightgear.org/forums/viewtopic.php?f=47t=16884 but this is with my private not-necessarily-GPL development environment. The comparison is otherwise

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Curtis Olson
Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? Thanks, Curt. On Tue, Aug 7, 2012 at 9:52 AM, Renk Thorsten

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? Forgot: Works currently only with

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? * atmospheric light scattering: on * shader micromanagement

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Curtis Olson
On Tue, Aug 7, 2012 at 11:10 AM, Renk Thorsten wrote: Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere?

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. I don't have the bandwidth at the moment to pull back master, but I've checked the local branch from which I merged and I checked the log for FGData master on GIT - among

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Curtis Olson
On Tue, Aug 7, 2012 at 1:22 PM, Renk Thorsten wrote: Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. I don't have the bandwidth at the moment to pull back master, but I've checked the local branch from which I merged

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
I'm on the master/next branch here for these tests. But I haven't kept close enough tabs on the lightfield/regional gui options dialog box to quite know exactly what I should be seeing or where to start for hunting what's going on. Shouldn't I be seeing quite a few detailed shader

[Flightgear-devel] Error building FG on Windows (linking)

2012-08-07 Thread M. Carbax
Hello: Probably is already solved and documented but I couldn't find the solution for a week, The problem is: 27sgenvironment.lib(precipitation.obj) : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgParticle::PrecipitationEffect::setCellSize(class

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-07 Thread Alan Teeder
Try a cmake of simgear from outside of MSVC, followed by a clean + build of simgear. That fixed it for me last week. -Original Message- From: M. Carbax Sent: Tuesday, August 07, 2012 7:56 PM To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Error building FG on

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Frederic Bouvier
Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. There is an aicraft category at the bottom of the dialog, but no actual options to set. I'm running a pretty advanced nvidia card with very recent nvidia drivers.

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-07 Thread M. Carbax
Hi Alan: Thanks for your help: Do you mean compile simgear with MSYS (for instance) and then flightgear with MSVC10? 2012/8/7 Alan Teeder ajtee...@v-twin.org.uk: Try a cmake of simgear from outside of MSVC, followed by a clean + build of simgear. That fixed it for me last week.

Re: [Flightgear-devel] Unified Weather GUI

2012-08-07 Thread Stuart Buchanan
On Sat, Aug 4, 2012 at 12:33 AM, Stuart Buchanan wrote: Thorsten R. and I have been discussing off-list how we can bring the global and local weather systems closer together. While they have very different implementations, it should be possible to unify at least part of the UI and

Re: [Flightgear-devel] Error building FG on Windows (linking)

2012-08-07 Thread Alan Teeder
Follow the instructions at http://wiki.flightgear.org/Building_using_CMake_-_Windows. Build Simgear first, then Flightgear. It is important to have the same version of both simgear and flightgear. Most folk on this list are probably building version 2.8.0 or 2.9. 0 at the moment. 2.8 is

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Curtis Olson
Hi Fred and Thorsten, I exited and restarted and seem to be getting the dialog more correctly now -- but I don't think I'm seeing the regional or procedure textures around Mojave. What should I be looking for there? I'm running with: --materials-file=Materials/regions/materials.xml and

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Frederic Bouvier
You need to set the top two sliders on the right side -Fred - Mail original - De: Curtis Olson curtol...@gmail.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Mardi 7 Août 2012 22:49:05 Objet: Re: [Flightgear-devel] Procedural texturing

[Flightgear-devel] Problem following Waypoint'a

2012-08-07 Thread Chelley
Has something been changed in flightgear Version 2.6.0.1 AI ground vehicles (such as in traffic manager) to prevent vehicles ON GROUND following way points ? Do I need to change my vehicle type from aircraft to some other ground vehicle type ? If so then is their one for Cars ? Regards