Hi Thorsten,
Hi Fred,
I have created a merge request containing part of my recent
experiments with procedural terrain texturing - please have a look
(I hope I haven't messed up the request again...).
https://www.gitorious.org/fg/fgdata/merge_requests/175
I will take care of it
Some variants of this have been going on for some time - currently my console
ends up swamped with messages (I suspect the AI traffic) like this:
Checking for end of cruise stage for :
Descent rate : 7.62
Descent speed : 154.333
VerticalDistance : -483.402. Altitude : 3584.04.
Hi Thorsten,
are there any screenshots available which compares before/after?
Regards,
Roland
Original-Nachricht
Hi Fred,
I have created a merge request containing part of my recent experiments
with procedural terrain texturing - please have a look (I hope I haven't
On 07 Aug 2012, at 11:03, Renk Thorsten wrote:
Some variants of this have been going on for some time - currently my console
ends up swamped with messages (I suspect the AI traffic) like this:
This is indeed a debug message from the AI traffic system. It's been close to
6-8 months since
Are you sure about the syntax of the --prop=/sim/... command line
option? I thought it should be something like: --prop:/sim/... If I'm
right, you might still have the traffic manager running.
For all I know and can test, they're equivalent. Changing to --prop:/sim/...
doesn't change the
are there any screenshots available which compares before/after?
Not as such... A collection of work in progress is in the forum
http://www.flightgear.org/forums/viewtopic.php?f=47t=16884
but this is with my private not-necessarily-GPL development environment.
The comparison is otherwise
Is this work something that is active by default or does it need to be
turned on? Or is it only availble in a particular area? Do I need to do
anything special to look at the results beyond just take off and fly around
anywhere?
Thanks,
Curt.
On Tue, Aug 7, 2012 at 9:52 AM, Renk Thorsten
Is this work something that is active by default or does it need to be
turned on? Or is it only availble in a particular area? Do I need to do
anything special to look at the results beyond just take off and fly
around
anywhere?
Forgot: Works currently only with
Is this work something that is active by default or does it need to be
turned on? Or is it only availble in a particular area? Do I need to do
anything special to look at the results beyond just take off and fly
around
anywhere?
* atmospheric light scattering: on
* shader micromanagement
On Tue, Aug 7, 2012 at 11:10 AM, Renk Thorsten wrote:
Is this work something that is active by default or does it need to be
turned on? Or is it only availble in a particular area? Do I need to do
anything special to look at the results beyond just take off and fly
around
anywhere?
Hmmm, my shader micromanagement dialog box is only showing two options
right now. Category General: landmass and water.
I don't have the bandwidth at the moment to pull back master, but I've checked
the local branch from which I merged and I checked the log for FGData master on
GIT - among
On Tue, Aug 7, 2012 at 1:22 PM, Renk Thorsten wrote:
Hmmm, my shader micromanagement dialog box is only showing two options
right now. Category General: landmass and water.
I don't have the bandwidth at the moment to pull back master, but I've
checked the local branch from which I merged
I'm on the master/next branch here for these tests. But I haven't kept
close enough tabs on the lightfield/regional gui options dialog box to
quite know exactly what I should be seeing or where to start for hunting
what's going on. Shouldn't I be seeing quite a few detailed shader
Hello:
Probably is already solved and documented but I couldn't find the
solution for a week,
The problem is:
27sgenvironment.lib(precipitation.obj) : error LNK2019: unresolved
external symbol __declspec(dllimport) public: void __thiscall
osgParticle::PrecipitationEffect::setCellSize(class
Try a cmake of simgear from outside of MSVC, followed by a clean + build of
simgear. That fixed it for me last week.
-Original Message-
From: M. Carbax
Sent: Tuesday, August 07, 2012 7:56 PM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Error building FG on
Hmmm, my shader micromanagement dialog box is only showing two options right
now.
Category General: landmass and water. There is an aicraft category at the
bottom
of the dialog, but no actual options to set. I'm running a pretty advanced
nvidia
card with very recent nvidia drivers.
Hi Alan:
Thanks for your help:
Do you mean compile simgear with MSYS (for instance) and then
flightgear with MSVC10?
2012/8/7 Alan Teeder ajtee...@v-twin.org.uk:
Try a cmake of simgear from outside of MSVC, followed by a clean + build of
simgear. That fixed it for me last week.
On Sat, Aug 4, 2012 at 12:33 AM, Stuart Buchanan wrote:
Thorsten R. and I have been discussing off-list how we can bring the
global and local weather systems closer together. While they have
very different implementations, it should be possible to unify at
least part of the UI and
Follow the instructions at
http://wiki.flightgear.org/Building_using_CMake_-_Windows. Build Simgear
first, then Flightgear. It is important to have the same version of both
simgear and flightgear.
Most folk on this list are probably building version 2.8.0 or 2.9. 0 at the
moment. 2.8 is
Hi Fred and Thorsten,
I exited and restarted and seem to be getting the dialog more correctly now
-- but I don't think I'm seeing the regional or procedure textures around
Mojave. What should I be looking for there? I'm running with:
--materials-file=Materials/regions/materials.xml and
You need to set the top two sliders on the right side
-Fred
- Mail original -
De: Curtis Olson curtol...@gmail.com
À: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Envoyé: Mardi 7 Août 2012 22:49:05
Objet: Re: [Flightgear-devel] Procedural texturing
Has something been changed in flightgear Version 2.6.0.1 AI ground vehicles
(such as in traffic manager) to prevent vehicles ON GROUND following way points
?
Do I need to change my vehicle type from aircraft to some other ground vehicle
type ?
If so then is their one for Cars ?
Regards
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