Hi,
Once 2.10 has branched (i.e, in a month!) I'm going to make a consistency
change to a simulation variable: namely to change the body (UVW) accelerations
JSBsim exposes to FlightGear, to come from a slightly different source
(FGAccelerations::GetUVWdot instead of
On Wed, Dec 19, 2012 at 9:48 AM, James Turner wrote:
Hi,
Once 2.10 has branched (i.e, in a month!) I'm going to make a consistency
change to a simulation variable: namely to change the body (UVW)
accelerations JSBsim exposes to FlightGear, to come from a slightly
different source
On 19 Dec 2012, at 16:22, Curtis Olson wrote:
Gyros: /orientation/{p,q,r}-body
Accelerometers: /accelerations/pilot/{x,y,z}-accel-fps_sec
Both of these are expressed in the pilot/body frame of reference. The
accelerometer values include gravity. I've used these to drive a 15 state
On Wed, Dec 19, 2012 at 10:54 AM, James Turner zakal...@mac.com wrote:
Right - but I think exposing the values without gravity added in is
useful, and the for the internal (C++) value, the Yasim one doesn't include
gravity, so neither should then JSBsim value (both FDMs compute both
variants
The DR400 Guide (Aircraft/DR400/DR400 Guide.pdf)
commited in this has a non-GPL compatible license (All rights reserved).
I think this situation needs to be fixed
(either the guide removed, or a proper GPL version of the guide is pushed)
I think it would be a good idea if contributors would
The DR400 Guide (Aircraft/DR400/DR400 Guide.pdf)
commited in this has a non-GPL compatible license (All rights reserved).
A nice example of some small words can do. I would have never noticed as I
would all rights misinterprete as simple copyright at first glance. *blush*
It isn't just a
Le 19/12/2012 17:54, James Turner a écrit :
On 19 Dec 2012, at 16:22, Curtis Olson wrote:
Gyros: /orientation/{p,q,r}-body
Accelerometers: /accelerations/pilot/{x,y,z}-accel-fps_sec
Both of these are expressed in the pilot/body frame of reference. The
accelerometer values include
hi, my two cents, as someone interested in better formation flight.
First, about using FGAccelerations::GetUVWdot as acceleration, i'm not
sure you will have what you want. i'm trying to do (slowly) something
about the lag ( http://wiki.flightgear.org/Mp-patch ), and i tried to
use UVWdot,
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