It occurred to me yesterday that there seems to be a major misunderstanding in
the way Atmospheric Light Scattering (ALS) is perceived by different people. So
in order to avoid future misunderstandings, let me try to clarify my side once
again.
Vivian:
Do we need to go down this road? We
Hi Nick,
That's correct. It looks like this is actually a leftover from the commented
out debug statement directly below it. Thanks for catching it!
Cheers,
Durk
On 23 Apr 2013, at 15:39, Nick Vatamaniuc wrote:
I think I found a bug in AIAircraft.cxx:
On Tue, Apr 23, 2013 at 12:38 PM, Renk Thorsten wrote:
Oh, do you still have that somewhere? I would love to play with this
implemented in an optional high-quality tree shader - I could probably also
add some grass movement by translating the grain texture or the hires noise
with time into
Le mercredi 24 avril 2013 06:58:41 Renk Thorsten a écrit :
It occurred to me yesterday that there seems to be a major misunderstanding
in the way Atmospheric Light Scattering (ALS) is perceived by different
people. So in order to avoid future misunderstandings, let me try to
clarify my side
Dear List,
I noticed a mismatch and want to suggest a fix, or ask for an
explanation:
In source code I found a max. text length of 256 (bytes) chars in MP
server and FG itself.
I made some tests and saw that this text length does not work. The text
is not being transferred if it gets too long.
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