Re: [Flightgear-devel] 2.10.1

2013-05-03 Thread James Turner
On 30 Apr 2013, at 23:22, Saikrishna Arcot saiarcot...@gmail.com wrote: Are there still any plans to release a 2.10.1? I've been very busy the past few weeks, but in theory the binaries are done and exist (on Jenkins) for Windows, Mac and Linux. After some testing, It just needs 'someone' to

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-03 Thread grtuxhangar team
Arnt You ask me information i took time to give you the most simple answers. Up to you to create a complicated world with FlightGear and others.. When you are flying with Flightgear which is an interactive dynamic systems: you must know how to choose your view and your camera heading ( on my

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-03 Thread geneb
On Fri, 3 May 2013, grtuxhangar team wrote: Arnt, OK I have a question, when you are flying with FG how do you aim your camera ? Your answer is my answer . grtuxhangar team, you're basically trying to have a logical conversation with a fence post. You'll be a lot happier if you just add

Re: [Flightgear-devel] 2.10.1

2013-05-03 Thread Vivian Meazza
James, I re-installed the Jenkins nightly Win build from yesterday - seems OK, although I have NOT done any extensive testing. I'm seeing regular crashes here from ALS and Rembrandt, but that's nothing new. I'm getting a number of errors on start-up; they seem harmless: Failed to create

[Flightgear-devel] about fdm properties

2013-05-03 Thread jean pellotier
Hi the quiet mailing list :) here are some questions about the fdm properties : - How come some fdm properties don't have the same meaning, dépending the fdm used? i'm thinking of properties in the following property trees: /accelerations /orientation /velocities /position if you want some

Re: [Flightgear-devel] about fdm properties

2013-05-03 Thread Alan Teeder
For the sideslip question there is a well established sign convention. JSBSim at least should follow that exactly as it mechanises the equations of motion that are in use industry wide. The convention is Sideslip is positive when the sideslip is to starboard. In other words Sideslip angle

Re: [Flightgear-devel] about fdm properties

2013-05-03 Thread Alan Teeder
I did say there is scope for confusion Please amend my post to say yaw to starboard (right) is positive. I lost my pair of green and red socks which normally serve to remind me on this matter. With a red (and green) face. Alan -Original Message- From: Alan Teeder Sent: Friday, May

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Vivian Meazza
Stuart, Sent: 01 May 2013 22:09 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote: I'm using a very recent pull of fgdata with no local mods. The hat effect shows up from low angles in all material

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Alan Teeder
-Original Message- From: Vivian Meazza I part-solved the screenshot issue. Here's a pic of the hats on the middle distance trees: https://dl.dropboxusercontent.com/u/57645542/fgfs-screen-015.png You have to be really eagle-eyed to spot them, if you change the viewing angle or zoom in

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Vivian Meazza
Alan Sent: 03 May 2013 20:50 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues -Original Message- From: Vivian Meazza I part-solved the screenshot issue. Here's a pic of the hats on the middle distance trees:

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Alan Teeder
They look like stork nests to me. ;-) Now all is that is needed are some storks and their chicks. I suppose you will want regional variations to match the stork populations? Ever noticed the bloody great gulls we have winging around the scenery? Well - I suppose it would be doable ...

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Vivian Meazza
Alan Sent: 03 May 2013 22:38 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues They look like stork nests to me. ;-) Now all is that is needed are some storks and their chicks. I suppose you will want regional variations to match the stork