On 30 Apr 2013, at 23:22, Saikrishna Arcot saiarcot...@gmail.com wrote:
Are there still any plans to release a 2.10.1?
I've been very busy the past few weeks, but in theory the binaries are done and
exist (on Jenkins) for Windows, Mac and Linux. After some testing, It just
needs 'someone' to
Arnt
You ask me information i took time to give you the most simple answers.
Up to you to create a complicated world with FlightGear and others..
When you are flying with Flightgear which is an interactive dynamic
systems:
you must know how to choose your view and your camera heading ( on my
On Fri, 3 May 2013, grtuxhangar team wrote:
Arnt,
OK
I have a question, when you are flying with FG how do you aim your camera ?
Your answer is my answer .
grtuxhangar team, you're basically trying to have a logical conversation
with a fence post. You'll be a lot happier if you just add
James,
I re-installed the Jenkins nightly Win build from yesterday - seems OK,
although I have NOT done any extensive testing. I'm seeing regular crashes
here from ALS and Rembrandt, but that's nothing new. I'm getting a number
of errors on start-up; they seem harmless:
Failed to create
Hi the quiet mailing list :)
here are some questions about the fdm properties :
- How come some fdm properties don't have the same meaning, dépending
the fdm used?
i'm thinking of properties in the following property trees:
/accelerations
/orientation
/velocities
/position
if you want some
For the sideslip question there is a well established sign convention.
JSBSim at least should follow that exactly as it mechanises the equations of
motion that are in use industry wide.
The convention is Sideslip is positive when the sideslip is to starboard.
In other words Sideslip angle
I did say there is scope for confusion
Please amend my post to say yaw to starboard (right) is positive. I lost my
pair of green and red socks which normally serve to remind me on this
matter.
With a red (and green) face.
Alan
-Original Message-
From: Alan Teeder
Sent: Friday, May
Stuart,
Sent: 01 May 2013 22:09
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Tree issues
On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote:
I'm using a very recent pull of fgdata with no local mods. The hat
effect
shows up from low angles in all material
-Original Message-
From: Vivian Meazza
I part-solved the screenshot issue. Here's a pic of the hats on the middle
distance trees:
https://dl.dropboxusercontent.com/u/57645542/fgfs-screen-015.png
You have to be really eagle-eyed to spot them, if you change the viewing
angle or zoom in
Alan
Sent: 03 May 2013 20:50
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Tree issues
-Original Message-
From: Vivian Meazza
I part-solved the screenshot issue. Here's a pic of the hats on the
middle
distance trees:
They look like stork nests to me. ;-) Now all is that is needed are some
storks and their chicks.
I suppose you will want regional variations to match the stork populations?
Ever noticed the bloody great gulls we have winging around the scenery?
Well - I suppose it would be doable ...
Alan
Sent: 03 May 2013 22:38
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Tree issues
They look like stork nests to me. ;-) Now all is that is needed are
some storks and their chicks.
I suppose you will want regional variations to match the stork
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