[Flightgear-devel] Rembrandt performance

2013-06-13 Thread Renk Thorsten
I've had a my first short go with Rembrandt on my new machine yesterday. The test case was a small airport in Sulawesi (Indonesia) (WAAJ) where I'm discovering a very nice scenery. There are no static or shared models to speak of, there is some forest around, and that's basically it. I chose

Re: [Flightgear-devel] Rembrandt performance

2013-06-13 Thread Vivian Meazza
Thorsten Sent: 13 June 2013 07:25 To: FlightGear developers discussions Subject: [Flightgear-devel] Rembrandt performance I've had a my first short go with Rembrandt on my new machine yesterday. The test case was a small airport in Sulawesi (Indonesia) (WAAJ) where I'm discovering a

Re: [Flightgear-devel] Rembrandt performance

2013-06-13 Thread grth_team
Hello, Which screen size ? With my old GPU Geforce 9600 GT at 1024x800 i never got less than 24 fps (usually 30 fps). It is when using FG 2.10. Decreasing on the fly the screen size increase the fps. I am using Linux KDE4. However with the recent FG Git, i am losing at least 30 % of

Re: [Flightgear-devel] Rembrandt performance

2013-06-13 Thread Renk Thorsten
Which screen size ? With my old GPU Geforce 9600 GT at 1024x800 i never got less than 24 fps (usually 30 fps). It is when using FG 2.10. Decreasing on the fly the screen size increase the fps. Yeah, well, fragment shader load (and hence deferred rendering) scales with the number of pixels.