Re: [Flightgear-devel] --jpg-httpd command line option

2013-09-18 Thread Adrian Musceac
On Tuesday, September 17, 2013 20:52:16 Curtis Olson wrote: If someone decides to jump into this, another feature that would be cool would be to stream the display out as a video stream which could then be played by any number of video players on a remote computer (like mplayer.) ffmpeg

Re: [Flightgear-devel] --jpg-httpd command line option

2013-09-18 Thread James Turner
On 17 Sep 2013, at 19:47, Rick Armstrong rick.armstr...@urbanrobotics.net wrote: Indeed, PNG would be ideal! - if you have any interested in doing this, I can point you at examples since the screenshot code was converted to do the same thing recently -it's probably a couple of hours

[Flightgear-devel] Upcoming Random Buildings changes

2013-09-18 Thread Stuart Buchanan
Hi All, This is to give a heads up on some changes that I'm planning for Random Buildings for the V3.0 release, and to allow for comments/suggestions/ideas. In 2.12.0 the algorithm for the placement of random buildings is a rather scattergun approach. materials.xml sets a building density

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-09-18 Thread Stuart Buchanan
On Wed, Sep 18, 2013 at 4:45 PM, James Turner wrote: It would really help memory use if we could defer tree/object/building generation until the tile is close to the viewer. Right now you generate lots of LOD nodes so we don't pay the rendering cost for distant tiles, but we're still paying a

Re: [Flightgear-devel] Textures separation, cleanup

2013-09-18 Thread Adrian Musceac
On Wednesday, September 18, 2013 21:06:48 Renk Thorsten wrote: - a baseline texture set that is of adequate, but not high quality (e.g. max 1024x1024 size for landcover, or something else agreed to be good enough) to be included by default in the installers (this would also

Re: [Flightgear-devel] Textures separation, cleanup

2013-09-18 Thread Renk Thorsten
- a baseline texture set that is of adequate, but not high quality (e.g. max 1024x1024 size for landcover, or something else agreed to be good enough) to be included by default in the installers (this would also be friendly to people on older hardware with limited VRAM)

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-09-18 Thread James Turner
On 18 Sep 2013, at 17:05, Stuart Buchanan stuar...@gmail.com wrote: I did take a look at the PagedLOD approach - Matthias' code made a great template to work from. Yes, that is exactly the model I would follow, and I am sure Mathias can be asked for additional hints on the best way to