[Flightgear-devel] Atmosphere temperature model

2009-03-19 Thread Lauri Peltonen
diff. I hope it is correctly done. I also plotted some altitude-temperature curves at different latitudes (0, 37 and 80 degrees). They can be seen here http://users.tkk.fi/~lapelto2/fgfs_temperature.jpg . The source cites some references I used so the accuracy could be examined. Lauri -- Lauri

Re: [Flightgear-devel] Atmosphere temperature model

2009-03-20 Thread Lauri Peltonen
at altitudes over 38000 is horrible, and we should either model using the table or something similar to my system, depending on the accuracy wanted. I don't know if any aircraft can/should fly in those high altitudes, and if their modeling takes temperature into account. Lauri -- Lauri Peltonen lauri.pelto

[Flightgear-devel] Allow use of external shaders in 3d clouds and trees

2009-09-27 Thread Lauri Peltonen
easier and faster. End users should see no difference when using this. Also attached are the original shaders to be put into Shaders/. Lauri Peltonen (Zan) -- Lauri Peltonen lauri.pelto...@gmail.com --- simgear/scene/sky/newcloud.cxx.old 2009-09-26 22:42:37.0 +0300 +++ simgear/scene/sky

[Flightgear-devel] A light cone effect, dev version

2010-01-23 Thread Lauri Peltonen
: http://users.tkk.fi/~lapelto2/fgfs/fgfs-light.png and http://users.tkk.fi/~lapelto2/fgfs/fgfs-light2.png I hope someone finds this dev version usefull, maybe after the release we can get a real one :) Lauri (Zan on IRC) -- Lauri Peltonen lauri.pelto...@gmail.com light-cone.eff Description: Binary

[Flightgear-devel] Stencil operations for effects and new light cone

2010-01-26 Thread Lauri Peltonen
or something? But please test and comment. Lauri, a.k.a. Zan -- Lauri Peltonen lauri.pelto...@gmail.com Index: CameraGroup.cxx === RCS file: /var/cvs/FlightGear-0.9/source/src/Main/CameraGroup.cxx,v retrieving revision 1.18 diff -r1.18

Re: [Flightgear-devel] Stencil operations for effects and new light cone

2010-01-27 Thread Lauri Peltonen
is almost invisible. The trans works the opposite of normal alpha, at least to my experiences. Only the rgb or amb material is used, the others should have no effect. Hope this clears things up, Lauri -- Lauri Peltonen lauri.pelto...@gmail.com

[Flightgear-devel] Request for comments: Airport lighting

2010-02-01 Thread Lauri Peltonen
, and if there are some things about the lights that should be taken into consideration. Sincerely, Lauri (Zan) -- Lauri Peltonen lauri.pelto...@gmail.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay

[Flightgear-devel] 3d clouds rendering order

2010-03-01 Thread Lauri Peltonen
. IIRC they had some depth sorting problems too, which I was going to try to fix too. Lauri A.K.A. Zan -- Lauri Peltonen Index: cloud.cxx === RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/sky/cloud.cxx,v retrieving revision 1.69 diff

[Flightgear-devel] 3d clouds rendering order

2010-03-01 Thread Lauri Peltonen
cloud layers hiding the 3d clouds behind them. It needs a bit more thinking to get that one working correctly. Lauri A.K.A. Zan P.s. the 2d cloud layers work, it was the same black hole again. -- Lauri Peltonen Index: cloudfield.cxx

[Flightgear-devel] Patch for shaders (default reflect)

2011-02-11 Thread Lauri Peltonen
) from reflect, bumpspec and reflect-bump-spec shaders and should allow running those shaders on older hardware. Authors of models using those shaders should probably check that the visual appearance is still the same, I did a quick check with some aircrafts and they looked fine to me. - Lauri Peltonen

[Flightgear-devel] Texture cache (was: Adventures in dds)

2011-03-21 Thread Lauri Peltonen
it? - Lauri Peltonen, Zan -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM

[Flightgear-devel] Mipmaps (was: Adventures in dds)

2011-03-23 Thread Lauri Peltonen
might not be supported on older hardware. And I think FG is supposed to support also older hardware. For reference, the dds loader source: http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgPlugins/dds/ReaderWriterDDS.cpp?rev=3017 Zan -- Lauri Peltonen lauri.pelto

[Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-12 Thread Lauri Peltonen
Hi, I made this patch some time ago, and seems like it is working quite fine, so I though if it might be possible to add to git (if nothing more, then maybe for future reference)? It does two things. First I modified the skydome code to be more configurable so that the precision could be

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Lauri Peltonen
objects so we would get a consistent look and feel everywhere. And also, I didn't think about getting this to the next release, it's too late for that. But maybe to the one after that, so we have time to test things first. Wbr, Zan -- Lauri Peltonen

Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268

2011-05-19 Thread Lauri Peltonen
Hi all! At last I had time to look at the black sky problem which resulted every time visibility was 1000 meters (or feet?). Anyways, I found the problem. Indeed I changed the clear color to be black to make space look better. But what I didn't know was that the whole sky (dome and stars etc)

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-17 Thread Lauri Peltonen
whether the clippers support that, but at least some do work on integers only. Any comments on this? Lauri, a.k.a Zan -- Lauri Peltonen lauri.pelto...@gmail.com -- All the data continuously generated in your

[Flightgear-devel] [Rembrandt] the plan

2012-03-07 Thread Lauri Peltonen
. Cheers, Lauri, Zan P.s. anyone know how to reply in the thread, when having the daily digest of this list? -- Lauri Peltonen lauri.pelto...@gmail.com -- Virtualization Cloud Management Using Capacity Planning Cloud

[Flightgear-devel] generators for tangent vectors running even if they should not

2013-01-30 Thread Lauri Peltonen
) { // Generate tangent vectors for the geometry ... ... } } } end of function Currently there might be no significant change, as only generators available are for tangent vectors AFAIK, but this might come in handy later if more generators are added. Cheers, Lauri -- Lauri Peltonen