diff. I hope it is correctly done.
I also plotted some altitude-temperature curves at different latitudes
(0, 37 and 80 degrees). They can be seen here
http://users.tkk.fi/~lapelto2/fgfs_temperature.jpg . The source cites
some references I used so the accuracy could be examined.
Lauri
--
Lauri
at altitudes over 38000 is horrible,
and we should either model using the table or something similar to my
system, depending on the accuracy wanted. I don't know if any aircraft
can/should fly in those high altitudes, and if their modeling takes
temperature into account.
Lauri
--
Lauri Peltonen
lauri.pelto
easier and faster. End
users should see no difference when using this.
Also attached are the original shaders to be put into Shaders/.
Lauri Peltonen (Zan)
--
Lauri Peltonen lauri.pelto...@gmail.com
--- simgear/scene/sky/newcloud.cxx.old 2009-09-26 22:42:37.0 +0300
+++ simgear/scene/sky
:
http://users.tkk.fi/~lapelto2/fgfs/fgfs-light.png and
http://users.tkk.fi/~lapelto2/fgfs/fgfs-light2.png
I hope someone finds this dev version usefull, maybe after the release
we can get a real one :)
Lauri (Zan on IRC)
--
Lauri Peltonen
lauri.pelto...@gmail.com
light-cone.eff
Description: Binary
or something? But please test and comment.
Lauri, a.k.a. Zan
--
Lauri Peltonen
lauri.pelto...@gmail.com
Index: CameraGroup.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Main/CameraGroup.cxx,v
retrieving revision 1.18
diff -r1.18
is almost invisible. The trans
works the opposite of normal alpha, at least to my experiences.
Only the rgb or amb material is used, the others should have no effect.
Hope this clears things up, Lauri
--
Lauri Peltonen
lauri.pelto...@gmail.com
, and if there are
some things about the lights that should be taken into consideration.
Sincerely, Lauri (Zan)
--
Lauri Peltonen
lauri.pelto...@gmail.com
--
The Planet: dedicated and managed hosting, cloud storage, colocation
Stay
.
IIRC they had some depth sorting problems too, which I was going to try
to fix too.
Lauri A.K.A. Zan
--
Lauri Peltonen
Index: cloud.cxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/sky/cloud.cxx,v
retrieving revision 1.69
diff
cloud layers hiding the 3d clouds behind
them. It needs a bit more thinking to get that one working correctly.
Lauri A.K.A. Zan
P.s. the 2d cloud layers work, it was the same black hole again.
--
Lauri Peltonen
Index: cloudfield.cxx
) from reflect,
bumpspec and reflect-bump-spec shaders and should allow running those
shaders on older hardware. Authors of models using those shaders should
probably check that the visual appearance is still the same, I did a
quick check with some aircrafts and they looked fine to me.
- Lauri Peltonen
it?
- Lauri Peltonen, Zan
--
Enable your software for Intel(R) Active Management Technology to meet the
growing manageability and security demands of your customers. Businesses
are taking advantage of Intel(R) vPro (TM
might not be
supported on older hardware. And I think FG is supposed to support
also older hardware.
For reference, the dds loader source:
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgPlugins/dds/ReaderWriterDDS.cpp?rev=3017
Zan
--
Lauri Peltonen
lauri.pelto
Hi,
I made this patch some time ago, and seems like it is working quite
fine, so I though if it might be possible to add to git (if nothing
more, then maybe for future reference)?
It does two things. First I modified the skydome code to be more
configurable so that the precision could be
objects so we would get a consistent look
and feel everywhere. And also, I didn't think about getting this to
the next release, it's too late for that. But maybe to the one after
that, so we have time to test things first.
Wbr, Zan
--
Lauri Peltonen
Hi all!
At last I had time to look at the black sky problem which resulted every
time visibility was 1000 meters (or feet?). Anyways, I found the
problem.
Indeed I changed the clear color to be black to make space look better.
But what I didn't know was that the whole sky (dome and stars etc)
whether the clippers support that, but at least some do
work on integers only. Any comments on this?
Lauri, a.k.a Zan
--
Lauri Peltonen
lauri.pelto...@gmail.com
--
All the data continuously generated in your
.
Cheers, Lauri, Zan
P.s. anyone know how to reply in the thread, when having the daily
digest of this list?
--
Lauri Peltonen
lauri.pelto...@gmail.com
--
Virtualization Cloud Management Using Capacity Planning
Cloud
) {
// Generate tangent vectors for the geometry
...
...
}
}
}
end of function
Currently there might be no significant change, as only generators
available are for tangent vectors AFAIK, but this might come in handy
later if more generators are added.
Cheers, Lauri
--
Lauri Peltonen
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