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John Wojnaroski wrote:
Have also been experimenting with curved reflective surfaces trying to
remove/reduce the distortions caused by mapping a 3D world onto a 2D
plane. Idea is to project an image onto the surface and then reflect it
onto a
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I was seeing the problem of falling through the earth in w070n40.
With this patch I can run successfully starting with --airport=kpqi.
Tim
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Hi,
This is probably a silly question, but how does the Propeller.Fast
animation for the default c172p end up being translucent? I can't the
transparency in either the model's material or texture. Parts of the
texture are translucent, but as far as I
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Durk Talsma wrote:
Hi Folks,
I finally had some time today to place the AI traffic related user
documentation in the wiki:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic
Durk,
Do you have any thoughts on
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Mathias Fröhlich wrote:
Some have asked if flightgear works with OpenSceneGraph CVS HEAD.
I do not yet use the CVS version. But with that ac3d reader checkin from
yesterday it might be worth a try.
It does work with the OpenSceneGraph in their
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Mathias Fröhlich wrote:
:)
I am looking forward to that.
So I will not put my hands here.
My main goal is now to improve the current animations system so that we will
be back at the stage we were before.
Also the lights are on my top
-
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+// VasiSector.cxx
+//
+// Copyright (C) 2006 Tim Moore [EMAIL PROTECTED]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2
and attractive
appearance of the OSG light points, coupled with performance problems
I've seen in the past with rendering polys in point mode, led me to go
with the OSG light points all the way. For the point sprites I am using
the existing simgear sprite texture.
Tim
On 11/26/06, Tim Moore [EMAIL
suspect the slowdown is very dependent on processor speed; I hadn't
noticed it on another computer using the debug builds. Although the
distance attenuation does look nicer, you might want to hold off
integrating my patch until I investigate further :)
Tim
On 11/27/06, Tim Moore [EMAIL PROTECTED
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Curtis Olson wrote:
On 11/28/06, Tim Moore [EMAIL PROTECTED] wrote:
Well, not so great. At SFO at night in the UFO I see a decrease from
about 60fps with the existing lights to 43 with the OSG version. I
suspect the slowdown is very dependent
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Tim Moore wrote:
I have a new patch at http://www.bricoworks.com/moore/lightpt2.diff
Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute
typo disabled point sprites.
Tim
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Mathias Fröhlich wrote:
On Thursday 30 November 2006 01:36, Tim Moore wrote:
Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute
typo disabled point sprites.
This is still faster with point sprites reenabled?
I'm not sure
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Jon Stockill wrote:
Alex Perry wrote:
I know our development culture is built around mailing lists. I'm sure the
FlightGear community will be decisively split between forums versus mailing
lists if I ask people's preferences ... so I'm not
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Roy Vegard Ovesen wrote:
On Thursday 07 December 2006 07:20, syd wrote:
I just compiled CVS OSG tonight (avoiding the broken Producer) and
everything compiled fine , no errors, but I get a steady stream of
Warning: detected OpenGL error 'invalid
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Roberto Inzerillo wrote:
Martin Spott ha scritto:
Defining fixed boundaries around airfields is a bad idea in the long
term. To my understanding FlightGear still focuses on methods that are
laid out in a forseighted manner and fixed boundaries is
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Hi,
I apologize in advance if this isn't the appropriate list for this
question. I've managed to start the engine on the An2 by following the
supplied directions, but I can't get it to take off. It's as if the
propeller isn't developing any thrust.
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Stefan Seifert wrote:
Melchior FRANZ wrote:
* Curtis Olson -- Thursday 05 April 2007:
It really looks like it might be some sort of osg bug (or possibly
our usage of osg?)
Yes. I can confirm the bug, even for KSFO:
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Curtis Olson wrote:
I just noticed this morning that all the gnu Makefiles have been
removed from OpenSceneGraph. It appears that we now need cmake to build
OpenSceneGraph? Make still works for the moment in OpenThreads and
osgProducer. I
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Hi,
Here's a patch that implements the chrome shader effect for the OSG
version of FlightGear.
Tim
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Harald JOHNSEN wrote:
Try the fresnel shader, it should give you exactly that effect (with plib).
It should be easy to do for Tim for the osg branch.
Harald.
I took a quick look at it, then moved on because I didn't see any uses
of it :)
I'll
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The attached patch fixes material animations (color in particular) in
osg. I also notice a big frame rate increase with aircraft that use
material animations.
Tim
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Harald JOHNSEN wrote:
Mathias Fröhlich wrote:
Tim,
On Saturday 05 May 2007, Tim Moore wrote:
The attached patch fixes material animations (color in particular) in
osg. I also notice a big frame rate increase with aircraft that use
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Harald JOHNSEN wrote:
Tim Moore wrote:
To recap we have (or should have in the future) :
- one drawable per model / part of model
- one texture per texture loaded
- one state per static / animation material
- adding a 'model' will add a geode
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gh.robin wrote:
Hello Tim,
I spite of a very low fps with osg 1.9.4 (as i said before) i have built FG
with that patch, which works perfectly (but the cursor change, you are
working on it).
I'll turn this into a Wiki page if it gets taken
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Curtis Olson wrote:
Hi Tim,
I took a peek at the diffs and had a couple questions. Originally the
idea of the fg_os files was to have a single interface within the
flightgear code so that the details could be hidden in fg_os.[ch]xx, but
I see
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Richard Bytheway wrote:
Martin Spott wrote:
gh.robin wrote:
With FlightGear-0.9.11-pre1 it is something strange
we have Flying Carriers.
The carrier is correct - sea level is wrong :-))
Wait for the tide to come in.
Jon
I
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Mathias Fröhlich wrote:
Tim,
On Tuesday 08 May 2007, Tim Moore wrote:
There is also a second assumption in the animation system: The textures
for the liveries are expected not to be in the osg::Drawables. That is
not always true
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Mathias Fröhlich wrote:
Hi,
On Saturday 19 May 2007, gh.robin wrote:
I try to understand the big FPS differences i get when i build FG
first with an old OSG library 10 april 2007,
second with a recent OSG library 1.9.4 version
I believe that
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Detlef Faber wrote:
Hello everybody,
I've noticed that the livery select option of the Lightning, the bf109
and ec135 doesn't work as expected in OSG.
The Textures won't change with ec135 and bf109 and on the Lightning only
the color of the
version of the ec135 ready with livery changing-
The point isn't to remove the global tag, which can't really work in
OSG. You need to attach the animation to all the groups whose material
will be affected by the animation.
Tim
--- Tim Moore [EMAIL PROTECTED] schrieb:
Detlef Faber wrote
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Hi,
OSG reference counting doesn't need to be thread safe, even in the
multi-threaded OSG modes, unless you're doing something very tricky. In
any event, it shouldn't be turned on in the model reader initialization.
Tim
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Hi,
This adds support for the keypad and the ever-important backspace and
delete (!) to the osgViewer code.
Tim
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Stuart Buchanan wrote:
I think you need a break statement on the delete line, otherwise it'll just
get picked up as a left key press.
-Stuart
Whoops! Right you are. Here's the amended patch.
- Original Message
From: Tim Moore
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Hi,
This patch fixes the (lack of) spin animation in the osgViewer version.
Tim
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Hi,
These patches implement a command to dump the entire OSG scene graph as
a .osg text file. While large, this allows debuggers to really see
what's happening in the scene graph.
Tim
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Mathias Fröhlich wrote:
Hi,
On Thursday 24 May 2007, Tim Moore wrote:
OSG reference counting doesn't need to be thread safe, even in the
multi-threaded OSG modes, unless you're doing something very tricky. In
any event, it shouldn't be turned
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Mathias Fröhlich wrote:
Hi,
On Saturday 26 May 2007, Harald JOHNSEN wrote:
Are we talking about the matrices used for the culling and the rendering
? If that's the case then we don't need precision for culling and the
gpu does nothing with
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Hi,
This patch combines all the triangles, triangle strips and triangle fans
with the same material in a tile into one DrawElements primitive set.
This also reduces by a factor of 100 the number of Geodes that needs to
be processed by the cull phase.
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Mathias Fröhlich wrote:
Hi Tim,
On Saturday 26 May 2007, Tim Moore wrote:
Hi,
This patch combines all the triangles, triangle strips and triangle fans
with the same material in a tile into one DrawElements primitive set.
This also reduces
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Olaf Flebbe wrote:
Hi,
I enjoyed the booth at LinuxTag in Berlin very much.
Thanks for all the efforts getting two cockpits together, the refined
Berlin scenery, the Dragonfly, excellent flight instructions and so much
more ... IMHO it was
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Hi,
This patch works around a bug in OSG's handling of modifier keys. The
symptom of the bug is that modifier keys don't appear to be released.
Tim
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Hi,
This patch fixes the test for support of cursor changes in OSG 2.0.
Tim
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Hi,
This patch fixes the use of the keypad with numlock in the osgViewer
version of FlightGear. I'd be interested to hear if this has any
problems with non-US keyboards.
This also restores the handling of resize events while trying to stay
out of the
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Thomas Förster wrote:
Am Dienstag 03 Juli 2007 10:31 schrieb Martin Spott:
Perhaps you recall this thread: C++ code beautifier /
Codingstandardsproposal
Seems to me that we are just revisiting these issues.
I can't remember having read a
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Ralf Gerlich wrote:
Hi!
Harald JOHNSEN wrote:
But if the the real problem is those anoying triangle why not simply
delete them ? Frankly we don't care about the geometry in the btg file,
we just need a height field, let just built this
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John Denker wrote:
Hi --
This pertains to the HSI instrument as used in the c182, c182rg,
and many other GA aircraft models.
...
This has been committed to the _Sport Model_.
For a list of the main features of the _Sport Model_, see
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Hi,
This patch supports the option to link against OSG debugging libraries.
It also includes the change that Hans Fugal just posted.
Tim
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John Denker wrote:
On 07/16/2007 01:10 PM, Stuart Buchanan made a number of excellent points:
A far better approach is to look at how we can make our processes
more efficient so that the management (of which you are the CEO) can
make better use
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Committed, thanks
Tim
Hans Ulrich Niedermann wrote:
Print $CC and $CXX using the proper configure.ac mechanism
Index: configure.ac
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committed, thanks.
Tim
Hans Ulrich Niedermann wrote:
Fix typo
Index: Thanks
===
RCS file:
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Committed, thanks.
Tim
Hans Ulrich Niedermann wrote:
avoid g++ warning about the members being initialized out of order
Index: src/Cockpit/hud.hxx
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Hans Ulrich Niedermann wrote:
I need to revise
Hans Ulrich Niedermann wrote:
However, src/GUI/libGUI.a is linked against plib - and plib choses at
compile time which backend it will use. FG CVS does that via AC_DEFINEs
in configure.ac
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Hans Ulrich Niedermann wrote:
Curtis Olson wrote:
On 7/26/07, Melchior FRANZ wrote:
[ How to get rid of GLUT and SDL in favour of osgViewer ]
The correct order is:
- fix repeatable keys and mouse wrapping/warping in osgviewer
- make sure
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gh.robin wrote:
On Sat 11 August 2007 14:45, gh.robin wrote:
On Sat 11 August 2007 11:08, Sébastien MARQUE wrote:
Hi all,
just willing to say you that OSG/SVN doesn't seem to have anymore the
member 'setUpdateVisitor' in class osgViewer::Scene,
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Hello,
I'm about to check in a header file in SimGear that is contained in namespace
simgear.
Are there any objections, or reasons why we shouldn't introduce this namespace?
Thanks,
Tim
- --
Red Hat France SARL, 171 Avenue Georges Clemenceau
92024
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Committed; thanks.
Tim
Anders Gidenstam wrote:
On Sun, 12 Aug 2007, Hans Fugal wrote:
That's because there is no custom comparison predicate for comparing
bucket*. vectorbucket* is just a list of pointers, and so uses the
sort order for
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John Wojnaroski wrote:
Hi,
renderer.cxx: In member function `void FGRenderer::splashinit()':
renderer.cxx:403: error: `setUpdateVisitor' undeclared (first use this
function)
renderer.cxx:403: error: (Each undeclared identifier is reported
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Stuart Buchanan wrote:
Hi All,
When using the mouse in view-direction mode, the mouse warps back to the
centre of the screen (0,0) when it reaches half-way towards any edge. This is
good as it stops the window losing focus on X windows.
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Curtis Olson wrote:
On 7/26/07, *Melchior FRANZ* wrote:
* Hans Ulrich Niedermann -- Thursday 26 July 2007:
Hans Ulrich Niedermann wrote:
Rip out SDL from current CVS? IMHO, yes.
Patch is here:
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Frederic Bouvier wrote:
Quoting Vivian Meazza :
Robert Black
Sent: 29 August 2007 03:41
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] [Bug-Report] Stutterer and
pauses withdynamic-view
On Tuesday 28 August 2007
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John,
Is this information about your git repositories still current?
Thanks,
Tim
John Denker wrote:
A few minutes ago, I explained how in environment.cxx,
If you want to have all these features, the easiest way is
to pull down a copy of the
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Harald JOHNSEN wrote:
Vivian Meazza wrote:
John Wojnaroski
...
I've yet to see a system that IMHO tops what Mark Harris did
a few years
ago part of his doctoral thesis.
See http://www.lfstech.com/img/sfo_clouds.jpg.
Someone made a
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gh.robin wrote:
Hello,
Some time ago we had a lot of problem offshore with FG OSG ,(missing tile,
wrong resolution)
Now we have the wall.
This is the result of my code to add more detail and curvature to the ocean
tiles. Your
Catalina
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Stuart Buchanan wrote:
Hi All,
I've noticed three, possibly un-related bugs when starting FG with a
completely up-to-date build as of 0400 GMT 16 Sept 2007:
1) JSBSim aircraft appear to be scittering over the surface on start-up.
We've seen
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David Megginson wrote:
What are the issues with OSG around dynamic scenery (trees, non-static
randomly-placed buildings, 3D clouds, etc.)? Is it just a matter of
spending a few hours coding, or is there something in the OSG APIs
that makes
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Sebastian Bechtold wrote:
Hello!
Around 6 weeks ago, I came up here with the idea to represent ground
features through textures rather than through terrain mesh polygons for
more detail and easier modification (which is of course not my own
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K. Hoercher wrote:
On 9/18/07, Csaba Halász [EMAIL PROTECTED] wrote:
Thanks for reporting this.
I think it would be better to explicitly check for runway type
instead of checking for not taxiway. Any comments?
Whatever you see fit.
I checked
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gh.robin wrote:
hello,
With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo
returns nil instead of Ocean
Can you try this patch?
Thanks,
Tim
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Tim Moore wrote:
gh.robin wrote:
hello,
With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo
returns nil instead of Ocean
Can you try this patch?
Thanks,
Tim
I've committed this.
Tim
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In the course of investigating some of the recent complaints about stuttering
and low
frame rates I noticed that generic_pylons_01.ac and generic_pylons_02.ac are
terrible in
terms of OSG performance. They are based on lines, which the .ac format
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Melchior FRANZ wrote:
* Tim Moore -- Saturday 13 October 2007:
I've added a feature to SimGear that substitutes a model
with a .osg extension for other models (not .xml) when it
exists. This seems to be a bit controversial [...]
That's quite
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Melchior FRANZ wrote:
* Tim Moore -- Saturday 13 October 2007:
If I had received only objections, I wouldn't have checked it in.
I and AJ objected. Andy suggested an alternative (trying .osg and
.ac on objects with no explicit extension), which
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Durk Talsma wrote:
On Sunday 21 October 2007 13:37, Melchior FRANZ wrote:
...
The OSG branch doesn't have a caching mechanism, and if I understood Mathias
correctly, that would also not be necessary. I've been experimenting with
that a bit
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Vivian Meazza wrote:
SydSandy
Sent: 27 October 2007 01:08
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] frame rates...
With a pending PLIB release come up
Would now be a good to push for setting (again) ...
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David Megginson wrote:
On 31/10/2007, Christian Buchner [EMAIL PROTECTED] wrote:
I would like to get a few pointers where to look for information about the
terrain engine that is currently used by
Flight Gear. In particular about the irregular
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Oliver Schroeder wrote:
Hi,
On Tuesday 06 November 2007 07:56:22 Durk Talsma wrote:
On Monday 05 November 2007 16:50, Csaba Halász wrote:
Yeah! How about setting up an mp-server feeding in real traffic? Or
even just AI? So that every client
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Sébastien MARQUE wrote:
Hi,
I'm not a developer, but I can see from the time I began to use FG the
great work that have been done. My thought is that instead of the only
use of numbers to count the FG versions, maybe this could be named using
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Hello,
http://www.bricoworks.com/moore/0001-OSG-pager-megapatch.patch is a patch
against current
flightgear that uses the OSG database pager to load scenery tiles instead of
the old
tile loader. The main advantage of the database pager is that it
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jean pellotier wrote:
Guillaume CHAUVAT a écrit :
I have the same bug, FG/OSG always opens on the :0 display, although
my $DISPLAY has an other value. I think it's not due to OSG itself,
because osgviewer has not this bug.
Guillaume
Melchior FRANZ wrote:
* Melchior FRANZ -- Sunday 09 December 2007:
glut in fg/plib or fg/osg?
Disregard. I see from the diff that it's fg/osg. In that
case the patch shouldn't be applied. Tim, can you check if
your last change to the glut interface has caused that. We'll
drop glut anyway,
Chris Metzler wrote:
Hi. Probably not a lot of interest in this with the new release coming
shortly, but I just now updated the OSG branch from CVS and rebuilt. I'm
getting a segfault during startup, as loading scenery objects comes up
on the screen. A quick check in gdb shows:
} [Thread
Tim Moore wrote:
Chris Metzler wrote:
Hi. Probably not a lot of interest in this with the new release coming
shortly, but I just now updated the OSG branch from CVS and rebuilt. I'm
getting a segfault during startup, as loading scenery objects comes up
on the screen. A quick check in gdb
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Robert Black wrote:
...
I did a CVS update Sunday and couldn't compile it. Simgear updated and I
upgraded from OSG 2.0 to 2.2 with the same results.
This looks like a problem with the way you upgraded OpenSceneGraph. OpenThreads
is now
an
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Georg Vollnhals wrote:
Tim Moore schrieb:
Since we're talking about OSG now... this may be related to the pager
changes I checked
in over the weekend. Could you post some details on this problem of yours?
...
Hi Tim,
as no other user
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Shad Young wrote:
Chris Metzler wrote:
On Fri, 21 Dec 2007 15:14:06 -0500
Shad Young wrote:
(even MSFS has a large open source
base),
Just curious what you're referring to here? I have no doubt that there
is open source/free software
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AJ MacLeod wrote:
Hi all,
It seems that several people are now suffering almost immediate segfaults on
startup when using --enable-osgviewer.
With today's OSG SVN, SG FG CVS, I get a segfault every time, looking
something like this:
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Christian Mayer wrote:
Josh Babcock schrieb:
LeeE wrote:
On Sunday 30 December 2007 09:47, Detlef Faber wrote:
Hello,
Could it be that the overhead of rotating many simple billboard
objects accounts for the performance hit over an equivalent
Stuart Buchanan wrote:
--- Stuart Buchanan wrote:
--- Stuart Buchanan wrote:
I've uploaded a new patch which includes this feature, along with some
changes
that Andy and Csaba suggested on IRC to
http://www.nanjika.co.uk/flightgear/random.tar.gz.
Further updates available at the above
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Erik Hofman wrote:
Tim Moore wrote:
I've checked this work in, with a change to use an independent quad tree
builder class.
Thanks very much for the contribution; it's good to have another OSG hacker
in the
house.
With the latest version
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Curtis Olson wrote:
On Jan 7, 2008 9:24 AM, Tim Moore [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
If you are going to enable random objects, I recommend using OSG 2.3
or later. Otherwise,
set the environment variable
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gerard robin wrote:
| On mar 8 janvier 2008, Tim Moore wrote:
| gerard robin wrote:
| | Hello,
| |
| | I was afaik, and i just built the last FG-OSG , unfortunately i get a
| | crash during loading:
| | fgfs --aircraft=c172p
| | Error: Not able
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Tiago Gusmão wrote:
| Hi
|
| The code was assuming there would be a fx node. The attached patch
| fixed it in my tests (and corrects a i++ to ++i in a for loop)
|
| Cheers,
| Tiago
Committed with some reformatting. Thanks!
Tim
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Markus Zojer wrote:
| Hi everyone,
|
| A memory leak ran over me with fg + sg cvs/OSG 2.3.1 using SDL/osgviewer.
|
| It accumulates about 200mb/ 10 min, until your memory and swap is full,
| despite the 15mb/10min of the unleaked version.
|
| I
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John Denker wrote:
| On 01/18/2008 09:05 AM, till busch wrote:
|
| i've started to run fg through valgrind. i found this to be a nice option for
| getting an overview over the code in flightgear.
|
| 1) This is important, valuable, and overdue.
|
| 2)
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John Denker wrote:
| On 01/19/2008 03:40 AM, Tim Moore wrote:
|
| osg::ref_ptr and SGSharedPtr which should be used for all long-lived,
| shared objects.
|
| Ah, should be. There is presently a noticeable gap between
| what is and what should
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till busch wrote:
| hi all,
|
| i've started to run fg through valgrind. i found this to be a nice option for
| getting an overview over the code in flightgear.
|
| i plan to prepare some patches to fix various issues reported by valgrind.
| this is
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[EMAIL PROTECTED] wrote:
| With the following model:
|
| world '' (2)
| group 'testgroup1' (2)
| poly 'test1'
| group 'testgroup2' (1)
| poly 'test2'
|
| I can use a material animation on
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dave perry wrote:
| dave perry wrote:
| Tim Moore wrote:
|
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|
| dave perry wrote:
| | Patch adds a member function to FGRenderer class that returns the
| | current aspect ratio. Uses this in place
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Maik Justus wrote:
| Hi Stuart,
|
| Stuart Buchanan schrieb am 22.01.2008 23:04:
| Hi All,
|
| I've been working on a shader-based approach to creating random trees with
help
| from Tim Moore.
|
| Here's a screenshot of what I've managed to achieve
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Melchior FRANZ wrote:
| I've been accused in private mail of poisoning the list
| climate with messages like these. I'm a bit puzzled.
| For me OMG is not a prayer, and WTF is not swearing.
| And PSL *was* a joke compared with Nasal, not because
| it
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