What are the coordinate conventions used for eye position offsets in 2.0?
standard right-hand rule or something else? Messing with the camera
offsets and not getting the results expected. OTOH, the documentation on
the subject is VERY old (circa 2002!). Is it still valid?
John
On 03/03/2011 02:16 PM, cas...@mminternet.com wrote:
What are the coordinate conventions used for eye position offsets in 2.0?
standard right-hand rule or something else? Messing with the camera
offsets and not getting the results expected. OTOH, the documentation on
the subject is VERY old
If you're referring to coordinates in the multiscreen support, they
are OpenGL coordinates: x to the right, y up, z comes out of the
screen.
Tim
On Thu, Mar 3, 2011 at 10:16 PM, cas...@mminternet.com wrote:
What are the coordinate conventions used for eye position offsets in 2.0?
standard
If you're referring to coordinates in the multiscreen support, they
are OpenGL coordinates: x to the right, y up, z comes out of the
screen.
apologies to all, should have been more explicit...
referring to the view offsets of the eye position defined as the pilot's
location in the cockpit to
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