[Flightgear-devel] Coordinate conventions

2011-03-03 Thread castle
What are the coordinate conventions used for eye position offsets in 2.0? standard right-hand rule or something else? Messing with the camera offsets and not getting the results expected. OTOH, the documentation on the subject is VERY old (circa 2002!). Is it still valid? John

Re: [Flightgear-devel] Coordinate conventions

2011-03-03 Thread John Denker
On 03/03/2011 02:16 PM, cas...@mminternet.com wrote: What are the coordinate conventions used for eye position offsets in 2.0? standard right-hand rule or something else? Messing with the camera offsets and not getting the results expected. OTOH, the documentation on the subject is VERY old

Re: [Flightgear-devel] Coordinate conventions

2011-03-03 Thread Tim Moore
If you're referring to coordinates in the multiscreen support, they are OpenGL coordinates: x to the right, y up, z comes out of the screen. Tim On Thu, Mar 3, 2011 at 10:16 PM, cas...@mminternet.com wrote: What are the coordinate conventions used for eye position offsets in 2.0? standard

Re: [Flightgear-devel] Coordinate conventions

2011-03-03 Thread castle
If you're referring to coordinates in the multiscreen support, they are OpenGL coordinates: x to the right, y up, z comes out of the screen. apologies to all, should have been more explicit... referring to the view offsets of the eye position defined as the pilot's location in the cockpit to