Hi all,
in an other game called 'WarZone 2100' [1] if crash occurs, a very nice
crash dump will be generated. I wonder if you can port that [2] to fgfs?
So users can easily send you bug a bunch of very basic information (e.g.
backtrace and such) to you without having knowledge about doing that.
2011/5/27 Roland Häder r.hae...@gmx.de
Hi all,
in an other game called 'WarZone 2100' [1] if crash occurs, a very nice
crash dump will be generated. I wonder if you can port that [2] to fgfs?
So users can easily send you bug a bunch of very basic information (e.g.
backtrace and such) to you
On Sat, 2011-05-28 at 02:07 +0200, Robert wrote:
I think in the Open Source world you should know that you are sending
something to someone. But in general backtraces are good if you can deal
with them.
Here is one of these crash dumps so you can take a look at it:
in gcc you can use this:
#include execinfo.h
compile with -g
link with -rdynamic
see here:
http://www.gnu.org/software/libc/manual/html_node/Backtraces.html
I don't know if this is possible in g++
Also I think without a detailed description about how to reproduce a
bug, a backtrace may be not
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