[Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Roland Häder
Hi all, in an other game called 'WarZone 2100' [1] if crash occurs, a very nice crash dump will be generated. I wonder if you can port that [2] to fgfs? So users can easily send you bug a bunch of very basic information (e.g. backtrace and such) to you without having knowledge about doing that.

Re: [Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Robert
2011/5/27 Roland Häder r.hae...@gmx.de Hi all, in an other game called 'WarZone 2100' [1] if crash occurs, a very nice crash dump will be generated. I wonder if you can port that [2] to fgfs? So users can easily send you bug a bunch of very basic information (e.g. backtrace and such) to you

Re: [Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Roland Häder
On Sat, 2011-05-28 at 02:07 +0200, Robert wrote: I think in the Open Source world you should know that you are sending something to someone. But in general backtraces are good if you can deal with them. Here is one of these crash dumps so you can take a look at it:

Re: [Flightgear-devel] Crash dumps when they happen?

2011-05-27 Thread Robert
in gcc you can use this: #include execinfo.h compile with -g link with -rdynamic see here: http://www.gnu.org/software/libc/manual/html_node/Backtraces.html I don't know if this is possible in g++ Also I think without a detailed description about how to reproduce a bug, a backtrace may be not