On 24 Dec 2011, at 14:06, Vivian Meazza wrote:
The model-combined shader uses EXT_texture3D
Right, I've gained a bit more understanding from digging in the OSG sources:
The error:
OpenGL extension 'GL_EXT_texture3D' is not supported.
is a red-herring; the Texture3D class in
Hi,
On Wednesday, December 28, 2011 15:29:50 James Turner wrote:
So, this is where my knowledge runs out - can someone suggest the next
debugging step, to identify the problem in the water effect?
Can you post the output from glxinfo -l.
Where the -l prints 'some interresting limits' ...
Or
On 28 Dec 2011, at 15:40, Mathias Fröhlich wrote:
Can you post the output from glxinfo -l.
OpenGL limits:
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIP_PLANES = 6
GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10
GL_MAX_ELEMENTS_VERTICES = 1048575
Hi James,
De: James Turner
So, what's the next step in understanding this? The effect claims to
use the noise texture (in unit 9, as always):
texture-unit
unit9/unit
typenoise/type
/texture-unit
Can you post the output from glxinfo -l.
OpenGL
On 28 Dec 2011, at 16:04, Frederic Bouvier wrote:
GL_MAX_TEXTURE_UNITS_ARB = 8
...
GL_MAX_TEXTURE_COORDS_ARB = 8
It looks like the texture unit of the noise texture is beyond the limits of
your card
Indeed. What I find strange (but probably due to lack of knowledge) is that the
On Wed, Dec 28, 2011 at 5:04 PM, Frederic Bouvier fredfgf...@free.fr wrote:
Hi James,
De: James Turner
So, what's the next step in understanding this? The effect claims to
use the noise texture (in unit 9, as always):
OpenGL limits:
...
GL_MAX_TEXTURE_UNITS_ARB = 8
...
On 28 Dec 2011, at 16:15, Csaba Halász wrote:
Since we are talking about shaders, aren't the limits
GL_VERTEX_SHADER_ARB:
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 16
Hi,
On Wednesday, December 28, 2011 16:22:20 James Turner wrote:
On 28 Dec 2011, at 16:15, Csaba Halász wrote:
Since we are talking about shaders, aren't the limits
GL_VERTEX_SHADER_ARB:
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16
On Wed, Dec 28, 2011 at 5:22 PM, James Turner zakal...@mac.com wrote:
Csaba, since you have the same card as me, but are not seeing this issue,
what limit are you getting for GL_MAX_TEXTURE_UNITS_ARB? (From the fglrx
driver, I guess)
My limits differ in a few places from yours, sometimes
De: James Turner
On 28 Dec 2011, at 16:15, Csaba Halász wrote:
Since we are talking about shaders, aren't the limits
GL_VERTEX_SHADER_ARB:
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB =
Hi,
On Friday, December 23, 2011 17:05:03 James Turner wrote:
==
glValidateProgram FAILED id=12 contextID=0
infolog:
Validation Failed: Sampler error:
Samplers of different types use the same texture image unit.
- or -
A sampler's texture unit is out of range (greater
On 24 Dec 2011, at 08:32, Mathias Fröhlich wrote:
Thie required extensions are in the effect files. Whatever changes are done
with
the shaders, the effect files *must* contain the minimum condition under
which
gl version/extensions this shader is valid.
This is complex, but the only
On Sat, 2011-12-24 at 10:12 +, James Turner wrote:
On 24 Dec 2011, at 08:32, Mathias Fröhlich wrote:
Thie required extensions are in the effect files. Whatever changes are done
with
the shaders, the effect files *must* contain the minimum condition under
which
gl
Hi,
On Saturday, December 24, 2011 11:12:10 James Turner wrote:
According to this, there should be no extension required:
http://lists.apple.com/archives/mac-opengl/2007/Oct/msg00108.html
And 'glxinfo' reports:
OpenGL vendor string: ATI Technologies Inc.
OpenGL
I'm having the dreaded 'invalid operation after ' errors from OSG, which makes
seeing other debug output. Once again, it relates to 3D textures, and is
presumably Ati specific.
Details:
- latest Git of fg+sg+fgdata, OSG 3.0.1
- card is a Radeon 5770, with the official Apple
On Fri, Dec 23, 2011 at 5:05 PM, James Turner zakal...@mac.com wrote:
I'm having the dreaded 'invalid operation after ' errors from OSG, which
makes seeing other debug output. Once again, it relates to 3D textures, and
is presumably Ati specific.
Details:
- latest Git of
Csaba, I have the same problem. Lock-up is caused by the Landmass shader as
soon as I switch to level 4.
Linux, fglrx
Just as a data point:
HD5770 here too, but linux fglrx. I don't see such messages, up to
quality level 3. Anything higher causes lock-up of FGFS (have to kill
it).
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