On Tuesday 19 December 2006 09:05, Roberto Inzerillo wrote:
I don't think anyone even tryed something like that, you'll be the first
to experiment. Please tell us the results.
Consider using lowpoly version ACs for such a purpose, in order to
decrease calculation time.
I routinely have 400+
My project needs more than 200 aircrafts to fly automatically ,all the
aircrafts are drived by external flight data.I want want to utilize the
multiplayer engines.Can it support so many players?By the way,my FlightGear
runs in a PC.
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