On Saturday 16 December 2006 11:36, Maik Justus wrote:
Hi Dene,
I have written a small patch, that all MP-aircrafts are searched in
AI/Aircraft first. If a aircraft can not be found there, it searches in
the standard Aircraft folder.
Probably Durk will have a look on this this weekend.
Hi Dene,
Am Samstag, den 16.12.2006, 20:12 +1300 schrieb Dene:
Hi,
A question for aircraft developers, everyone enjoys flying high poly
models...the screen shots look great! How hard would would it be to
save/export/what ever, low poly versions for use as statics? as you
might gather I
Dene wrote:
Hi,
A question for aircraft developers, everyone enjoys flying high poly
models...the screen shots look great! How hard would would it be to
save/export/what ever, low poly versions for use as statics? as you
might gather I know nothing of the model development cycle so am
On Saturday 16 December 2006 08:26, Josh Babcock wrote:
Dene wrote:
Hi,
A question for aircraft developers, everyone enjoys flying high poly
models...the screen shots look great! How hard would would it be to
save/export/what ever, low poly versions for use as statics? as you
might
Speaking of LOD, I find the current system, namely the range animation,
inadequate. It doesn't take zoom into account, so parts that should have
been visible are turned off when one zooms from a kilometer away.
I totally agree with that but I guess that's the easiest technique to
get
Hi,
A question for aircraft developers, everyone enjoys flying high poly
models...the screen shots look great! How hard would would it be to
save/export/what ever, low poly versions for use as statics? as you
might gather I know nothing of the model development cycle so am asking
the question
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