Re: [Flightgear-devel] Low poly Aircraft models

2006-12-17 Thread Durk Talsma
On Saturday 16 December 2006 11:36, Maik Justus wrote: Hi Dene, I have written a small patch, that all MP-aircrafts are searched in AI/Aircraft first. If a aircraft can not be found there, it searches in the standard Aircraft folder. Probably Durk will have a look on this this weekend.

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Detlef Faber
Hi Dene, Am Samstag, den 16.12.2006, 20:12 +1300 schrieb Dene: Hi, A question for aircraft developers, everyone enjoys flying high poly models...the screen shots look great! How hard would would it be to save/export/what ever, low poly versions for use as statics? as you might gather I

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Josh Babcock
Dene wrote: Hi, A question for aircraft developers, everyone enjoys flying high poly models...the screen shots look great! How hard would would it be to save/export/what ever, low poly versions for use as statics? as you might gather I know nothing of the model development cycle so am

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Ampere K. Hardraade
On Saturday 16 December 2006 08:26, Josh Babcock wrote: Dene wrote: Hi, A question for aircraft developers, everyone enjoys flying high poly models...the screen shots look great! How hard would would it be to save/export/what ever, low poly versions for use as statics? as you might

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Roberto Inzerillo
Speaking of LOD, I find the current system, namely the range animation, inadequate. It doesn't take zoom into account, so parts that should have been visible are turned off when one zooms from a kilometer away. I totally agree with that but I guess that's the easiest technique to get

[Flightgear-devel] Low poly Aircraft models

2006-12-15 Thread Dene
Hi, A question for aircraft developers, everyone enjoys flying high poly models...the screen shots look great! How hard would would it be to save/export/what ever, low poly versions for use as statics? as you might gather I know nothing of the model development cycle so am asking the question