On Sat, 7 Feb 2009 22:59:13 + (UTC), Martin wrote in message
gml3o1$r6...@osprey.mgras.de:
Arnt Karlsen a...@c2i.net wrote:
On Sat, 07 Feb 2009 19:37:35 +0100, Frederic wrote in message
498dd4ef.2080...@free.fr:
I don't know where this discussion will lead us but anyway, I made
a
On Saturday 07 February 2009 01:48:55 FGD ML wrote:
2009/2/6 Roy Vegard Ovesen roy.v.ove...@haugnett.no
Using Blender I added a texture to one of the sides of the borgbox, and
finally exported to *.lwo format. The texture did not appear in
osgviewer. Looking at the resulting *.lwo file in a
On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
As I said the .lwo file that Blender generated did _not_ contain any
reference to the texture image, so I don't think that putting the image in
the same path as the .lwo file will work. This could of course be because
I'm not
2009/2/7 Arnt Karlsen a...@c2i.net
On Fri, 6 Feb 2009 23:06:59 +, FGD wrote in message
9dfda0650902061506u22068722ld9a43d1ebb574...@mail.gmail.com:
2009/2/6 Arnt Karlsen a...@c2i.net
On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
2009/2/7 Roy Vegard Ovesen roy.v.ove...@haugnett.no
On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
As I said the .lwo file that Blender generated did _not_ contain any
reference to the texture image, so I don't think that putting the image
in
the same path as the .lwo
On Saturday 07 February 2009 12:38:23 FGD ML wrote:
2009/2/7 Roy Vegard Ovesen roy.v.ove...@haugnett.no
Do you mean grab a copy of LightWave?
Yeah, why not? I heard that these days it just runs in discovery mode
(?) if you don't have a dongle. I've never been there so don't know how
that
On Sat, 7 Feb 2009 10:39:13 +, FGD wrote in message
9dfda0650902070239p450979e0n2ef48491d3552...@mail.gmail.com:
2009/2/7 Arnt Karlsen a...@c2i.net
On Fri, 6 Feb 2009 23:06:59 +, FGD wrote in message
9dfda0650902061506u22068722ld9a43d1ebb574...@mail.gmail.com:
2009/2/6 Arnt
* Arnt Karlsen -- Saturday 07 February 2009:
Then why are you here, asking us for freebee help?
^^
I'm sure he didn't specifically ask you anything. Posting to
flightgear-devel usually means you want to address FlightGear
developers (in the widest sense) -- and I'm
Hi Ian,
On Saturday 07 February 2009 11:39:13 FGD ML wrote:
2009/2/7 Arnt Karlsen a...@c2i.net
..ah, that's where I try to help out. ;o)
I'm sorry , I have a policy of not accepting cold callers.
I hope you find comfort in the fact that 99% of our fgfs-devel subscribers is
simply
On samedi 07 février 2009, Durk Talsma wrote:
Hi Ian,
On Saturday 07 February 2009 11:39:13 FGD ML wrote:
2009/2/7 Arnt Karlsen a...@c2i.net
..ah, that's where I try to help out. ;o)
I'm sorry , I have a policy of not accepting cold callers.
I hope you find comfort in the fact that
2009/2/7 Durk Talsma d.tal...@xs4all.nl
Hi Ian,
On Saturday 07 February 2009 11:39:13 FGD ML wrote:
2009/2/7 Arnt Karlsen a...@c2i.net
..ah, that's where I try to help out. ;o)
I'm sorry , I have a policy of not accepting cold callers.
I hope you find comfort in the fact that
On samedi 07 février 2009, Roy Vegard Ovesen wrote:
On Saturday 07 February 2009 11:50:57 FGD ML wrote:
2009/2/7 Roy Vegard Ovesen roy.v.ove...@haugnett.no
On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
As I said the .lwo file that Blender generated did _not_ contain
On Sat, 2009-02-07 at 14:29 +0100, Melchior FRANZ wrote:
* Arnt Karlsen -- Saturday 07 February 2009:
Then why are you here, asking us for freebee help?
^^
I'm sure he didn't specifically ask you anything. Posting to
flightgear-devel usually means you want to
2009/2/7 Melchior FRANZ mfr...@aon.at
Not that this has much to do with this thread, or Ian's
FlightGear problems.
Oh I would not worry about it, this thread has been hijacked, dragged off
topic and otherwise generally killed already.
Obviously starting another thread won't be likely to fair
and not a lot of light (polite version).
Vivian
-Original Message-
From: FGD ML [mailto:fg...@pomf.net]
Sent: 07 February 2009 16:58
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The use of models from other formats
2009/2/7 Melchior FRANZ mfr...@aon.at
FGD ML wrote:
2009/2/7 Melchior FRANZ mfr...@aon.at mailto:mfr...@aon.at
Not that this has much to do with this thread, or Ian's
FlightGear problems.
Oh I would not worry about it, this thread has been hijacked, dragged
off topic and otherwise generally killed already.
On Sat, 7 Feb 2009 14:29:31 +0100, Melchior wrote in message
200902071429.32...@rk-nord.at:
* Arnt Karlsen -- Saturday 07 February 2009:
Then why are you here, asking us for freebee help?
^^
I'm sure he didn't specifically ask you anything. Posting to
You probably get that a lot, or I hope you do :
Thanks for taking of win32 binaries, it's very much appreciated.
Cheers, et un gros merci (assuming you're French)
Nic
On Sat, Feb 7, 2009 at 1:37 PM, Frederic Bouvier fredfgf...@free.fr wrote:
I don't know where this discussion will lead us but
On Saturday 07 February 2009 11:50:57 FGD ML wrote
Yes, full pathname to the .png image file. There is actually a bug in the
exporter code that cuts one character from the path string (/home/...
becomes /hme/...). I also tried to remove the pull path leaving only the
filename, and copied the
On Saturday 07 February 2009 20:25:43 alex wrote:
On Saturday 07 February 2009 11:50:57 FGD ML wrote
Yes, full pathname to the .png image file. There is actually a bug in the
exporter code that cuts one character from the path string (/home/...
becomes /hme/...). I also tried to remove the
On Sat, 07 Feb 2009 19:37:35 +0100, Frederic wrote in message
498dd4ef.2080...@free.fr:
I don't know where this discussion will lead us but anyway, I made a
new Windows build with the last OSG 2.8 branch with a working LWO
plugin :
On Sat, Feb 7, 2009 at 10:28 PM, Arnt Karlsen a...@c2i.net wrote:
..excellent work, Fred, my only question is, _should_ FG have
this LWO plugin? The only problems remaining are legal, the
licensing and politics.
LWO plugin is in OSG. If you have any legal or licensing problems
about it, talk
Ian,
Those boxes import nicely into AC3D here. How about a real challenge?
Vivian
-Original Message-
From: FGD ML [mailto:fg...@pomf.net]
Sent: 06 February 2009 10:18
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The use of models from other formats
2009 10:18
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The use of models from other formats
2009/2/6 Arnt Karlsen a...@c2i.net
On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message
9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com
Vivian Meazza wrote:
Fred
Vivian,
apparently, the challenge is to start AC3D under Vista 64
-Fred
- Vivian Meazza a écrit :
Ian,
Those boxes import nicely into AC3D here. How about a real challenge?
PS there seems to be a workaround - here:
Reagan wrote
Vivian Meazza wrote:
Fred
Vivian,
apparently, the challenge is to start AC3D under Vista 64
-Fred
- Vivian Meazza a écrit :
Ian,
Those boxes import nicely into AC3D here. How about a real challenge?
PS there seems to be a workaround -
Vivian Meazza wrote:
Ian,
Those boxes import nicely into AC3D here. How about a real challenge?
No problem getting them into blender either.
Jon
--
Create and Deploy Rich Internet Apps outside the browser with
On Fri, Feb 6, 2009 at 4:15 PM, Jon Stockill li...@stockill.net wrote:
Vivian Meazza wrote:
Those boxes import nicely into AC3D here. How about a real challenge?
No problem getting them into blender either.
However when I tried to export textured lwo's to ac3d format in
blender, the textures
2009/2/6 Vivian Meazza vivian.mea...@lineone.net
Ian,
Those boxes import nicely into AC3D here. How about a real challenge?
Well sure they do; even I can make a box that behaves itself fairly well,
for a box!
For the real challenge I think you're supposed to be able to use it FG
2009/2/6 Vivian Meazza vivian.mea...@lineone.net
Reagan wrote
Vivian Meazza wrote:
Fred
Vivian,
apparently, the challenge is to start AC3D under Vista 64
-Fred
- Vivian Meazza a écrit :
Ian,
Those boxes import nicely into AC3D here.
Fred
Vivian,
apparently, the challenge is to start AC3D under Vista 64
-Fred
- Vivian Meazza a écrit :
Ian,
Those boxes import nicely into AC3D here. How about a real challenge?
... snip ...
Well, that might be a bridge too far, and it's a good reason for not
2009/2/6 Arnt Karlsen a...@c2i.net
On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message
9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com:
2009/2/5 Jon Stockill li...@stockill.net
Tim Moore wrote:
I don't know what to say about AC3D, but Blender has such a large
Fred
Vivian,
apparently, the challenge is to start AC3D under Vista 64
-Fred
- Vivian Meazza a écrit :
Ian,
Those boxes import nicely into AC3D here. How about a real challenge?
PS there seems to be a workaround - here:
FGD ML fg...@pomf.net wrote:
[...] FOr now it
seems FG can only support .ac ahnd maybe 3ds, although I've not been able to
do exhaustive testing.
Presumably there was some testing done at some stage for all claimed formats
being working as advertised when switching over to OSG?
Certainly
2009/2/6 Martin Spott martin.sp...@mgras.net
FGD ML fg...@pomf.net wrote:
[...] FOr now it
seems FG can only support .ac ahnd maybe 3ds, although I've not been able
to
do exhaustive testing.
Presumably there was some testing done at some stage for all claimed
formats
being working
FGD ML fg...@pomf.net wrote:
I guess wait and see is realistically the best hope we can have for the
foreseeable future. That's a bit of a disappointment really.
Well, you're asking for turn-key support of a format that's just very
specific to _your_ job, as the tool you have choosen to use
2009/2/6 Martin Spott martin.sp...@mgras.net
FGD ML fg...@pomf.net wrote:
I guess wait and see is realistically the best hope we can have for the
foreseeable future. That's a bit of a disappointment really.
Well, you're asking for turn-key support of a format that's just very
specific to
: Re: [Flightgear-devel] The use of models from other formats
2009/2/6 Martin Spott martin.sp...@mgras.net
FGD ML fg...@pomf.net wrote:
I guess wait and see is realistically the best hope we can have for the
foreseeable future. That's a bit of a disappointment really.
Well, you're asking
2009/2/6 Vivian Meazza vivian.mea...@lineone.net
Ian,
Whoa there, it's not all doom and gloom.
I know, I'll live! It was just disappointment. It often passes after no more
than a day depending on size! g
So far you guys have shown me you are different, and I'm certainly willing
to hang
!
-Original Message-
From: FGD ML [mailto:fg...@pomf.net]
Sent: 06 February 2009 20:52
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The use of models from other formats
2009/2/6 Martin Spott martin.sp...@mgras.net
FGD ML fg...@pomf.net wrote:
I
On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com:
2009/2/6 Martin Spott martin.sp...@mgras.net
FGD ML fg...@pomf.net wrote:
I guess wait and see is realistically the best hope we can have
for the foreseeable future.
2009/2/6 Vivian Meazza vivian.mea...@lineone.net
Ian,
I think we are nearly there. Osg 2.8 has fixed the bug:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/hunter-lwo-tanks.jpg
Here we have a .ac aircraft with 2 .lwo droptanks slaved to it.
guffaw Now THAT is funny - I'm sure I
2009/2/6 Arnt Karlsen a...@c2i.net
On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com:
..yeah, but who _are_ you guys, and why all this weird secrecy?
We're just a bunch of old guys who quite like making stuff in flight
On Friday 06 February 2009 23:01:26 Vivian Meazza wrote:
Osgconv also works, at least it does for .lwo - .ac, but again no textures
to test.
Using Blender I added a texture to one of the sides of the borgbox, and
finally exported to *.lwo format. The texture did not appear in osgviewer.
2009/2/6 Roy Vegard Ovesen roy.v.ove...@haugnett.no
On Friday 06 February 2009 23:01:26 Vivian Meazza wrote:
Osgconv also works, at least it does for .lwo - .ac, but again no
textures
to test.
Using Blender I added a texture to one of the sides of the borgbox, and
finally exported to
On Fri, 6 Feb 2009 23:06:59 +, FGD wrote in message
9dfda0650902061506u22068722ld9a43d1ebb574...@mail.gmail.com:
2009/2/6 Arnt Karlsen a...@c2i.net
On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com:
so we really
FGD ML wrote:
Hi All,
Just got directed to your list today. Hope I'm posting this right as
that is a first for me too. Sorry if I goofed too.
Welcome!
I'm one of a bunch of content makers, I recently had a conversation with
Stuart, and felt it worth exploring this a bit further with
Tim Moore wrote:
I don't know what to say about AC3D, but Blender has such a large community
that
I doubt you need to be suffering in isolation this way. Surely this is a
known
problem with a workaround?
Before people spend too much time on that if you have a small sample
model that
2009/2/5 Jon Stockill li...@stockill.net
Tim Moore wrote:
I don't know what to say about AC3D, but Blender has such a large
community that
I doubt you need to be suffering in isolation this way. Surely this is a
known
problem with a workaround?
Before people spend too much time on
2009/2/5 Tim Moore timo...@redhat.com
FGD ML wrote:
Hi All,
Just got directed to your list today. Hope I'm posting this right as
that is a first for me too. Sorry if I goofed too.
Welcome!
Thanks, that feels a whole lot better now! (seriously!)
I'm going to work through this a part
On Wednesday 04 February 2009, FGD ML wrote:
Hi All,
Just got directed to your list today. Hope I'm posting this
right as that is a first for me too. Sorry if I goofed too.
I'm one of a bunch of content makers
[snip...]
Re the choice of model format; have you got a .3ds exporter for LW?
2009/2/5 Tim Moore timo...@redhat.com
It would be most useful to inquire in the Lightwave community what people
do for
export to games.
Well this would always depend on the game in question as that is what
generally calls the shots in the main.
OSG supports DirectX .x files, Flight
On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message
9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com:
2009/2/5 Jon Stockill li...@stockill.net
Tim Moore wrote:
I don't know what to say about AC3D, but Blender has such a large
community that
I doubt you need to be
Hi All,
Just got directed to your list today. Hope I'm posting this right as that
is a first for me too. Sorry if I goofed too.
I'm one of a bunch of content makers, I recently had a conversation with
Stuart, and felt it worth exploring this a bit further with you all to see
if it has much of a
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