Re: [Flightgear-devel] Traversal mask, was: Real-Time Radio Propagation

2012-12-14 Thread Adrian Musceac
Oh one more thing, The random buildings and trees definetly receive shadows, but they don't cast it. Is that the way it should be? Asking because I'm about to push the modifications to my simgear clone. Cheers, Adrian

Re: [Flightgear-devel] Traversal mask, was: Real-Time Radio Propagation

2012-12-14 Thread Stuart Buchanan
On Fri, Dec 14, 2012 at 12:28 PM, Adrian Musceac wrote: Oh one more thing, The random buildings and trees definetly receive shadows, but they don't cast it. Is that the way it should be? Asking because I'm about to push the modifications to my simgear clone. The trees were definitely both

Re: [Flightgear-devel] Traversal mask, was: Real-Time Radio Propagation

2012-12-14 Thread Adrian Musceac
On Friday, December 14, 2012 15:05:59 Stuart Buchanan wrote: The trees were definitely both casting and receiving shadows under Rembrandt in the past. I remember this as I was pleasantly surprised that it worked! I haven't tested recently though, so it's possible that it has been broken

Re: [Flightgear-devel] Traversal mask, was: Real-Time Radio Propagation

2012-12-14 Thread Adrian Musceac
On Friday, December 14, 2012 15:05:59 Stuart Buchanan wrote: The trees were definitely both casting and receiving shadows under Rembrandt in the past. I remember this as I was pleasantly surprised that it worked! I haven't tested recently though, so it's possible that it has been broken