Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Olaf Flebbe
Hi, I had a texture-size limiter for flightgear in the past. I have to dig it out first. But please have a look at these textures. I doubt that it makes sense to have a bump normal map twice the size of the livery it is applied to. Olaf Presumably you could just ask osg or the gl to

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread James Turner
On 13 Apr 2012, at 23:28, Chris Forbes wrote: Presumably you could just ask osg or the gl to discard the top mip level(s) rather than altering the source art to work around apple's driver bugs? Yeah, unfortunately I think people want the high-res art for a reason - this needs a runtime test

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Mathias Fröhlich
Hi, On Saturday, April 14, 2012 09:49:18 James Turner wrote: On 13 Apr 2012, at 23:28, Chris Forbes wrote: Presumably you could just ask osg or the gl to discard the top mip level(s) rather than altering the source art to work around apple's driver bugs? Yeah, unfortunately I think

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread James Turner
On 14 Apr 2012, at 10:10, Mathias Fröhlich wrote: But every image goes through our hands. We can just rescale this under certain conditions. At least the uncompressed textures are unproblematic. I would introduce some property that is evaluated in the image load callback than. Today the

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread James Turner
On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: I had a texture-size limiter for flightgear in the past. I have to dig it out first. Okay, I think it would be a good thing to have anyway, since people have wildly varying amounts of GPU ram But please have a look at these textures. I doubt

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Mathias Fröhlich
Hi, On Saturday, April 14, 2012 11:05:10 James Turner wrote: On 14 Apr 2012, at 10:10, Mathias Fröhlich wrote: But every image goes through our hands. We can just rescale this under certain conditions. At least the uncompressed textures are unproblematic. I would introduce some property

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Stuart Buchanan
-Stuart On 14 Apr 2012, at 11:06, James Turner wrote: On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: But please have a look at these textures. I doubt that it makes sense to have a bump normal map twice the size of the livery it is applied to. Ah, sorry, I agree this is unlikely :)

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread ThorstenB
On 14.04.2012 13:08, Stuart Buchanan wrote: I like the idea of resizing textures at model loading time a lot. The other option would be to switch the shader off. Presumably that would not load the normal map into the GPU. Shader textures are loaded unconditionally, at least into main memory.

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Olaf Flebbe
Am 14.04.2012 um 13:08 schrieb Stuart Buchanan: -Stuart On 14 Apr 2012, at 11:06, James Turner wrote: On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: But please have a look at these textures. I doubt that it makes sense to have a bump normal map twice the size of the livery it is

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Olaf Flebbe
Hi, Here are my screen shots, please compare: 4096x4096 Texture http://dl.dropbox.com/u/17221087/fgfs-screen-003.png 2048x2048 Texture http://dl.dropbox.com/u/17221087/fgfs-screen-005.png BTW: Are there really no rivets on the left side of the aircraft at the same position? Greetings,

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Mathias Fröhlich
Hi, On Saturday, April 14, 2012 13:51:33 ThorstenB wrote: On 14.04.2012 13:08, Stuart Buchanan wrote: I like the idea of resizing textures at model loading time a lot. The other option would be to switch the shader off. Presumably that would not load the normal map into the GPU.

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread ThorstenB
On 14.04.2012 15:18, Mathias Fröhlich wrote: Shader textures are loaded unconditionally, at least into main memory. Hopefully GPU loading is optional - but I'm not sure. Textures are loaded in main memory when the model that references them is loaded. Handing textures over to OpenGL is

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Mathias Fröhlich
Hi, On Saturday, April 14, 2012 17:16:52 ThorstenB wrote: On 14.04.2012 15:18, Mathias Fröhlich wrote: Shader textures are loaded unconditionally, at least into main memory. Hopefully GPU loading is optional - but I'm not sure. Textures are loaded in main memory when the model that

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Stuart Buchanan
On Sat, Apr 14, 2012 at 1:47 PM, Olaf Flebbe wrote: Hi, Here are my screen shots, please compare: 4096x4096  Texture http://dl.dropbox.com/u/17221087/fgfs-screen-003.png 2048x2048 Texture http://dl.dropbox.com/u/17221087/fgfs-screen-005.png I can see a difference - the 4096 rivets look

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Gene Buckle
On Sat, 14 Apr 2012, Stuart Buchanan wrote: I can see a difference - the 4096 rivets look more round and have fewer rendering artefacts. Looks nicer too! :) Is there a way to increase the resolutin of the texture used for the aircraft paint? Right now it looks like some kid has been after

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Detlef Faber
Am 14.04.2012 12:06, schrieb James Turner: On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: I had a texture-size limiter for flightgear in the past. I have to dig it out first. Okay, I think it would be a good thing to have anyway, since people have wildly varying amounts of GPU ram But

[Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-13 Thread Olaf Flebbe
Hi, on some Mac Models with Intel HD 3000 graphics flightgear showed a really nasty flickering effect. I had the problem with c172p and the bumpspec shader effect enabled. After a lot of investigations I discovered that actually size matters. I get this kind of flickering artifacts if

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-13 Thread Chris Forbes
Presumably you could just ask osg or the gl to discard the top mip level(s) rather than altering the source art to work around apple's driver bugs? -- For Developers, A Lot Can Happen In A Second. Boundary is the first to