Could you describe the --headless option (Phase 1 changes)?
Sounds a little like what I'm trying to get Flightgear to do.
/
/I was hoping to have multiple airplanes (each controlled by an individual program), each being updated
once per video render instead of having independent execution
Message: 2
Date: Mon, 10 Nov 2003 16:07:15 +1100
From: Michael Matkovic [EMAIL PROTECTED]
Subject: [Flightgear-devel] Multiplayer Server RFC -- Current Status
To: [EMAIL PROTECTED]
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=us-ascii; format=flowed
Could you describe
Im not sure if I posted this question once before... well here it goes
again :-D
Using the --multiplay option I've tried having 2 planes fly closely in
formation. My version of flightgear has been changed so that at each
frame, a seperate controlling program (via socket connection) issues a
I couldn't find a solution to this one in recent posts, but it seemed
like a common problem.
I get this linker error even though I successfully compiled the cvs
versions of plib and simgear.
Any suggestions?
/usr/local/SimGear-cvs/lib/libsgsky.a(cloud.o): In function
I'm not sure if this is an isolated problem I'm experiencing, or is
every flightgear user (using multiplayer) quietly in denial about the
poor performance of the multiplayer option???
I speak of the jittery, unstable presence of the 'other plane' when
using flightgear on one PC or across the
Does FlightGear provide some sort of way to determine distance between
the aircraft and a stationary object?... ie, building, mountain.
I'm working on an autonomous flight controller and need to have this
sort of feedback.
If not, could anyone suggest how this could be done? Where in the source
I was looking into learning more about the Flight Gear Periodic Event
Manager and Scheduler in the 'Documentation' link but found the info
was a bit outdated.
Looking through the latest source code, I could only find one reference
to FG_EVENT_READY, and that was commented out.
So is there an
Could anyone point me to a website, docs or other info which would show me
how to get distances to nearest objects of the aircraft I'm flying in
Flightgear? Is this available in Flightgear?
What I'm trying to do is make a mock vision system for an external flight
controller program which would
-devel] can flightgear give distances from aircraft
toa nearby object?
Date: Thu, 7 Apr 2005 07:23:46 +0200
On Donnerstag 07 April 2005 06:16, Michael Matkovic wrote:
Could anyone point me to a website, docs or other info which would show
me
how to get distances to nearest objects
sorry... forgot to mention the methods
GetCoefficientValues(...) and
GetCoefficientStrings(...)
are from src/FDM/JSBSim/FGAerodynamics.cpp
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Can anyone suggest a way of accessing the methods:
GetCoefficientValues(...) and
GetCoefficientStrings(...)
from a --native socket?
I have a piece of code within flightgear which uses 'globals' and
'cur_fdm_state' via a socket similar to the --native socket
provided with flightgear.
I'd need to
Hi Jon,
Thanks for the reply.
OK. Two options... hacking the code to get fdmex, or using the aircraft's
XML file.
I've attempted to hack the code to get fdmex, but was unsuccessful.
I have 2 variables I could use but niether have helped, even if I have an
fdmex getter defined
in JSBSim...
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