Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-02 Thread Andy Ross
Gerard Robin wrote: Being Nvidia and X installed , i continu to search a good answer : After many experimentations, I did not notice any change between 24bpp and 32 bpp. There is no difference between 24 and 32 bpp on NVidia hardware. Both of them give you a 32 bit 8:8:8:8 RGBA front and

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-02 Thread Harald JOHNSEN
Andy Ross wrote: Gerard Robin wrote: Being Nvidia and X installed , i continu to search a good answer : After many experimentations, I did not notice any change between 24bpp and 32 bpp. There is no difference between 24 and 32 bpp on NVidia hardware. Both of them give you a 32 bit

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-02 Thread Gerard Robin
Le mardi 02 août 2005 à 09:53 -0700, Andy Ross a écrit : Gerard Robin wrote: Being Nvidia and X installed , i continu to search a good answer : After many experimentations, I did not notice any change between 24bpp and 32 bpp. There is no difference between 24 and 32 bpp on NVidia

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-02 Thread Gerard Robin
Le mardi 02 août 2005 à 19:17 +0200, Harald JOHNSEN a écrit : Andy Ross wrote: FlightGear asks for a default color depth of 16bpp, but it also asks for stencil; this is essentially a bug. These are not compatible requests on any modern GPUs, which only support 8 bit stencil in true

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-02 Thread Matthias Boerner
Oops, you are quite right. I should have thought about it before I had sent this mail. Matthias On Monday 01 August 2005 23:21, Gerard Robin wrote: Le lundi 01 août 2005 à 23:08 +0200, Matthias Boerner a écrit : Hi, also NVIDIA is not working with 32bpp: You will get following error

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Gerard Robin
Le lundi 01 août 2005 à 00:18 +0200, Arnt Karlsen a écrit : On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message [EMAIL PROTECTED]: On Saturday 30 July 2005 16:25, Dave Martin wrote: I don't know if anyone has brought this up yet but the 1.0-7667 driver from NVIDIA for linux

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Arnt Karlsen
On Mon, 01 Aug 2005 15:13:54 +0200, Gerard wrote in message [EMAIL PROTECTED]: Le lundi 01 août 2005 à 00:18 +0200, Arnt Karlsen a écrit : On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message [EMAIL PROTECTED]: On Saturday 30 July 2005 16:25, Dave Martin wrote: I don't

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Gerard Robin
Le lundi 01 août 2005 à 21:53 +0200, Arnt Karlsen a écrit : Being Nvidia and X installed , i continu to search a good answer : After many experimentations, I did not notice any change between 24bpp and 32 bpp. ...glxgears, FlightGear etc f/s? Ouaf. glxgears isn't a representative

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Josh Babcock
Arnt Karlsen wrote: ..pass, what I learned from my own research on gpu's before buying an ATI 9250 clone, is ATI are native 24bpp and 24bpp only, where Nvidia is 1x32bpp or 2x16bpp, suggesting ATI would suck at 16bpp doing less than 3x8bpp and at 32bpp not being able to see or make any use of

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Arnt Karlsen
On Mon, 01 Aug 2005 23:08:03 +0200, Gerard wrote in message [EMAIL PROTECTED]: Le lundi 01 août 2005 à 21:53 +0200, Arnt Karlsen a écrit : Being Nvidia and X installed , i continu to search a good answer : After many experimentations, I did not notice any change between 24bpp

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Lee Elliott
On Tuesday 02 Aug 2005 00:01, Arnt Karlsen wrote: On Mon, 01 Aug 2005 18:14:16 -0400, Josh wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..pass, what I learned from my own research on gpu's before buying an ATI 9250 clone, is ATI are native 24bpp and 24bpp only, where

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-07-31 Thread Arnt Karlsen
On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message [EMAIL PROTECTED]: On Saturday 30 July 2005 16:25, Dave Martin wrote: I don't know if anyone has brought this up yet but the 1.0-7667 driver from NVIDIA for linux breaks the drawn shadows as in they don't appear at all. This

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-07-30 Thread Oliver C.
On Saturday 30 July 2005 16:25, Dave Martin wrote: I don't know if anyone has brought this up yet but the 1.0-7667 driver from NVIDIA for linux breaks the drawn shadows as in they don't appear at all. This tested and confirmed on a FX5800U and 6600GT PCIE Dave Martin No, it works here. You

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-07-30 Thread Dave Martin
On Saturday 30 July 2005 15:40, Oliver C. wrote: No, it works here. You just need to start flightgear in 24 bit mode. fgfs --bpp=24 Best Regards, Oliver C. Thanks for that :) Dave Martin. ___ Flightgear-devel mailing list