Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-14 Thread thorsten . i . renk
LaTeX is not a word processor, it is a professional typesetting tool. I see all the reasons to keep the docs in LaTex (like keeping the process efficient at the moment), but this sentence here about professional tools is probably not that serious as I read it, right ? I don't know how you

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-14 Thread HB-GRAL
Am 14.09.11 08:58, schrieb thorsten.i.r...@jyu.fi: LaTeX is not a word processor, it is a professional typesetting tool. I see all the reasons to keep the docs in LaTex (like keeping the process efficient at the moment), but this sentence here about professional tools is probably not that

[Flightgear-devel] Repeatable random seeds

2011-09-14 Thread Andreas Gaeb
Hello everybody, lately I've been working on a multiscreen setup driven by multiple host machines. In order to get the same random scenery objects, all machines need to use the same random seed. Up to now, the random seed is taken from system time, which leads to inconsistencies. The

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-14 Thread Jörg Emmerich
On Tue, 2011-09-13 at 11:46 +0300, thorsten.i.r...@jyu.fi wrote: LaTeX is not a word processor, it is a professional typesetting tool. I don't know about fiction books, but the vast majority of science books you can buy is done with LaTeX. If you know how to work with it (rather than against

Re: [Flightgear-devel] Repeatable random seeds

2011-09-14 Thread Erik Hofman
On Wed, 2011-09-14 at 11:18 +0200, Andreas Gaeb wrote: Hello everybody, lately I've been working on a multiscreen setup driven by multiple host machines. In order to get the same random scenery objects, all machines need to use the same random seed. Up to now, the random seed is taken

Re: [Flightgear-devel] Repeatable random seeds

2011-09-14 Thread Stuart Buchanan
On Wed, Sep 14, 2011 at 10:43 AM, Erik Hofman wrote: Is this broken.. again? Sigh. I've been pushing this behavior various times and scenery objects should always be positioned at the same location over and over again. This may just be broken in the default 3D clouds code. I'll take a look.

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-14 Thread Stuart Buchanan
On Wed, Sep 14, 2011 at 10:31 AM, Jörg Emmerich wrote: 1) Writer, Poet, Engineering, Marketing, etc. Most of those surely do not want to be bothered with the final looks of their design - but surely some do (and then run into problems). (I think the Marketing person here is part of the second

Re: [Flightgear-devel] Repeatable random seeds

2011-09-14 Thread thorsten . i . renk
Thorsten Renk - If this something we need to be thinking about for the Local Weather as well? We've been tossing the idea around in the forum that Local Weather stops using the rand() function from Nasal and uses its own internal random number generator. In this way, it could be initialized in

Re: [Flightgear-devel] Repeatable random seeds

2011-09-14 Thread Stuart Buchanan
On Wed, Sep 14, 2011 at 11:18 AM, Thorsten Renk wrote: Thorsten Renk - If this something we need to be thinking about for the Local Weather as well? We've been tossing the idea around in the forum that Local Weather stops using the rand() function from Nasal and uses its own internal random

Re: [Flightgear-devel] Repeatable random seeds

2011-09-14 Thread Erik Hofman
On Wed, 2011-09-14 at 13:33 +0200, Andreas Gaeb wrote: Am 14.09.2011 11:43, schrieb Erik Hofman: I've been pushing this behavior various times and scenery objects should always be positioned at the same location over and over again. To clarify things up a bit, not all is broken: - Houses

Re: [Flightgear-devel] Repeatable random seeds

2011-09-14 Thread James Turner
On 14 Sep 2011, at 12:00, Stuart Buchanan wrote: OK. We've got something similar already in the C code for exactly this purpose. Might be more efficient to simply expose that over Nasal, but I'm not sure how easy that would actually be. Pretty trivial, for a function such as sg_random,

[Flightgear-devel] Scenery textures alike Brest

2011-09-14 Thread Michael Sgier
Hi anyone can tell me how to change scenery textures? As they are so beautiful, sigh, I want to change to maybe some google texture i have or other alike Switzerland pro etc. How was Brest done? I see the materials added but wonder about the changes in *.stg files.

Re: [Flightgear-devel] Default Takeoff Runway

2011-09-14 Thread Vivian Meazza
Alasdair wrote: Hi all, It always used to be that if no runway or parking ID is specified, a runway facing into the wind will be chosen for takeoff. This no longer happening. Tonight, with METAR KSFO 140056Z 29010KT 10SM FEW006 18/12 A2997 RMK AO2 SLP149 T01830122, I am always started on

[Flightgear-devel] navinfo()

2011-09-14 Thread Scott
I'm playing around with extending the NasalSys.cxx navinfo() function that torsten wrote. From what I can tell it calls navlist.cxx findByIdentAndFreq(position, ident, freq, type) which then calls findByIdentAndFreq(ident, freq, type) and does a distance filter on the result. The problem is the

Re: [Flightgear-devel] navinfo()

2011-09-14 Thread James Turner
On 14 Sep 2011, at 14:34, Scott wrote: I'm playing around with extending the NasalSys.cxx navinfo() function that torsten wrote. From what I can tell it calls navlist.cxx findByIdentAndFreq(position, ident, freq, type) which then calls findByIdentAndFreq(ident, freq, type) and does a

Re: [Flightgear-devel] Default Takeoff Runway

2011-09-14 Thread Alasdair Campbell
On Wed, 2011-09-14 at 15:13 +0100, Vivian Meazza wrote: Alasdair wrote: Hi all, It always used to be that if no runway or parking ID is specified, a runway facing into the wind will be chosen for takeoff. This no longer happening. Tonight, with METAR KSFO 140056Z 29010KT 10SM

Re: [Flightgear-devel] Openstreetmap vs. G**gl

2011-09-14 Thread HB-GRAL
Am 12.09.11 09:56, schrieb Alan Teeder: Google maps are notoriously incorrect on co-ordinates. Even their own road map overlay does not align perfectly with the scenery. You can check the accuracy yourself if you have a GPS receiver and visit a set of easily identifiable points like road

Re: [Flightgear-devel] ZKV1000 buildmaps.pl on Windows 7

2011-09-14 Thread Alan Teeder
Sébastien Thanks for the quick response. I have done a git pull and am pleased to report that the glob and mkdir errors have now disappeared. .-) However I am still left with the three vertical bands as shown in my previous post.

Re: [Flightgear-devel] ZKV1000 buildmaps.pl on Windows 7

2011-09-14 Thread Alan Teeder
Sébastien Our posts have overlapped. These are now OK, but I still have the vertical bands. Thanks Alan -Original Message- From: Sébastien MARQUE Sent: Wednesday, September 14, 2011 8:04 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] ZKV1000 buildmaps.pl on