Re: [Flightgear-devel] Autopilot and violent roll

2009-10-14 Thread Alan Teeder
-Original Message- From: leee [mailto:l...@spatial.plus.com] Did you try scheduling your autoplilot´s height-error to pitch demand gain with 1/V (speed inverse) ? Alan Re-read the end of the paragraph after the one you quoted above ;-) LeeE Red Face (me that is) I

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-14 Thread leee
On Wednesday 14 Oct 2009, Alan Teeder wrote: -Original Message- From: leee [mailto:l...@spatial.plus.com] Did you try scheduling your autoplilot´s height-error to pitch demand gain with 1/V (speed inverse) ? Alan Re-read the end of the paragraph after the one you

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-14 Thread Pete Morgan
leee wrote: On Saturday 10 Oct 2009, Pete Morgan wrote: Roy Vegard Ovesen wrote: On Saturday 10 October 2009 22:33:01 Curtis Olson wrote: Really, this is all in how the autopilot is tuned and configured. FlightGear doesn't model realistic control surface deflection rates

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-13 Thread leee
On Monday 12 Oct 2009, Alan Teeder wrote: -Original Message- For the faster and more maneuverable military jets though, I found that I really needed guaranteed higher rates to both ensure a crisp response and avoid instabilities. For example, I could tune an altitude-hold

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-12 Thread leee
On Sunday 11 Oct 2009, Alan Teeder wrote: -Original Message- From: leee [mailto:l...@spatial.plus.com] ie if u stick in a new value to the FDM then it will react.. That sucks in my oioiion.. I how have to create my own craqo to make the model. that sucks to me.. pete

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-12 Thread Alan Teeder
-Original Message- For the faster and more maneuverable military jets though, I found that I really needed guaranteed higher rates to both ensure a crisp response and avoid instabilities. For example, I could tune an altitude-hold cascade that would work fine at speeds up to 400kt

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-11 Thread leee
On Saturday 10 Oct 2009, Pete Morgan wrote: Roy Vegard Ovesen wrote: On Saturday 10 October 2009 22:33:01 Curtis Olson wrote: Really, this is all in how the autopilot is tuned and configured. FlightGear doesn't model realistic control surface deflection rates so it's possible to

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-11 Thread Alan Teeder
-Original Message- From: leee [mailto:l...@spatial.plus.com] ie if u stick in a new value to the FDM then it will react.. That sucks in my oioiion.. I how have to create my own craqo to make the model. that sucks to me.. pete You really need to chill a bit. Just moaning

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-11 Thread Curtis Olson
On Sun, Oct 11, 2009 at 3:39 AM, Alan Teeder wrote: First, thanks for the quick into to Flightgear´s autopilot. I think that your premise that autopilots need to run at very high frame rates is not realistic. When I first got into autopilots and simulation, back in the 60´s, all of our

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-11 Thread Kishore
On Sunday 11 Oct 2009 4:30:08 pm Curtis Olson wrote: I think that your premise that autopilots need to run at very high frame rates is not realistic. When I first got into autopilots and simulation, back in the 60´s, all of our models had as the final element a 0.1 second low pass filter

[Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Pete Morgan
I'm working on my motion sim for xmas. Its powered by a vacum cleaner atmo.. One BIG BIG problem - am basicng the cockpit on Bravo and 787 The autopilot heading bug is very violent and JERKS to direction.. How can we solve that problem please because on my motion platform, I cant keep up with

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Curtis Olson
I haven't looked at these autopilot configurations (at least not for a long time) but off the top of my head, I think this can all be fixed by tuning the autopilot. For instance, lowering the max aileron deflection from (-1 ... 1) down to maybe (-0.1 ... 0.1) might be an interesting thing to

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Pete Morgan
Actually my motion platform is at the momnet I am taking it one step at a time.. ie so far its banking left to right by around 10 degree's which kinda exagarrated the sim and is useful.. Anyone as a pilot at the moment can tip the aircfaft to lbank.. However this jerk needs solving.. SO what

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Alan Teeder
To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Autopilot and violent roll Actually my motion platform is at the momnet I am taking it one step at a time.. ie so far its banking left to right by around 10 degree's which kinda exagarrated the sim and is useful.. Anyone

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Pete Morgan
and a mega fault. pete -Original Message- From: Pete Morgan [mailto:ac...@daffodil.uk.com] Sent: 10 October 2009 20:18 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Autopilot and violent roll Actually my motion platform is at the momnet I am taking it one step

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Heiko Schulz
This is a problem across the whole system and  a mega fault. If you mean this sudden banking when after reaching a new wayoint: yes. It is known and is still on the bug-list on flightgear.org anywhere. There were some aircraft authors who had a workaround with nasal- to my knowledge the

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Curtis Olson
On Sat, Oct 10, 2009 at 3:23 PM, Heiko Schulz aeitsch...@yahoo.de wrote: If you mean this sudden banking when after reaching a new wayoint: yes. It is known and is still on the bug-list on flightgear.org anywhere. There were some aircraft authors who had a workaround with nasal- to my

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Roy Vegard Ovesen
On Saturday 10 October 2009 22:33:01 Curtis Olson wrote: Really, this is all in how the autopilot is tuned and configured. FlightGear doesn't model realistic control surface deflection rates so it's possible to command an instantaneous deflection of the control surfaces. Control surface

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Pete Morgan
Roy Vegard Ovesen wrote: On Saturday 10 October 2009 22:33:01 Curtis Olson wrote: Really, this is all in how the autopilot is tuned and configured. FlightGear doesn't model realistic control surface deflection rates so it's possible to command an instantaneous deflection of the control

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-10 Thread Jon S. Berndt
From: Roy Vegard Ovesen [mailto:roy.v.ove...@haugnett.no] Control surface deflection rate can be limited by inserting a low-pass filter between the output of the final PID-controller and the control surface. THis is done in the autopilot config file. For JSBSim aircraft, you also have