Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
On Thu, 11 Feb 2010 12:01:32 +0900 (JST), YOSHIMATSU wrote in message 20100211.120132.135590097.qzt04...@nifty.ne.jp: FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary \b0 \ \fs24 February 2nd, 2009\ \ We are very proud and excited to release the FlightGear 2.0.0-pre3 for Mac OS X. This release gives more comfortable flight to every single Mac user. It runs on Mac OS 10.4 (Tiger), 10.5 (Leopard), and 10.6 (Snow Leopard). FlightGear 2.0.0-pre3 for Mac OS X comes with the fancy GUI launcher that eases your flight. You can change aircraft, airport, and options as you like.\ \ The launcher also makes it possible to fly with your wing mates. Enabling multi-player mode pops up a fancy on-line map so you can find your new wing mates. Tail-to-nose flight ..you mean formation flight??? And I agree with Pete on .html rather than Microsoft's .rtf format. ;o) can be more fun with fgcom, an integrated voice chat client. It allows you to chat with your wing mate for better communications including Voice ATC. Moreover, FlightGear Mac OS X integrates Atlas - the navigation map that helps your flight plan. Thanks to the easy installer in the launcher, you can add new aircraft, scenery, GUI updates, and update files for existing files in a few seconds. \ \ Note that this release is a pre-release version and the selection of aircraft is not officially settled yet, so I picked up the same set of aircraft. \ \ Have a happy flight!\ \ \ -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Hi, I couldn't find html readme file in FlightGear-2.0.0-pre3.dmg. As an alternative, I attached a text file format converted from previous TXT.rtf. - TXT.txt Cheers, Toshi banner.png ? FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary February 2nd, 2009 We are very proud and excited to release the FlightGear 2.0.0-pre3 for Mac OS X. This release gives more comfortable flight to every single Mac user. It runs on Mac OS 10.4 (Tiger), 10.5 (Leopard), and 10.6 (Snow Leopard). FlightGear 2.0.0-pre3 for Mac OS X comes with the fancy GUI launcher that eases your flight. You can change aircraft, airport, and options as you like. The launcher also makes it possible to fly with your wing mates. Enabling multi-player mode pops up a fancy on-line map so you can find your new wing mates. Tail-to-nose flight can be more fun with fgcom, an integrated voice chat client. It allows you to chat with your wing mate for better communications including Voice ATC. Moreover, FlightGear Mac OS X integrates Atlas - the navigation map that helps your flight plan. Thanks to the easy installer in the launcher, you can add new aircraft, scenery, GUI updates, and update files for existing files in a few seconds. Note that this release is a pre-release version and the selection of aircraft is not officially settled yet, so I picked up the same set of aircraft. Have a happy flight! Installing Simply drag drop the FlightGear icon into the Applications folder. It contains everything including OpenSceneGraph library in its folder. If you have an older version of FlightGear with some additional data, move it somewhere before copying this version to Applications folder. Overwriting FlightGear will remove post-installed data like scenery, models, and aircraft (This is a specification of Mac OS). Flying With FlightGear To launch FlightGear Mac OS X, just double-click the FlightGear icon at the Applications Folder. Then follow the steps below: 1) Launch the FlightGear at the Applications folder, and the GUI Launcher will appear. 2) Select an aircraft and an airport (or a carrier). 3) Check or uncheck Download scenery on the fly as you need. 4) Check Navigation Map (Atlas) if you want to use it. 5) Click the triangle button and change options if you need. 6) Press Start Flight, and the main window will appear. Wait for a while and you're ready to fly. For more detailed information in using FlightGear Mac OS X, read the documents on our website: http://macflightgear.sourceforge.net/home/documents/ What's New in This Release? There are so many new features added to this release since 1.9.1, which include: - The latest JSBSim that provides many new features - Model view for each aircraft on Multi-Player server. - Ambient color setting has been changed - Wildfire integration (see Environment Wildfire settings from the menu) - Ridge wind - Better integration of AI and ATC systems (I guess it's still in progress.) - Random failure mode added to Equipment - AI/ATC integration (I guess it is still in progress) - Tanker configuration for ATC/AI - AI Flight Plan updates allows flight plans to start at a given time - AI Thermal updates - AI Model updates: + for supporting geometry info using custom scenery project You can specify true to /sim/traffic-manager/use-custom-scenery-data for enabling this feature + for supporting per-AI-aircraft performance xml data. The performance data is stored in data/AI/Aircraft/performancedb.xml - Sub-models can be added to any AI objects (for paying frame rate) - Supports X-Plane 850 airport file format parsing; 810 is still supported and may be mixed with new format. - Some dialogs can be resized (by dragging at a corner) - Ground radar updated to display new pavements. - Retrieve the full pavement/taxiway description, made of several words - Directly associate runways objects with their ILS navrecord (if one exists) - Add variable winds (direction and gusts) for the boundary layer if defined in METAR. - Immediately fetch a metar if real-weather-fetch is re-enabled at runtime - New command line option --metar=some metar - Add support for generic binary input through network - Fixed that type codes for localizers and ILSs were swapped in the nav.dat reader - Save more than 20 percent execution time by avoiding multiple calculations of properties - Improvement on generic network protocol - Shader effects - Generic input device support (Advanced Input subsystem) for Linux and Mac OS X - Processing the ICAO.ils.xml scenery data into ILS/LOC nav records - More precise matching of ILS records to navaids - Update FGRunway to process information from threshold.xml files - Enable EffectCullVisitor - Supports random objects, vegetation, and static models on fgviewer - Allow the joystick hat to move the view, even when the sim is paused - Correct logic to determine if we really have a hit (on scenery) - fgviewer can be invoked from fgfs using --fgviewer option -
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Hi all, Just for reference, I attached nice document, that was written by Tat and included in 2.0.0-pre3 package for Mac OS X. - TXT.rtf (Rich Text Format) Cheers, Toshi TXT.rtf Description: RTF file -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Cant this cos be in .html instead of .rtf please YOSHIMATSU Toshihide wrote: Hi all, Just for reference, I attached nice document, that was written by Tat and included in 2.0.0-pre3 package for Mac OS X. - TXT.rtf (Rich Text Format) Cheers, Toshi -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Just a tiny request: either associate each feature with the respective name or none. I'd prefer the latter. Thank you Durk for preparing the new release! Torsten -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Okay, here is an updated announcement text: Thanks everybody for the comments / updates. In addition to those, I also fixed a few typos of my own and fixed some inconsistencies in Capitalization. A couple of replies to selected questions below: Chris Wilkinson wrote: but is there any progress towards getting shadows working? Reimplementation of those in my humble opninion would be the final layer of icing on an already very tasty cake As far as I know, Tim Moore has been working on laying the basis for this. I'm not sure what the exact status is at the moment. Heiko Schulz asked: How can we do that? So much as I know it isn't documented yet and still in work? Erik Hofman replied: Indeed, I haven't looked at that part yet. It is designed to allow easy addition of it though. I'm just wondering: Should I leave the referring sentence in the announcement, or does it need modification? Torsten Dreyer wrote: Just a tiny request: either associate each feature with the respective name or none. I'd prefer the latter. Agreed. The names were only used by way of annotation, as I was going through the log files. Cheers, Durk = FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that started with the previous 1.9.0 release. In addition to many internal code improvements, FlightGear 2.0.0. marks the introduction of many new exciting improvements in the graphics and sound system, as well as improved usability of key features, and improved behavior of exsisting features. Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models. Sound * Complete overhaul of the sound code * doppler effects * distance attenuation * 3D positional sound sources * assignment of sound sources to external objects (i.e. AI controlled aircraft) * User selection of the sound device Visual Effects * Use of Shaders for dynamic textures * Use of Effects files * Improved 3D clouds * Color changes based on humidity and other weather effects allow for very dramatic lighting conditions * Dynamic water textures * Text animation based on OSGText Usability * Allow screenshots in more common file formats * User selectable sound device * More intuitive selection of the weather settings through the GUI and/or commandline Infrastructure * Airport geometry data can be read from the scenery, allowing for more flexible regeneration of terrain tiles Internals * Improved efficiency of the property tree * A more efficient ground cache * Many improvements to the route management code * Removed many compiler warnings * More realistic atmosphere model Behavior * More realistic ILS behavior * Autopilot improvements * A generic autobrake function * Winds over mountainous areas cause up- and downdrafts that can be used for gliding * More realistic behavior of the route manager * Wild fires, which can be extinquished by firefigher aircraft operating across the multplayer server * Navaid frequencies and radials can be transmitted to Atlas Utilities * A python script to visualize Yasim configuration files in Blender AI * Allow traffic departing and arriving at the same airport * Add Ground Vehicles - including automobiles, trucks, articulated trucks, trains (including high speed trains) * ATC interactions between AI aircraft and ground controllers * Performance characteristics of AI aircraft can be specified in a performance database * Push-back vehicles are available for a selected number of aircraft * Add escorts for AI carrier - frigates, guided missile cruiser, amphibious warfare ships now make up the Vinson Battle Group * Improved radar functionality - now detects AI escorts etc. * AI objects are now solid (i.e. users can collide with them) * Some preliminary support for SID/STAR procedures for AI aircraft -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Durk Talsma wrote: Erik Hofman replied: Indeed, I haven't looked at that part yet. It is designed to allow easy addition of it though. I'm just wondering: Should I leave the referring sentence in the announcement, or does it need modification? I would remove it since FlightGear doesn't support sound for AI/Networked models yet. The rest could be leaft as is. Erik -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Durk Talsma: extinquished by firefigher Still need to replace the letter Q with the letter G in extinguished, and add a T to the middle of firefighter Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Hi all, FlightGear 2.0 should be out any minute now. While waiting for the official files to appear on the server, I have drafted a short summary of the ChangeLogs. Please have a look and see whether I missed anything or accidentally included incorrect information. cheers, Durk == ANNOUNCEMENT + SUMMARY === FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that started with the previous 1.9.0 release. In addition to many internal code improvements, FlightGear 2.0.0. marks the introduction of many new exciting improvements in the graphics and sound system, as well as improved usability of key features, and improved behavior of existing features. Highlights of this new version include: Sound * Complete Overhaul of the Sound Code * doppler effects * distance attenuation * 3D positional sound sources * assignment of sound sources to external objects (i.e. AI controlled aircraft) * User selection of the sound device Visual Effects * Use of Shaders for dynamic textures * Use of Effects files * Improved 3D Clouds * Color changes based on Humidity and other whether effects allow for very dramatic lighting conditions * Dynamic water textures Usability * Allow screenshots in more common file formats * User selectable sound device * More intuitive selection of the weather settings through the GUI and/or commandline Infrastructure * Airport Geometry data can be read from the scenery, allowing for more flexible regeneration of terrain tiles Internals * Improved efficiency of the property tree * A more effient ground cache * Many improvement to the RouteManagement code * Removed many compiler warnings * More realistic Atmosphere model (John Denker) Behavior * More realistic ILS behavior (James Turner) * Autopilot Improvements (Torsten) * A generic autobrake function * Winds over mountaineous areas cause up- and downdrafts that can be used for gliding * More realistic behavior of the route manager * Wild fires, which can be extinquished by firefigherplanes operating across the multplayer server * Navaid frequencies and radials can be transmitted to Atlas Utilities * A python script to visualize Yasim configurations in Blender AI * Allow traffic departing and arriving at the same airport * Add support for High-Speed Trains * ATC interactions between AI aircraft and ground controllers * Performance characteristics of AI aircraft can be specified in a performance database * Push-back vehicles are available for a selected number of aircraft * AI escorts (???: Ask Vivian) * Improved Radar functionality (Vivian) * AI objects are now solid (i.e. users can collide with them) * Some preliminary support for SID/STAR procedures for AI aircraft -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Hi all, FlightGear 2.0 should be out any minute now. While waiting for the official files to appear on the server, I have drafted a short summary of the ChangeLogs. Please have a look and see whether I missed anything or accidentally included incorrect information. Great! O.k.: == ANNOUNCEMENT + SUMMARY === FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that started with the previous 1.9.0 release. In addition to many internal code improvements, FlightGear 2.0.0. marks the introduction of many new exciting improvements in the graphics and sound system, as well as improved usability of key features, and improved behavior of existing features. Highlights of this new version include: Sounds good! Sound * Complete Overhaul of the Sound Code * doppler effects * distance attenuation * 3D positional sound sources * assignment of sound sources to external objects (i.e. AI controlled aircraft) How can we do that? So much as I know it isn't documented yet and still in work? * User selection of the sound device Visual Effects * Use of Shaders for dynamic textures * Use of Effects files * Improved 3D Clouds * Color changes based on Humidity and other whether effects allow for very dramatic lighting conditions * Dynamic water textures Usability * Allow screenshots in more common file formats * User selectable sound device * More intuitive selection of the weather settings through the GUI and/or commandline Infrastructure * Airport Geometry data can be read from the scenery, allowing for more flexible regeneration of terrain tiles Internals * Improved efficiency of the property tree * A more effient ground cache * Many improvement to the RouteManagement code * Removed many compiler warnings * More realistic Atmosphere model (John Denker) Behavior * More realistic ILS behavior (James Turner) * Autopilot Improvements (Torsten) * A generic autobrake function * Winds over mountaineous areas cause up- and downdrafts that can be used for gliding * More realistic behavior of the route manager * Wild fires, which can be extinquished by firefigherplanes operating across the multplayer server * Navaid frequencies and radials can be transmitted to Atlas Utilities * A python script to visualize Yasim configurations in Blender AI * Allow traffic departing and arriving at the same airport * Add support for High-Speed Trains *should be: add support for Ground vehicles like trains and cars * ATC interactions between AI aircraft and ground controllers * Performance characteristics of AI aircraft can be specified in a performance database * Push-back vehicles are available for a selected number of aircraft * AI escorts (???: Ask Vivian) * Improved Radar functionality (Vivian) * AI objects are now solid (i.e. users can collide with them) * Some preliminary support for SID/STAR procedures for AI aircraft Cheers HHS __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
On Mon, 2010-02-08 at 22:48 +0100, Durk Talsma wrote: A very nice, small, but important feature from Torsten (I think from memory) was the text animation using OSG Text. I use this a lot now... S. Hi all, FlightGear 2.0 should be out any minute now. While waiting for the official files to appear on the server, I have drafted a short summary of the ChangeLogs. Please have a look and see whether I missed anything or accidentally included incorrect information. cheers, Durk == ANNOUNCEMENT + SUMMARY === FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that started with the previous 1.9.0 release. In addition to many internal code improvements, FlightGear 2.0.0. marks the introduction of many new exciting improvements in the graphics and sound system, as well as improved usability of key features, and improved behavior of existing features. Highlights of this new version include: Sound * Complete Overhaul of the Sound Code * doppler effects * distance attenuation * 3D positional sound sources * assignment of sound sources to external objects (i.e. AI controlled aircraft) * User selection of the sound device Visual Effects * Use of Shaders for dynamic textures * Use of Effects files * Improved 3D Clouds * Color changes based on Humidity and other whether effects allow for very dramatic lighting conditions * Dynamic water textures Usability * Allow screenshots in more common file formats * User selectable sound device * More intuitive selection of the weather settings through the GUI and/or commandline Infrastructure * Airport Geometry data can be read from the scenery, allowing for more flexible regeneration of terrain tiles Internals * Improved efficiency of the property tree * A more effient ground cache * Many improvement to the RouteManagement code * Removed many compiler warnings * More realistic Atmosphere model (John Denker) Behavior * More realistic ILS behavior (James Turner) * Autopilot Improvements (Torsten) * A generic autobrake function * Winds over mountaineous areas cause up- and downdrafts that can be used for gliding * More realistic behavior of the route manager * Wild fires, which can be extinquished by firefigherplanes operating across the multplayer server * Navaid frequencies and radials can be transmitted to Atlas Utilities * A python script to visualize Yasim configurations in Blender AI * Allow traffic departing and arriving at the same airport * Add support for High-Speed Trains * ATC interactions between AI aircraft and ground controllers * Performance characteristics of AI aircraft can be specified in a performance database * Push-back vehicles are available for a selected number of aircraft * AI escorts (???: Ask Vivian) * Improved Radar functionality (Vivian) * AI objects are now solid (i.e. users can collide with them) * Some preliminary support for SID/STAR procedures for AI aircraft -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Hi there, Its an impressive list of improvements/additions, but is there any progress towards getting shadows working? Reimplementation of those in my humble opninion would be the final layer of icing on an already very tasty cake... :-) Kind regards, Chris Wilkinson, YBBN/BNE. From: Durk Talsma d.tal...@xs4all.nl To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tue, 9 February, 2010 7:48:23 AM Subject: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog Hi all, FlightGear 2.0 should be out any minute now. While waiting for the official files to appear on the server, I have drafted a short summary of the ChangeLogs. Please have a look and see whether I missed anything or accidentally included incorrect information. cheers, Durk __ Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, legally, and for free at PLUS7. www.tv.yahoo.com.au/plus7-- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Durk, How exciting! Just a couple minor typos: Humidity and other whether effects should read Humidity and other weather effects A more effient ground cache should read A more efficient ground cache Winds over mountaineous areas should read Winds over mountainous areas (unless that's a regional spelling I'm not aware of?) Wild fires, which can be extinquished by firefigherplanes should read Wild fires, which can be extinguished by firefighter planes That's all I noticed in a quick scan... Cheers, -R. Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu From: Durk Talsma d.tal...@xs4all.nl To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Mon, February 8, 2010 4:48:23 PM Subject: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog Hi all, FlightGear 2.0 should be out any minute now. While waiting for the official files to appear on the server, I have drafted a short summary of the ChangeLogs. Please have a look and see whether I missed anything or accidentally included incorrect information. cheers, Durk == ANNOUNCEMENT + SUMMARY === FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that started with the previous 1.9.0 release. In addition to many internal code improvements, FlightGear 2.0.0. marks the introduction of many new exciting improvements in the graphics and sound system, as well as improved usability of key features, and improved behavior of existing features. Highlights of this new version include: Sound * Complete Overhaul of the Sound Code * doppler effects * distance attenuation * 3D positional sound sources * assignment of sound sources to external objects (i.e. AI controlled aircraft) * User selection of the sound device Visual Effects * Use of Shaders for dynamic textures * Use of Effects files * Improved 3D Clouds * Color changes based on Humidity and other whether effects allow for very dramatic lighting conditions * Dynamic water textures Usability * Allow screenshots in more common file formats * User selectable sound device * More intuitive selection of the weather settings through the GUI and/or commandline Infrastructure * Airport Geometry data can be read from the scenery, allowing for more flexible regeneration of terrain tiles Internals * Improved efficiency of the property tree * A more effient ground cache * Many improvement to the RouteManagement code * Removed many compiler warnings * More realistic Atmosphere model (John Denker) Behavior * More realistic ILS behavior (James Turner) * Autopilot Improvements (Torsten) * A generic autobrake function * Winds over mountaineous areas cause up- and downdrafts that can be used for gliding * More realistic behavior of the route manager * Wild fires, which can be extinquished by firefigherplanes operating across the multplayer server * Navaid frequencies and radials can be transmitted to Atlas Utilities * A python script to visualize Yasim configurations in Blender AI * Allow traffic departing and arriving at the same airport * Add support for High-Speed Trains * ATC interactions between AI aircraft and ground controllers * Performance characteristics of AI aircraft can be specified in a performance database * Push-back vehicles are available for a selected number of aircraft * AI escorts (???: Ask Vivian) * Improved Radar functionality (Vivian) * AI objects are now solid (i.e. users can collide with them) * Some preliminary support for SID/STAR procedures for AI aircraft -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
On 09/02/10 16:24, Rob Shearman, Jr. wrote: Wild fires, which can be extinguished by firefighter planes Should be: firefighter aircraft probably? -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Heiko Schulz wrote: Sound * assignment of sound sources to external objects (i.e. AI controlled aircraft) How can we do that? So much as I know it isn't documented yet and still in work? Indeed, I haven't looked at that part yet. It is designed to allow easy addition of it though. Erik -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel