Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-11 Thread Arnt Karlsen
On Thu, 11 Feb 2010 12:01:32 +0900 (JST), YOSHIMATSU wrote in message 
20100211.120132.135590097.qzt04...@nifty.ne.jp:

 FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary
 \b0 \
 
 \fs24 February 2nd, 2009\
 \
 We are very proud and excited to release the FlightGear 2.0.0-pre3
 for Mac OS X. This release gives more comfortable flight to every
 single Mac user. It runs on Mac OS 10.4 (Tiger), 10.5 (Leopard), and
 10.6 (Snow Leopard). FlightGear 2.0.0-pre3 for Mac OS X comes with
 the fancy GUI launcher that eases your flight. You can change
 aircraft, airport, and options as you like.\ \ The launcher also
 makes it possible to fly with your wing mates. Enabling multi-player
 mode pops up a fancy on-line map so you can find your new wing mates.

 Tail-to-nose flight 

..you mean formation flight???  And I agree with Pete 
on .html rather than Microsoft's .rtf format. ;o)  

 can be more fun with fgcom, an integrated voice
 chat client. It allows you to chat with your wing mate for better
 communications including Voice ATC. Moreover, FlightGear Mac OS X
 integrates Atlas - the navigation map that helps your flight plan.
 Thanks to the easy installer in the launcher, you can add new
 aircraft, scenery, GUI updates, and update files for existing files
 in a few seconds. \ \ Note that this release is a pre-release version
 and the selection of aircraft is not officially settled yet, so I
 picked up the same set of aircraft. \ \ Have a happy flight!\ \ \



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  best case, worst case, and just in case.

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-11 Thread YOSHIMATSU Toshihide
Hi,

I couldn't find html readme file in FlightGear-2.0.0-pre3.dmg.
As an alternative, I attached a text file format converted from
previous TXT.rtf.

- TXT.txt

Cheers,
Toshi
banner.png ?

FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary
February 2nd, 2009

We are very proud and excited to release the FlightGear 2.0.0-pre3 for Mac OS 
X. This release gives more comfortable flight to every single Mac user. It 
runs on Mac OS 10.4 (Tiger), 10.5 (Leopard), and 10.6 (Snow Leopard). 
FlightGear 2.0.0-pre3 for Mac OS X comes with the fancy GUI launcher that eases 
your flight. You can change aircraft, airport, and options as you like.

The launcher also makes it possible to fly with your wing mates. Enabling 
multi-player mode pops up a fancy on-line map so you can find your new wing 
mates. Tail-to-nose flight can be more fun with fgcom, an integrated voice chat 
client. It allows you to chat with your wing mate for better communications 
including Voice ATC. Moreover, FlightGear Mac OS X integrates Atlas - the 
navigation map that helps your flight plan. Thanks to the easy installer in the 
launcher, you can add new aircraft, scenery, GUI updates, and update files for 
existing files in a few seconds. 

Note that this release is a pre-release version and the selection of aircraft 
is not officially settled yet, so I picked up the same set of aircraft. 

Have a happy flight!


Installing

Simply drag  drop the FlightGear icon into the Applications folder. It 
contains everything including OpenSceneGraph library in its folder. If you have 
an older version of FlightGear with some additional data, move it somewhere 
before copying this version to Applications folder. Overwriting FlightGear will 
remove post-installed data like scenery, models, and aircraft (This is a 
specification of Mac OS).


Flying With FlightGear

To launch FlightGear Mac OS X, just double-click the FlightGear icon at the 
Applications Folder. Then follow the steps below:
1) Launch the FlightGear at the Applications folder, and the GUI Launcher will 
appear.
2) Select an aircraft and an airport (or a carrier).
3) Check or uncheck Download scenery on the fly as you need.
4) Check  Navigation Map (Atlas) if you want to use it.
5) Click the triangle button and change options if you need.
6) Press Start Flight, and the main window will appear.

Wait for a while and you're ready to fly. For more detailed information in 
using FlightGear Mac OS X, read the documents on our website:
http://macflightgear.sourceforge.net/home/documents/


What's New in This Release?

There are so many new features added to this release since 1.9.1, which include:
- The latest JSBSim that provides many new features
- Model view for each aircraft on Multi-Player server.
- Ambient color setting has been changed
- Wildfire integration (see Environment  Wildfire settings from the menu)
- Ridge wind
- Better integration of AI and ATC systems (I guess it's still in progress.)
- Random failure mode added to Equipment
- AI/ATC integration (I guess it is still in progress)
- Tanker configuration for ATC/AI
- AI Flight Plan updates allows flight plans to start at a given time
- AI Thermal updates
- AI Model updates:
  + for supporting geometry info using custom scenery project
 You can specify true to /sim/traffic-manager/use-custom-scenery-data for 
enabling this feature
  + for supporting per-AI-aircraft performance xml data.
  The performance data is stored in data/AI/Aircraft/performancedb.xml
- Sub-models can be added to any AI objects (for paying frame rate)
- Supports X-Plane 850 airport file format parsing; 810 is still supported and 
may be mixed with new format.
- Some dialogs can be resized (by dragging at a corner)
- Ground radar updated to display new pavements.
- Retrieve the full pavement/taxiway description, made of several words
- Directly associate runways objects with their ILS navrecord (if one exists)
- Add variable winds (direction and gusts) for the boundary layer if defined in 
METAR.
- Immediately fetch a metar if real-weather-fetch is re-enabled at runtime
- New command line option --metar=some metar
- Add support for generic binary input through network
- Fixed that type codes for localizers and ILSs were swapped in the nav.dat 
reader
- Save more than 20 percent execution time by avoiding multiple calculations of 
properties
- Improvement on generic network protocol
- Shader effects
- Generic input device support (Advanced Input subsystem) for Linux and Mac OS X
- Processing the ICAO.ils.xml scenery data into ILS/LOC nav records
- More precise matching of ILS records to navaids
- Update FGRunway to process information from threshold.xml files
- Enable EffectCullVisitor
- Supports random objects, vegetation, and static models on fgviewer
- Allow the joystick hat to move the view, even when the sim is paused
- Correct logic to determine if we really have a hit (on scenery)
- fgviewer can be invoked from fgfs using --fgviewer option
- 

Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-10 Thread YOSHIMATSU Toshihide
Hi all,

Just for reference, I attached nice document, that was written by Tat
and included in 2.0.0-pre3 package for Mac OS X.

- TXT.rtf (Rich Text Format)

Cheers,
Toshi


TXT.rtf
Description: RTF file
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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-10 Thread Pete Morgan
Cant this cos be in .html instead of .rtf please



YOSHIMATSU Toshihide wrote:
 Hi all,

 Just for reference, I attached nice document, that was written by Tat
 and included in 2.0.0-pre3 package for Mac OS X.

 - TXT.rtf (Rich Text Format)

 Cheers,
 Toshi
   
 

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-09 Thread Torsten Dreyer
Just a tiny request:
either associate each feature with the respective name or none. I'd prefer the 
latter.

Thank you Durk for preparing the new release!

Torsten


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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-09 Thread Durk Talsma
Okay, here is an updated announcement text:

Thanks everybody for the comments / updates. In addition to those, I also fixed 
a few typos of my own and fixed some inconsistencies in Capitalization.

A couple of replies to selected questions below:

Chris Wilkinson wrote:
 but is there any progress towards getting shadows working? Reimplementation 
 of those in my humble opninion would be the final layer of icing on an 
 already very tasty cake

As far as I know, Tim Moore has been working on laying the basis for this. I'm 
not sure what the exact status is at the moment. 

Heiko Schulz asked:

 How can we do that? So much as I know it isn't documented yet and still in 
 work?

Erik Hofman replied:
 Indeed, I haven't looked at that part yet. It is designed to allow easy 
 addition of it though.

I'm just wondering: Should I leave the referring sentence in the announcement, 
or does it need modification?

Torsten Dreyer wrote:
Just a tiny request: either associate each feature with the respective name or 
none. I'd prefer the latter.

Agreed. The names were only used by way of annotation, as I was going through 
the log files. 


Cheers,
Durk

=

FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that 
started with the previous 1.9.0 release. In addition to many internal code 
improvements, FlightGear 2.0.0. marks the introduction of many new 
exciting improvements in the graphics and sound system, as well as improved 
usability of key features, and improved behavior of exsisting features. 
Highlights of this new version include: Dramatic new 3D clouds, 
dramatic lighting conditions, improved support for custom scenery, and many 
many new and detailed aircraft models.

Sound 
  * Complete overhaul of the sound code
  * doppler effects
  * distance attenuation
  * 3D positional sound sources
  * assignment of sound sources to external objects (i.e. AI controlled 
aircraft)
  * User selection of the sound device

Visual Effects
  * Use of Shaders for dynamic textures
  * Use of Effects files
  * Improved 3D clouds
  * Color changes based on humidity and other weather effects allow for very 
dramatic lighting conditions
  * Dynamic water textures
  * Text animation based on OSGText

Usability
  * Allow screenshots in more common file formats
  * User selectable sound device
  * More intuitive selection of the weather settings through the GUI and/or 
commandline

Infrastructure
  * Airport geometry data can be read from the scenery, allowing for more 
flexible regeneration of terrain tiles

Internals
  * Improved efficiency of the property tree
  * A more efficient ground cache
  * Many improvements to the route management code
  * Removed many compiler warnings
  * More realistic atmosphere model

Behavior
  * More realistic ILS behavior
  * Autopilot improvements
  * A generic autobrake function
  * Winds over mountainous areas cause up- and downdrafts that can be used for 
gliding
  * More realistic behavior of the route manager
  * Wild fires, which can be extinquished by firefigher aircraft operating 
across the multplayer server
  * Navaid frequencies and radials can be transmitted to Atlas

Utilities
  * A python script to visualize Yasim configuration files in Blender

AI
  * Allow traffic departing and arriving at the same airport
  * Add Ground Vehicles - including automobiles, trucks, articulated trucks, 
trains (including high speed trains)
  * ATC interactions between AI aircraft and ground controllers
  * Performance characteristics of AI aircraft can be specified in a 
performance database
  * Push-back vehicles are available for a selected number of aircraft
  * Add escorts for AI carrier - frigates, guided missile cruiser, amphibious 
warfare ships now make up the Vinson Battle Group
  * Improved radar functionality - now detects AI escorts etc.
  * AI objects are now solid (i.e. users can collide with them)
  * Some preliminary support for SID/STAR procedures for AI aircraft

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-09 Thread Erik Hofman
Durk Talsma wrote:
 Erik Hofman replied:
   
 Indeed, I haven't looked at that part yet. It is designed to allow easy 
 addition of it though.
 

 I'm just wondering: Should I leave the referring sentence in the 
 announcement, or does it need modification?
   
I would remove it since FlightGear doesn't support sound for 
AI/Networked models yet. The rest could be leaft as is.

Erik

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-09 Thread Rob Shearman, Jr.
Durk Talsma:
 extinquished by firefigher
Still need to replace the letter Q with the letter G in extinguished, and 
add a T to the middle of firefighter

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Durk Talsma
Hi all,

FlightGear 2.0 should be out any minute now. While waiting for the official 
files to appear on the server, I have drafted a short summary of the 
ChangeLogs. Please have a look and see whether I missed anything or 
accidentally included incorrect information.

cheers,
Durk



== ANNOUNCEMENT + SUMMARY ===

FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that 
started with the previous 1.9.0 release. In addition to many internal code 
improvements, FlightGear 2.0.0. marks the introduction of many new 
exciting improvements in the graphics and sound system, as well as improved 
usability of key features, and improved behavior of existing features. 
Highlights of this new version include: 

Sound 
  * Complete Overhaul of the Sound Code
  * doppler effects
  * distance attenuation
  * 3D positional sound sources
  * assignment of sound sources to external objects (i.e. AI controlled 
aircraft)
  * User selection of the sound device

Visual Effects
  * Use of Shaders for dynamic textures
  * Use of Effects files
  * Improved 3D Clouds
  * Color changes based on Humidity and other whether effects allow for very 
dramatic lighting conditions
  * Dynamic water textures

Usability
  * Allow screenshots in more common file formats
  * User selectable sound device
  * More intuitive selection of the weather settings through the GUI and/or 
commandline

Infrastructure
  * Airport Geometry data can be read from the scenery, allowing for more 
flexible regeneration of terrain tiles

Internals
  * Improved efficiency of the property tree
  * A more effient ground cache
  * Many improvement to the RouteManagement code
  * Removed many compiler warnings
  * More realistic Atmosphere model (John Denker)

Behavior
  * More realistic ILS behavior (James Turner)
  * Autopilot Improvements (Torsten)
  * A generic autobrake function
  * Winds over mountaineous areas cause up- and downdrafts that can be used for 
gliding
  * More realistic behavior of the route manager
  * Wild fires, which can be extinquished by firefigherplanes operating across 
the multplayer server
  * Navaid frequencies and radials can be transmitted to Atlas

Utilities
  * A python script to visualize Yasim configurations in Blender

AI
  * Allow traffic departing and arriving at the same airport
  * Add support for High-Speed Trains
  * ATC interactions between AI aircraft and ground controllers
  * Performance characteristics of AI aircraft can be specified in a 
performance database
  * Push-back vehicles are available for a selected number of aircraft
  * AI escorts (???: Ask Vivian)
  * Improved Radar functionality (Vivian)
  * AI objects are now solid (i.e. users can collide with them)
  * Some preliminary support for SID/STAR procedures for AI aircraft



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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Heiko Schulz

 Hi all,
 
 FlightGear 2.0 should be out any minute now. While waiting
 for the official files to appear on the server, I have
 drafted a short summary of the ChangeLogs. Please have a
 look and see whether I missed anything or 
 accidentally included incorrect information.

Great!
 
O.k.:

 
 
 == ANNOUNCEMENT + SUMMARY ===
 
 FlightGear 2.0.0. reflects the maturation of the
 OpenSceneGraph port that started with the previous 1.9.0
 release. In addition to many internal code improvements,
 FlightGear 2.0.0. marks the introduction of many new 
 exciting improvements in the graphics and sound system, as
 well as improved usability of key features, and improved
 behavior of existing features. Highlights of this new
 version include: 

Sounds good!
 
 Sound 
   * Complete Overhaul of the Sound Code
   * doppler effects
   * distance attenuation
   * 3D positional sound sources
   * assignment of sound sources to external objects
 (i.e. AI controlled aircraft)

How can we do that? So much as I know it isn't documented yet and still in work?

   * User selection of the sound device
 
 Visual Effects
   * Use of Shaders for dynamic textures
   * Use of Effects files
   * Improved 3D Clouds
   * Color changes based on Humidity and other whether
 effects allow for very dramatic lighting conditions
   * Dynamic water textures
 
 Usability
   * Allow screenshots in more common file formats
   * User selectable sound device
   * More intuitive selection of the weather settings
 through the GUI and/or commandline
 
 Infrastructure
   * Airport Geometry data can be read from the
 scenery, allowing for more flexible regeneration of terrain
 tiles
 
 Internals
   * Improved efficiency of the property tree
   * A more effient ground cache
   * Many improvement to the RouteManagement code
   * Removed many compiler warnings
   * More realistic Atmosphere model (John Denker)
 
 Behavior
   * More realistic ILS behavior (James Turner)
   * Autopilot Improvements (Torsten)
   * A generic autobrake function
   * Winds over mountaineous areas cause up- and
 downdrafts that can be used for gliding
   * More realistic behavior of the route manager
   * Wild fires, which can be extinquished by
 firefigherplanes operating across the multplayer server
   * Navaid frequencies and radials can be transmitted
 to Atlas
 
 Utilities
   * A python script to visualize Yasim configurations
 in Blender
 
 AI
   * Allow traffic departing and arriving at the same
 airport
   * Add support for High-Speed Trains

*should be: add support for Ground vehicles like trains and cars

   * ATC interactions between AI aircraft and ground
 controllers
   * Performance characteristics of AI aircraft can be
 specified in a performance database
   * Push-back vehicles are available for a selected
 number of aircraft
   * AI escorts (???: Ask Vivian)
   * Improved Radar functionality (Vivian)
   * AI objects are now solid (i.e. users can collide
 with them)
   * Some preliminary support for SID/STAR procedures
 for AI aircraft
 

Cheers
HHS

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Scott Hamilton
On Mon, 2010-02-08 at 22:48 +0100, Durk Talsma wrote:



   A very nice, small, but important feature from Torsten (I think from
memory) was the text animation using OSG Text.
   I use this a lot now... 


   S.





 Hi all,
 
 FlightGear 2.0 should be out any minute now. While waiting for the official 
 files to appear on the server, I have drafted a short summary of the 
 ChangeLogs. Please have a look and see whether I missed anything or 
 accidentally included incorrect information.
 
 cheers,
 Durk
 
 
 
 == ANNOUNCEMENT + SUMMARY ===
 
 FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that 
 started with the previous 1.9.0 release. In addition to many internal code 
 improvements, FlightGear 2.0.0. marks the introduction of many new 
 exciting improvements in the graphics and sound system, as well as improved 
 usability of key features, and improved behavior of existing features. 
 Highlights of this new version include: 
 
 Sound 
   * Complete Overhaul of the Sound Code
   * doppler effects
   * distance attenuation
   * 3D positional sound sources
   * assignment of sound sources to external objects (i.e. AI controlled 
 aircraft)
   * User selection of the sound device
 
 Visual Effects
   * Use of Shaders for dynamic textures
   * Use of Effects files
   * Improved 3D Clouds
   * Color changes based on Humidity and other whether effects allow for very 
 dramatic lighting conditions
   * Dynamic water textures
 
 Usability
   * Allow screenshots in more common file formats
   * User selectable sound device
   * More intuitive selection of the weather settings through the GUI and/or 
 commandline
 
 Infrastructure
   * Airport Geometry data can be read from the scenery, allowing for more 
 flexible regeneration of terrain tiles
 
 Internals
   * Improved efficiency of the property tree
   * A more effient ground cache
   * Many improvement to the RouteManagement code
   * Removed many compiler warnings
   * More realistic Atmosphere model (John Denker)
 
 Behavior
   * More realistic ILS behavior (James Turner)
   * Autopilot Improvements (Torsten)
   * A generic autobrake function
   * Winds over mountaineous areas cause up- and downdrafts that can be used 
 for gliding
   * More realistic behavior of the route manager
   * Wild fires, which can be extinquished by firefigherplanes operating 
 across the multplayer server
   * Navaid frequencies and radials can be transmitted to Atlas
 
 Utilities
   * A python script to visualize Yasim configurations in Blender
 
 AI
   * Allow traffic departing and arriving at the same airport
   * Add support for High-Speed Trains
   * ATC interactions between AI aircraft and ground controllers
   * Performance characteristics of AI aircraft can be specified in a 
 performance database
   * Push-back vehicles are available for a selected number of aircraft
   * AI escorts (???: Ask Vivian)
   * Improved Radar functionality (Vivian)
   * AI objects are now solid (i.e. users can collide with them)
   * Some preliminary support for SID/STAR procedures for AI aircraft
 
 
 
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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Chris Wilkinson
Hi there,

Its an impressive list of improvements/additions, but is there any progress 
towards getting shadows working? Reimplementation of those in my humble 
opninion would be the final layer of icing on an already very tasty cake... :-)

Kind regards,

Chris Wilkinson, YBBN/BNE.




From: Durk Talsma d.tal...@xs4all.nl
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Tue, 9 February, 2010 7:48:23 AM
Subject: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of 
ChangeLog

Hi all,

FlightGear 2.0 should be out any minute now. While waiting for the official 
files to appear on the server, I have drafted a short summary of the 
ChangeLogs. Please have a look and see whether I missed anything or 
accidentally included incorrect information.

cheers,
Durk


  
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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Rob Shearman, Jr.
Durk,
How exciting!  Just a couple minor typos:

Humidity and other whether effects should read
Humidity and other weather effects

A more effient ground cache should read
A more efficient ground cache

 
Winds over mountaineous areas should read
Winds over mountainous areas (unless that's a regional spelling I'm not aware 
of?)

Wild fires, which can be extinquished by firefigherplanes should read
Wild fires, which can be extinguished by firefighter planes

That's all I noticed in a quick scan...
Cheers,
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Durk Talsma d.tal...@xs4all.nl
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Mon, February 8, 2010 4:48:23 PM
Subject: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of 
ChangeLog

Hi all,

FlightGear 2.0 should be out any minute now. While waiting for the official 
files to appear on the server, I have drafted a short summary of the 
ChangeLogs. Please have a look and see whether I missed anything or 
accidentally included incorrect information.

cheers,
Durk



== ANNOUNCEMENT + SUMMARY ===

FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that 
started with the previous 1.9.0 release. In addition to many internal code 
improvements, FlightGear 2.0.0. marks the introduction of many new 
exciting improvements in the graphics and sound system, as well as improved 
usability of key features, and improved behavior of existing features. 
Highlights of this new version include: 

Sound 
  * Complete Overhaul of the Sound Code
  * doppler effects
  * distance attenuation
  * 3D positional sound sources
  * assignment of sound sources to external objects (i.e. AI controlled 
aircraft)
  * User selection of the sound device

Visual Effects
  * Use of Shaders for dynamic textures
  * Use of Effects files
  * Improved 3D Clouds
  * Color changes based on Humidity and other whether effects allow for very 
dramatic lighting conditions
  * Dynamic water textures

Usability
  * Allow screenshots in more common file formats
  * User selectable sound device
  * More intuitive selection of the weather settings through the GUI and/or 
commandline

Infrastructure
  * Airport Geometry data can be read from the scenery, allowing for more 
flexible regeneration of terrain tiles

Internals
  * Improved efficiency of the property tree
  * A more effient ground cache
  * Many improvement to the RouteManagement code
  * Removed many compiler warnings
  * More realistic Atmosphere model (John Denker)

Behavior
  * More realistic ILS behavior (James Turner)
  * Autopilot Improvements (Torsten)
  * A generic autobrake function
  * Winds over mountaineous areas cause up- and downdrafts that can be used for 
gliding
  * More realistic behavior of the route manager
  * Wild fires, which can be extinquished by firefigherplanes operating across 
the multplayer server
  * Navaid frequencies and radials can be transmitted to Atlas

Utilities
  * A python script to visualize Yasim configurations in Blender

AI
  * Allow traffic departing and arriving at the same airport
  * Add support for High-Speed Trains
  * ATC interactions between AI aircraft and ground controllers
  * Performance characteristics of AI aircraft can be specified in a 
performance database
  * Push-back vehicles are available for a selected number of aircraft
  * AI escorts (???: Ask Vivian)
  * Improved Radar functionality (Vivian)
  * AI objects are now solid (i.e. users can collide with them)
  * Some preliminary support for SID/STAR procedures for AI aircraft



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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread James Sleeman

On 09/02/10 16:24, Rob Shearman, Jr. wrote:



Wild fires, which can be extinguished by firefighter planes


Should be: firefighter aircraft
probably?

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Erik Hofman
Heiko Schulz wrote:
 Sound 

   * assignment of sound sources to external objects
 (i.e. AI controlled aircraft)
 
 How can we do that? So much as I know it isn't documented yet and still in 
 work?

Indeed, I haven't looked at that part yet. It is designed to allow easy 
addition of it though.

Erik

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