Hi All, I've just pushed two fixes for possible memory leaks in random vegetation and buildings. One was noticed by valgrind, the other is speculative, to make use of osg::ref_ptrs where possible.
At the same time, I've changed the random vegetation so that the normals are bound per-vertex rather than overall. Please let me know if you see any perf or memory impact. I'm hoping that this will reduce the memory occupancy over long flights. Note that the random buildings in particular still have a large memory footprint. These fixes do no address that. -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel