Heiko Schulz wrote:
Now I have to learn to make normalmaps! :-)
I've updated the normalmap utility in FlightGear/utils/Modeller to
reflect the output of the following tutorial:
http://www.katsbits.com/htm/tutorials/creating_bumpmaps_from_images.htm
It's not a one size fits all solution but
Hi Erik,
Le 14/03/2010 15:13, Erik Hofman a écrit :
Heiko Schulz wrote:
Now I have to learn to make normalmaps! :-)
I've updated the normalmap utility in FlightGear/utils/Modeller to
reflect the output of the following tutorial:
There is also another approach to creating normal maps, using a
detailed, high polygon count model of the object, from which you
extract the normals and map them to the low polygon object which is used
in the game.
A nice tutorial for blender can be found here :
Frederic Bouvier wrote:
There is a very good Gimp plugin that has a 3D preview, support relief
maps and works under Windows : http://registry.gimp.org/node/69
Of course, source code is also available for Linux and Mac.
I also found a tutorial here :
Le 13/03/2010 16:09, Heiko Schulz a écrit :
Would be great it would support nightlighting as well. (Switching between
emissive nightlighted and daylighted textures) So we can get rid of those
ugly lightpoints
What about this (unfinished) one :
What about this (unfinished) one :
http://frbouvi.free.fr/flightsim/fgfs-urban-night.jpg
-Fred
Yep, exactly that was in my mind!
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Hi Tim,
Le 07/03/2010 18:53, Tim Moore a écrit :
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote:
Hi Tim,
is there a way to have the value of an uniform updated every frame by
the value of a live property ?
I've been promising this to AndersG for some time now. I have
On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier fredfgf...@free.frwrote:
Hi Tim,
Le 07/03/2010 18:53, Tim Moore a écrit :
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote:
Hi Tim,
is there a way to have the value of an uniform updated every frame by
the value
Le 13/03/2010 13:06, Tim Moore a écrit :
On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier fredfgf...@free.fr
mailto:fredfgf...@free.fr wrote:
Hi Tim,
Le 07/03/2010 18:53, Tim Moore a écrit :
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote:
Hi Tim,
Hi,
The shader is great! Though I have to admit it really works great on a middle
to far distance, as the buildings don't show any windows, walls etc.
Would be great it would support nightlighting as well. (Switching between
emissive nightlighted and daylighted textures) So we can get rid of
Hi Tim,
is there a way to have the value of an uniform updated every frame by
the value of a live property ?
I used :
parameters
sun-angleuse/sim/time/sun-angle-rad/use/sun-angle
/parameters
and then, in pass
uniform
namesun_angle/name
typefloat/type
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier fredfgf...@free.fr wrote:
Hi Tim,
is there a way to have the value of an uniform updated every frame by
the value of a live property ?
I've been promising this to AndersG for some time now. I have code that
basically makes this (the
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