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Ampere K. Hardraade schrieb:
Becareful when using transparency in your texture, because it can cause a
huge
performance decrease.
Really? I can't think of a reason why modern OpenGL accellerators take
longer to display transparnet textures than
Christian Mayer writes:
Really? I can't think of a reason why modern OpenGL accellerators take
longer to display transparnet textures than solid ones (except of a
harmless hardware optimized blending function).
? Transparency require a frame buffer read, a multiply, and a frame
buffer write.
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Dan Lyke schrieb:
Christian Mayer writes:
Really? I can't think of a reason why modern OpenGL accellerators take
longer to display transparnet textures than solid ones (except of a
harmless hardware optimized blending function).
? Transparency
dene maxwell wrote:
I would like to put a fence around my local airport.
Intuitively I would start by building a 3-D model of a fence (say
wire-mesh) of some nominal length (say 5-10m). Then place multiple
instances of this fence around the airport. A few issues arise with this
approach;
Georg Vollnhals wrote:
syd schrieb:
...
Hi there ... I did CYVR airport as an ac3d model it worked
fairly well , why not do it that way ?
Hi Syd,
I got very interested in your model and downloaded the Canadian
(terrain) scenery and started a flight at CYVR Vancouver Intl - but
had
Hi Syd,
Getting a pic of a wire-mesh texture is not a problem in NZ ( we invented
Hurricane wire fencing!!).
Does AC3D format support transparent/opaque appearances that would allow
wire-mesh fences to behave (lighting/shadows etc) realistically?
Regards
Dene
dene maxwell wrote:
Hi Syd,
Getting a pic of a wire-mesh texture is not a problem in NZ ( we
invented Hurricane wire fencing!!).
Does AC3D format support transparent/opaque appearances that would
allow wire-mesh fences to behave (lighting/shadows etc) realistically?
Regards
Dene
On December 10, 2005 09:39 pm, dene maxwell wrote:
Hi Syd,
Getting a pic of a wire-mesh texture is not a problem in NZ ( we invented
Hurricane wire fencing!!).
Does AC3D format support transparent/opaque appearances that would allow
wire-mesh fences to behave (lighting/shadows etc)
]
Reply-To: FlightGear user discussions flightgear-users@flightgear.org
To: FlightGear user discussions flightgear-users@flightgear.org
Subject: Re: [Flightgear-users] Building Fences
Date: Sat, 10 Dec 2005 23:17:09 -0500
On December 10, 2005 09:39 pm, dene maxwell wrote:
Hi Syd,
Getting a pic