Im working on CYVR , buildings are in place but taxiways ,runways,
tower viewpoint , and land class (textures) need to be fixed , and I
cant compile TaxiDraw or FGSD . Hope the new FGSD compiles , Im dying to
try it and fix a lot of BC scenery.
Well, with a bit more work you could try
Hi, I'm a new user to flight gear, still trying to get to grips with
things. I have a couple of questions:
1, how do i find the aircraft carrier?
2, how can i import new objects into FG scenery?
many thanks in advance,
tom hodson
___
Hodgy schrieb:
Hi, I'm a new user to flight gear, still trying to get to grips with
things. I have a couple of questions:
1, how do i find the aircraft carrier?
2, how can i import new objects into FG scenery?
many thanks in advance,
tom hodson
syd wrote:
STUFF DELETED
I dont suppose anyone has a fgfs
linux binary they would share ? Cheers .
Syd
I suspect you'd really need all the packages. If you have a RPM-based
system or with alien you can generate .deb packages from them, I have
RPM's here for SimGear-0.3.9, freeglut-2.4.0
Sid Boyce wrote:
syd wrote:
STUFF DELETED
I dont suppose anyone has a fgfs
linux binary they would share ? Cheers .
Syd
I suspect you'd really need all the packages. If you have a RPM-based
system or with alien you can generate .deb packages from them, I have
RPM's here for
Hi, I'm a new user to flight gear, still trying to get to grips with
things. I have a couple of questions:
Can only speak to FGv098a as I can't get 099 running yet (working to provide
developers some meaningful feedback)
also anly applies to Win32
1, how do i find the aircraft carrier?
Chris Wilkinson wrote:
Converting a/c from other sims is ideally the way to go, but with
current tools that limits us to fs98 models and little else. If
thats not true by all means someone correct me! :-)
You're likely to run into significant licensing issues. There's also
differences in how
Hi Chris,
just some suggstions how to start *without* the need of any special tools.
As you already learned, modifying the terrain is possible with fgsd and
I did it already for a very small local area but stopped it then as it
seemed to me impossible to correct rivers/roads or seas due to how
Georg Vollnhals wrote:
Hi Chris,
just some suggstions how to start *without* the need of any special
tools.
As you already learned, modifying the terrain is possible with fgsd
and I did it already for a very small local area but stopped it then
as it seemed to me impossible to correct
On Tuesday 20 December 2005 00:01, Chris Wilkinson wrote:
Liveries are easy; I'm handy with Gimp so thats not a problem, but
getting something like a 777-200ER to paint in my fave livery? Not
so easy...
Just a little heads-up: As part of my research into AI traffic models I came
across a
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