Don Baker writes:
Yes,
but what happens if someone just does:
fgfs
Will fgfs startup with all default options, or will it attempt to startup and
then fail with an
unknown option --aircraft=c172?
(the behavior I was seeing last night - may have been updated by now).
It seems to
Tuomas Jouhten writes:
Hi,
I'm getting the following error message when trying to run fgfs on my
linux machine:
FATAL: ssgInit called without a valid OpenGL context.
Does it ring any bells?
I a linux-newbie, so please understand...
Tuomas,
Kenneth Corbin writes:
Trying to compile the 0.7.8 version under Redhat 7.1. Everything compiles
and builds just find, but when I try to run it it complains that it can't
find libmk4.so.0. I think I have all of the necessary subcomponents, but
could very easily be missing something.
This issue is also addressed in the FlightGear FAQ with one additional
link:
http://www.flightgear.org/Docs/FlightGear-FAQ.html#5.2
Regards,
Curt.
Norman Vine writes:
Steve Drach writes:
I've searched the news groups and see that several others have the
problem I now experience, but
You can also click with the left mouse button to center the view after
panning.
Robert A. Knop Jr. writes:
Just downloaded and installed FlightGear-0.7.10. Some issues/questions:
Please disregard this message. I realized after I typed it that I should
have tried SHIFT-KP8. Duh! Sorry
One thing you could try (to see if the problem is too much scenery) is
to reduce your visibility when your frame rate drops and see if that
perks things back up. z and Z change the visibility on the fly.
Regards,
Curt.
Robert A. Knop Jr. writes:
(Please ignore the previous message with this
Matt Wilbur writes:
I've been scouring the flightgear docs, and have more reading of docs and
code to go before I give up.. But maybe someone here can answer my question?
:)
Are there any plans for flightgear to support OpenFlight scene databases in
the near or distant future? Is the
Jon S Berndt writes:
I am forwarding this to home so I can remember to
investigate this. Is it safe to download the entire set of
fgfs files from CVS, yet?? :-)
To quote a simpson's episode (camp crusty when lisa was asking how
safe the canoes were):
It's not getting any safer, just
David Megginson writes:
You're right and FlightGear is wrong.
First, Robin Peel's database omitted the localizer for 25. I had
started to rough it in a long time ago but never finished. As a
result, I'm amazed that you were able to do any ILS approach at all to
7/25. That's my mess, and
Jim Christiansen writes:
Hi. I can't get to first base with the cvs.
Do I just use:
./configure ?
Or do I need to pass statements at ./configure??
Any help is appreciated.
Thanks again,
There should be an autogen.sh script you need to run first.
Regards,
Curt.
--
Curtis
[EMAIL PROTECTED] writes:
Thanks for that, that'll help me as well.
I also have a OT cvs question. When I grab the sources from
cvs for FlightGear and related packages it's very nice I
type the command a few seconds later I'm getting new stuff.
With another project that I grab from cvs it
David Giraud writes:
Someone with access to these tools is going to have to take
responsibility for doing this of course.
Sure, with a little advance notice, I could do it.
Would you be willing to package up the current Mac version? Then
we'll have all the issues ironed out for the
Kristian Karl writes:
I started it in a DOS window, in which I had CD'ed my way to the
installation directory, and then ran the bat file.
The version is 0.9.1 using fgfs-win32-bin-0.9.1c.zip and
fgfs-base-0.9.1a.zip
from Dec. 13, 2002.
I don't think it is a problem with Win2K in general,
AL Mills writes:
I don't remember who asked, but, I have an Abit Siluro GeForce 2 MX 200 w/32
mb ram. It has the NVidia chipset on for the GeForce 2 MX 200. I downloaded
the GLX driver / kernel for Linux that they put up for download in
December. My card is listed as one that is compatible
As far as I can tell, the configure script does not support disabling
any of the FDM's. Personally, I agree with Michael and would like to
keep it this way. If there are problems, let's address them. Each
FDM has something unique to contribute. If we disable JSBSim, we lose
our default C172's,
Tony Peden writes:
Sid, I think if you go back to earlier kernels, 2.4.10ish would
certainly do it, you'd have a better chance of experiencing
the problem.
Jon, the AMD problem was a known bug that AMD MS put out fixes
for.
And the problem on the Linux side was that the wording of the
Merrony, Stephen (London) writes:
Finally got another Linux box up and running, and tried to play with the
network/multi-user modes over the weekend. The only result was a pile of
core dumps.
Has anyone got this working? I've been through the docs and found nothing
useful.
You may want
Do you have the base package completely installed (all the textures,
fonts, models, etc?) Also, make sure that your --fg-root= option is
actually pointing to the actual install location.
Regards,
Curt.
Alexandre MOREL writes:
Hi,
I'm french so sorry for my english.
I setup
Pedro Vasconcelos writes:
Hello,
I've finally got my Radeon card to work with DRI under Linux, so I
could try out FlighGear. I compiled version 0.9.1 with no problems
and it works fairly well, except for one thing: I occasionally get
an Xserver freeze when I exit FG or when I try to
The only thing I can think of is that you installed the scenery in a
different location (outside of fg-root perhaps) and used the
--fg-scenery=/path option to point to it, then a day or two later
forgot about that option and now you are back to the default
scenery That's the only plausible
This should now be fixed in cvs.
Curt.
Albert Tumanov writes:
Hi,
I have problem (again) when compiling latest CVS source:
make[3]: Entering directory
`/usr/local/src/FlightGear-devel/FlightGear/src/FDM/ExternalPipe'
source='ExternalPipe.cxx' object='ExternalPipe.o' libtool=no \
Norman Vine writes:
A seaplane base is a couple 55 gallon drums of fuel stacked on the
shore, right? :-) I've seen planes refueled by hand carrying it down
a river bank in buckets.
I'd hope for a dock, a ramp, and a windsock as well.
Docks are *dangerous* remember you are in a
Innis Cunningham writes:
Thank you Erik and Curt
As I said in the previous post when I check the dos window I see lines like
load_navaids:couldn't open /usr/local/lib/Flightgear/Navaids/default.nav.gz
Which is linux file convention.
Is it the purpose of the dll files to convert this
Ty Unes writes:
I'm trying to connect Atlas to Flightgear (of is it the other way
around). Anyway, the command I'm using is:
fgfs --nmea=socket,out,0.5,localhost,5500,udp
-or-
fgfs --nmea=socket,out,0.5,127.0.0.1,5500,udp
-or-
fgfs
=?X-UNKNOWN?Q?Micha=B3_Brzozowski?= writes:
I hope you guys can help me, because I really want to play this game :)
this is what I see:
Or make sure that plib/simgear/flightgear/etc. were all compiled with
the same version of your compiler.
If you upgraded gcc from 2.x to 3.x after building
I wonder if you have multiple copies of plib (or an old copy of plib)
floating around on your system???
Regards,
Curt.
=?X-UNKNOWN?Q?Micha=B3_Brzozowski?= writes:
I hope you guys can help me, because I really want to play this game :)
this is what I see:
make[2]: Entering directory
[EMAIL PROTECTED] writes:
for my fly tutorial I need some information:
- What is a small aiport in the default scenery to start from? The best
would be an airport with only one runway and a taxiway to try steering
a plane on the ground. Do we have a map for this airport to use in the
And hopefully you saw the subsequent messages in reply that your
configure.ac file is ancient and clearly not the current version.
Probably the easiest thing for you to do is wipe your entire
flightgear source cvs tree and refetch it.
Regards,
Curt.
Adam writes:
It seems that this message
brett holcomb writes:
I was just curious as to what it was needed for. I assume
then the scenery is stored in compressed format.
Yes, many of the larger files can be stored in gzip format on disk,
and flightgear gear will decompress them on the fly ...
Curt.
--
Curtis Olson IVLab /
Ray Markham writes:
Is there a way of setting cloud types and/or levels in Flight Gear or is
it somehow arbitrarily set?
In the current version there is a Weather menu in the main menu bar.
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Citiescurt 'at'
Thomas writes:
- Original Message -
From: Jon Elson [EMAIL PROTECTED]
To: FlightGear user discussions [EMAIL PROTECTED]
Sent: Saturday, August 09, 2003 6:18 AM
Subject: Re: [Flightgear-users] red hat anyone?
Stefan King wrote:
Has anyone ever got flightgear to work
Erik Hofman writes:
David Megginson wrote:
Here's what it looks like with SRTM-3 and Terra:
http://www.megginson.com/private/meech-lake-srtm3.jpg
The lake itself seems to fit really well in the SRTM data!
There's a small secret that relates to this. The terragear tools
flatten
David Megginson writes:
Alex Romosan writes:
but this happens to all the planes, including jets. i expect a jet to
go straight down the runway if i don't touch the controls, but they
pull to the left. something is not quite right.
Any vehicle will drift a bit -- that's why even big
el zorro writes:
This seems to be a problem in Mandrake distribution, I had same problem.
To fix it, please run urpmf libmk4.so.0 and take note of program that
requires this library, then install it with RpmDrake. if you have luck,
RpmDrake will install also the library.
For what it's
Richard Keech writes:
the --enable-game-mode option will give you full screen.
man fgfs would tell you this.
Just so you aren't disappointed, full screen doesn't (in and of
itself) give any frame rate improvements, at least under linux. In
fact, you are then rendering to the full resolutions
Caleb N. Bonilla writes:
I am trying to log what the FDM is doing, but I am unsure if it is
working...I was using the c172 (JSBsim) and used the keystorke Shift-F10,
and I would assume a CSV file should appear in the same bin folder as
fgfs, no? Any advice?
Have a look at the File-Logging
David Megginson writes:
Arnt Karlsen writes:
..real plane. How are model planes un-real, David? ;-)
I tried one once, and it ran right off the end of the runway without
lifting me so much as a foot off the ground.
The model airplanes work ok once in a while ...
Frederic Bouvier wrote:
To add my 2 cents, I can see this effect with the 0.9.3 release on a
notebook with ATI video card but I never saw it on my computer which
features an NVidia board. Both running WinXP. It seems that
occasionnaly, the fog color becomes black instead of white for one
frame or
rh wrote:
I see everyone slamming ATI but I have had no problem getting my ATI
9100 to work, 3D and all. For an inexpensive card, I am happy so far
with it's performance, not just in FGFS, but under Linux in general.
That's good to hear. The world is definitely a better place (for end users
Bernie Bright wrote:
cchar is no longer defined in the latest netSocket.h, 1.18. For whatever
reason Steve deleted the typedef.
Hmmm, does that put us in a situation where if we make this work with
1.8.0 it won't work with previous versions and visa versa? We should
probably change our
Erik Hofman wrote:
[EMAIL PROTECTED] wrote:
Hello,
I have just installed Flightgear 0.9.3 under Debian unstable
distribution.
But I'm always getting 1 FPS, when I run FG with default options.
I think that everything with OpenGL drivers is ok (glxinfo says that
hardware acceleration is enabled:
Tim Allen wrote:
latest version here link on
http://flightgear.sourceforge.net/Downloads/binary.html broken.
ftp.sunsite.org.uk may be misbehaving at the moment? The link is what
it should be. We have several additional mirror sites for just these
sorts of occasions:
L. Mark Bruffey wrote:
Hi!
I installed 0.9.4 on Linux Redhat 9. Recvd segmentation fault
message attempting to start from command line. Updated a number of
items indicated in the installation instructions. Finally got FG to
start after upgrading video drivers, but video is now extremely
Håkan Källberg wrote:
On Mon, Sep 06, 2004 at 06:19:03PM -0400, Ron Steele wrote:
You don't say if this this is for windows or linux or some other OS. While
I've never set up FG with multiple monitors, I've configured 4 monitor
systems on linux.
I am using Linux. Thanks for your
senthil kumar wrote:
Sir,
I have converted the btg file into ascii using
decode_binobj. I want to know about the various terms in it
(v,vn,vt,tf) and Is there any file(Exe) to convert it again into an
binary format(btg)?
I wrote the btg - ascii converter as a debugging
Ethy H. Brito wrote:
Once you do that you have to get the data over to FG somehow. One way
to do this would be to setup FG to read FGNetFDM and FGNetCtrls packets
from a separate application using something like the following options
--native-fdm=socket,in,60,,5505,udp
Ethy H. Brito wrote:
Maybe I can write such app. My idea is to write a filter that reads a file with one
record (n parameters) per line (60 lines per second as Mr. Curtis L. Olson suggested)
and send it thru a command line configurable UDP ports.
I may be saying some bullS$%#% because I do
David Megginson wrote:
The C-172p (which you mentioned) and PA-28-161 handle very accurately.
The C-310 is flyable, if a little klunky. The J3 Cub works well, as
the the Wright Flyer (it's almost unflyable, but so is the real
thing). The DC-3 is usable, if not entirely realistic -- the main
David Megginson wrote:
The C-172p (which you mentioned) and PA-28-161 handle very accurately.
The C-310 is flyable, if a little klunky. The J3 Cub works well, as
the the Wright Flyer (it's almost unflyable, but so is the real
thing). The DC-3 is usable, if not entirely realistic -- the main
Without looking too closely, have you built all the pieces (openal,
plib, simgear, flightgear) with the same version of the compiler?
Occasionally if you upgrade your compiler, it can change the munging
scheme and then newly compiled code can't link properly with older
compiled code and you
senthil kumar wrote:
Hai,
I have converted the btg file into readable format using
decode_binobj.exe. Now I want to convert the current ascii format to
btg. When I searched the code I find write_bin, Whether I can use this
for converting into btg? If yes, How??? Please explain
There was a push for a while to produce a newsletter, but it's more work
than you'd think. Good layout tools for a nice looking newsletter seem
to be proprietary. We had two people working on a first newsletter
issue, but that seemed to fall through. Basically, it's a *lot* of
work. A
Seth Cohen wrote:
You can add me to the list of users who's machine crashes with XP SP2. I
get the blue screen of death (BSD) with my machine. The blue screen states
that it is my ATI card that is causing the crash. I checked, and I have the
latest drivers installed. In fact, I just
Erik Hofman wrote:
Ampere K. Hardraade wrote:
Oops, wrong link.
Here is the correct one:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=326mesg_id=330#330
If you want to test this new livery without the need to overwrite your
own 747 directory, grab the following file which
Arnt Karlsen wrote:
On Thu, 04 Nov 2004 19:50:21 +0100, Erik wrote in message
[EMAIL PROTECTED]:
Steven Beeckman wrote:
Zoon means son as in The son of George W. Bush senior is George
W. Bush junior.
I don't think there is an old W.
..add an H. for Herbert. W is for Walker
Erik Hofman wrote:
* When exiting, if the screen resolution has been changed it's not
restored, effectively leaving you with a small window onto a large
desktop, which you can pan around.
This is a known limitation of SDL.
Are you sure? Other SDL apps seem to return to the original desktop
Erik Hofman wrote:
Curtis L. Olson wrote:
Erik Hofman wrote:
* When exiting, if the screen resolution has been changed it's not
restored, effectively leaving you with a small window onto a large
desktop, which you can pan around.
This is a known limitation of SDL.
Are you sure? Other SDL apps
Frederic Bouvier wrote:
Quoting Melchior FRANZ :
* Curtis L. Olson -- Thursday 11 November 2004 15:57:
* Erik Hofman wrote:
* * * Jon Stockill -- Thursday 11 November 2004 15:19:
* When exiting, if the screen resolution has been changed it's not
restored, effectively leaving you
Tingting Wang wrote:
I have seen a screenshot about the Multiple Display Synchronization. I
think there are 2 keypoints: Synchronization and connect each part
into a whole.
How to make it? Help me!!
In the docs-mini directory there is a file called README.IO which
explains (among other things)
Pascal CHOUKROUNE wrote:
Hi,
I'd like to use an external FDM with FlightGear but, despite all the
searches I did, I didn't find an adequate Howto.
I'm sure that a lot of people do this.
It would be great if someone could send me a snippet code which show how
to send/receive the adequate data from
Tony,
Try the following option:
--prop:/sim/view/config/heading-offset-deg=45
At some point, I think the original view offset command line option was
broke and no one ever fixed it or changed the docs.
Note that you probably want to play around with a combination of fov and
heading-offset to
Gorilla wrote:
I was reading a copy of Computer Pilot (or was it PC Pilot??) which
had a review of a Cessna Citation X addon for FS2004.
The slightly bulbous fuselage of the plane would make it a nice
addition to Flightgear.
For some info and photos :-
Dave Martin wrote:
On Tuesday 30 Nov 2004 20:32, Melchior FRANZ wrote:
* Dave Martin -- Tuesday 30 November 2004 21:22:
ALSA lib pcm_hw.c:356:(snd_pcm_hw_hw_params) SNDRV_PCM_IOCTL_HW_PARAMS
failed: Cannot allocate memory
Damn. And ALSA 1.0.7 *is* very recent. If you are using KDE
Ampere K. Hardraade wrote:
I apologize for not doing the homework for him before brining the question to
here.
But thanks for tracking this forum and helping users over there. We
can't all be every where at once so I appreciate a few people are trying
to cover the avsim forum and help out
Chris Metzler wrote:
On Thu, 9 Dec 2004 19:19:21 +
Lee Elliott [EMAIL PROTECTED] wrote:
BTW, is everyone who posts to this list still getting spammed by
[EMAIL PROTECTED]
I am and it's a real pita.
Yes, I'm getting them, and yes, it's annoying. I keep meaning to just
blacklist the
I know little about the mac, but I can tell right away that the file
path you have is wrong:
$/Users/franx2/FlightGear0.9.6/fgfs
If you've only ever dealt with clickable folders, the concept of file
paths might be a bit foreign, but absolute paths (and I think you want
absolute, not
Alfonso J. Lebron-Berges wrote:
This is the path I am using, and the results are the same. I think the
use of / is right here or am I wrong?
Users/alfonsol/FlightGear0.9.6/fgfs; exit
[Alfonso-Lebron-Bergess-Computer:~] alfonsol%
/Users/alfonsol/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for
Francis X. Maier wrote:
If it matters, my (invisible) .fgfsrc file is located in
/Users/franx2. It is not located in /Users/franx2/FlightGear0.9.6.
That is the correct place (at least for standard unix.)
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program
Alfonso J. Lebron-Berges wrote:
That is precisely what puzzles me.
The DATA folder is in the same directory where fgfs is. And it
contains all that you mention, ie: textures, models, scenery,
aircraft, sounds, ...
Right, but the error message indicates that FG is looking in
Francis X. Maier wrote:
Curt,
But that doesn't explain this response:
Last login: Sun Dec 12 08:58:04 on ttyp1
Welcome to Darwin!
/Users/franx2/FlightGear0.9.6/fgfs; exit
Suanns-Computer:~ franx2$ /Users/franx2/FlightGear0.9.6/fgfs; exit
Using Mac OS X hack for initializing C++ stdio...
Base
David Megginson wrote:
For anyone wondering why Dave included a giggle in the subject line,
I'm guessing that it's because something for the weekend, sir? is
the way British barbers used to offer to sell condoms to customers. I
don't know why I know this, but I'm sure it's wasting space in my
Dave Martin wrote:
Unfortunately, FG is pretty graphics-intensive and needs a recent-ish card to
run well. (I've heard of it running okay on TNT class cards).
I'd guess that the 8meg card would struggle with the texture sizes in FG too -
some of them being fairly large.
If you ask around here
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=484mode=full
I believe that the aerosim blockset was developed for an older version
of FlightGear. This person might want to double check which version it
was designed to work with.
Regards,
Curt.
Erik Hofman wrote:
Merry Christmas everybody.
Erik
___
Flightgear-users mailing list
[EMAIL PROTECTED]
Bill Galbraith wrote:
I'm not sure about the benefits of a 3-d panel over a 2-d panel, since I'm
new to this stuff, but I believe that it would be 3-D panels.
If you are building a general FlightGear aircraft, you probably want a
3d panel. However, if you want to build a cockpit and have the
Dave Martin wrote:
Hmm, when you say you'd like to make an instrument panel - do you mean a 3d
'virtual' one such as we have in the c172p, pa28-161, 310-3d etc or a 2d
panel?
Incidentally - for much of the 3d modelling in FlightGear, AC3D is easiest
while Blender with its .ac export filter is
Bill Galbraith wrote:
I have some good instruments drawn with Dataviews DV-Draw, circa 1998,
(extension is .v) that I'd like to convert into .rgb files for OpenGL. The
current version of DVDraw is 2.3, but it doesn't read my files.
Can anyone offer any suggestions?
Is it possible to pull up the
David Megginson wrote:
I think that the DAFIF has separate airway data for each direction, so
we should be able to infer the one-way stuff.
As a funny, geeky aside, last Easter I was in Sault Ste. Marie. I
accidentally left my charts in the plane, way out of town at the
airport, but I wanted to
Vivian Meazza wrote:
It is, of course absolutely necessary to fully test and evaluate one's work
:-)
Having just completed my nth carrier landing, to try to find track down a
bug.
For what it's worth, I used to play a fair amount of video games, up
until about 1997 when FlightGear became
Don Oliver wrote:
Jorge,
Thanks for that. I installed these, and now FL/Fl.h,
fl_numericsort, and gl_start are now yes answers.
However, ./configure still shows the other nos,
and make still gives the same error message.
Do you have any ideas for these?
Configure scripts typically are setup to
Don Oliver wrote:
--- Curtis L. Olson [EMAIL PROTECTED] wrote:
Configure scripts typically are setup to work on a
variety of platforms,
so some thing will be found and some things not
found. Typically the
script will abort if it finds that something is
missing. But if
windows.h is missing
Chris Metzler wrote:
On Tue, 28 Dec 2004 15:55:41 +0100
Roy Vegard Ovesen wrote:
On Tuesday 28 December 2004 14:35, Frank Olaf wrote:
To where should I direct concerns about the scenery?
There is quite a large portion of scenery near my home which is
terribly
incorrect. From N60.50 to
Frank Olaf wrote:
Curtis L. Olson wrote:
Chris Metzler wrote:
On Tue, 28 Dec 2004 15:55:41 +0100
Roy Vegard Ovesen wrote:
On Tuesday 28 December 2004 14:35, Frank Olaf wrote:
To where should I direct concerns about the scenery?
There is quite a large portion of scenery near my home which
Ethan Price wrote:
I was looking at the playstation 2 linux kit on ebay (it is now
discontiuned) and was wondering if anyone knew 1.Will a redhat linux
distribution of FG (according to the PS2 linux community the linux
software is comparable to Redhat linux 0.7) work at all, and 2. should
I
Arthur Wiebe wrote:
So is the manual incorrect then?
Right in http://www.flightgear.org/Docs/InstallGuide/getstartch5.html#x10-590005.2
9/3 Throttle
That should be 9/3 on your keypad which is the same as PgUp/PgDn on a
standard (US?) pc keyboard.
Curt.
--
Curtis Olson
It's the start of a new year, so I thought it might be fun to look back
on 2004 and recall some interesting FlightGear facts and events, and
then look forward a bit to the upcoming year.
1. From June 1 through the end of the year, 103,201 copies of the
windows version of FG were downloaded
David Megginson wrote:
On Mon, 10 Jan 2005 15:50:27 -0500 (EST), [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
Why is it that every plane I take off in pulls to the left upon take off?
I keep having to hit the right rudder to keep the plane on the runway.
Wassupwiddat? :)
FlightGear's number
David Megginson wrote:
I don't know if we're modelling this or not, but with full power you
often need a lot of rudder to keep a plane straight during the takeoff
roll even when there is no crosswind. During the landing roll, with
no power, it is a lot easier.
I'm definitely not trying to
Geoff Reidy wrote:
Which program is that? I was trying to use gpsdrive which comes with
debian with the nmea or garmin output of fgfs but haven't got it to
work. It would be great if we could use this program.
In theory (as in not really tested) FG should be able to directly read
the gps
Pinging the FAQ maintainer ... !
Dan Duris wrote:
Thanks for explaining, I can announce success with the drivers
downloaded from link posted. FlightGear has started, it's a bit slow,
but I will just change the details I guess. Now it's time to start
learning how to fly ;-)
Thanks again,
Dan
On
Bill Galbraith wrote:
You don't 'enter auto-rotation' just because you lose power. I haven't flown
or looked at this model at all, but in a helicopter with irreverisble
controls, if you shut off all power, yes, you are going to lose control,
because there is nothing to move the swashplates, the
Bill Galbraith wrote:
Sorry to beat a dead horse here, but I don't want to give up on this
idea...at least not yet. Sometimes you have to give the impossible
task to someone that doesn't know it can't be done, in order to get
results.
I'm still interested in the multihead, single computer
Bill Galbraith wrote:
In that case it makes sense to have a single master copy of
FG running
on a single computer and driving all your cockpit displays.
2d cockpits
are probably the most appropriate (and easiest) for this sort of
application. I would suggest that you create a big giant
Frederic Bouvier wrote:
My bad. The problem was in the spin animation, not in the sound code.
Two changes at the same time :--(
BTW : Someone know how to start the engine of the Beaver ?
It includes a readme. I think you need to press f to select a fuel
tank, and then you can start the engine
Frederic Bouvier wrote:
Frederic Bouvier a écrit :
By popular demand, here they are :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-0.4.5-20050124.zip
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.8-20050124.zip
Changes includes :
fgfs :
- right version number
- sound fix from
Erik Hofman wrote:
Paul Surgeon wrote:
I am so glad this was fixed - it was the number 1 question we kept
getting from new users in the IRC channel. :)
All those nagging users started to irritate me ;-)
Watch out, if you let those users get to you too much, before you know
it you'll be
D Wysong wrote:
Can I keep FG from going back into plib and fiddling with
textures once the sim is up/initialized!?
I'm using a custom texture that I created using OpenGL
directly (instead of via plib) and I'm getting HOSED when FG
decides to go load new textures (... or when it does whatever
it
Grayham Smith wrote:
Hi all,
I am running FG on Windows XP and the package is running without errors.
1/In the Airport selection menu there are some 57 US Airports to
choose from.
The documentation suggests there should be over 2000 airports
to select from.
How does one
Giles Robertson wrote:
We get a lot of queries about installing scenery. I've put a page up on
the wiki:
http://www.seedwiki.com/wiki/flight_gear/installing_scenery.html?wpid=16
8815
But could people check that that's correct?
Giles,
A couple things.
For windows users, I think this is the wrong
Rahul Prasad wrote:
Can someone help me configure FlightGear to run on multiple PCs? I am
trying to set up a master node that is connected to the input device,
and slave nodes that take there input from the master. Im running
FlightGear under Linux and using the command line options pasted
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