Re: [Flightgear-users] Stall behavior?

2007-12-24 Thread LeeE
On Sunday 23 December 2007 20:28, Hal V. Engel wrote:
 On Sunday 23 December 2007 11:13:03 Martin Fenelon wrote:
  On Friday 21 December 2007 22:42, Dan Lyke wrote:
  [snip]
 
   I took the c172p up to 500 feet, cut the engine, pulled all
   the way back on the stick (yeah, I know, it's not authentic,
   but I have a stick, not a yoke), and as the speed dropped to
   50kts or so the plane started into this sort of kite-like
   sink, but the ailerons were still pretty responsive.
 
  The stall 'g' break of the real thing is certainly missing too.
  I can't get an 'autorotating' spin either.
 
  Martin

 Some of the available models do a better job of modeling
 stall/spin/snap characteristics.  The PA24-250 is one example. 
 But most of the models currently available for flighgear do not
 do a good job of modeling stall/spin/snap characterisics.   Some
 aircraft should be particularly difficult to handle during a
 stall.  For example the P-51D has a very critical wing and should
 be very difficult to handle when a stall occurs. But it mushes
 stright ahead like a (very fast) trainer when stalled.  There is
 also no buffeting in most of the models when approaching stall.

 On the other hand modern lower performance GA aircraft will in
 general have very forgiving stall charaterisics.  I have not
 piloted a C172 but I have spent some time flying a Piper
 Tomahawk.  In the Tomahawk if you enter a (non-accelerated) stall
 striaght ahead the ailerons will remain affective even after the
 stall is fully developed and you are sinking at 1000+ feet per
 minute with the yoke all the way back.   I suspect that the C152
 and C172 are not too much different in this regard.  But a P-51D
 and most other high performance aircraft should not act this way
 when stalled.

 Hal

There are a few of significant factors regarding stalls and 
uncontrolled flight in flight-sims.

First, I guess, is the fdm itself.  JSBSim, which is tables based, 
can handle stalls perfectly if the data is available - but usually 
it isn't.  YASim on the other hand, which incorporates aircraft 
geometry, has some capability built in to it and I've certainly 
seen it work quite well.  I played with an automated spin-recovery 
feature in the SU-37 and didn't have any problems getting it to 
spin - infact, it was because I was getting into so many spins 
while trying some of the manuevers that the vectored thrust SU-30 
series aircraft are capable of that I wrote it, so I didn't have to 
keep resetting after crashing:)

Another factor is that simulated aircraft are usually perfectly 
symmetrical aerodynamically whereas real aircraft are always going 
to be slightly out due to slight manufacturing variations and 
masses not being perfectly on the centerline.  I've found that when 
I've incorporated asymmetrical aerodynamic features e.g. an 
appropriately sized fuselage element to simulate a wing-mounted 
pitot probe, it does have an effect in stalls.

Lastly, the simulated air we fly through is uniform across the 
airframe whereas in real life it won't be - there will nearly 
always be slight variations which will cause a wing to drop one way 
or the other.

LeeE

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Re: [Flightgear-users] Option --lang

2007-12-24 Thread Tatsuhiro Nishioka
Hi there,

 I'm afraid our i18n is unmaintained since a *very* long time and
 if it works at all, then only in a very limited way. Basically only
 for the menu and a few strings, but not for: dialogs (AFAIK),
 Nasal text messages, error messages.

I'm not that sure if all the messages should be internationalized, but I belie
ve many users, especially Japanese users want to have either localized or inte
rnationalized FlightGear. 

 It would be a lot of work to fix, and a lot more to make it work
 for funny languages as well, like Chinese, Japanese, ... ;-)
 And given that the language of aviation is English anyway, and
 most developers understand that sufficiently well, they probably
 prefer to spend their time for more interesting things. (At least
 that's true for me.)

I agree that many developers understand English aviation terms, but I don't th
ink  that users who don't speak English understand English aviation terms as w
ell as developers.

I believe that making FlightGear i18n capable will enable non English speaking
 users to fly with FlightGear with ease.

Fortunately I'm using one of these funny languages, so I can help on this,
even though I can contribute little by little. it will be a bit hard than just
 making FlightGear i18n capable since it should support Windows, but it worth 
trying at least. Plus, it could be localization instead of internationalizatio
n.

 Maybe we should remove the --lang option instead? Would be an
 easier fix. :-}

Yeah it is a easy fix, but don't even think about it!!

Tat


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[Flightgear-users] Santa?

2007-12-24 Thread Curtis Olson
Has anyone checked to see if Santa is participating in the FlightGear
multiplayer system?  I snuck a satellite tracker in his cookies last year


http://mpmap02.flightgear.org/

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-users] Scenery Noumea-Magenta

2007-12-24 Thread Sergio
Hi all,

Does someone currently fligh by Noumea-Magenta (NWWM) airport ?

I installed both e160s20 and e160s30 as well, also from J. Stockill, but 
i see only... sea... My other sceneries (like Paris) works greatly, what 
can i have missed ?

Regards,

Sergio

(Solaris x86-64)




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