Hi Juan,
Yes, that is some of the best TTF non-hinted rendering I've seen. Nice work!
And, yes, it does look like the bug is gone, thanks!
It will be interesting to look through a simplified, stand-alone(ish)
version of the code to fully grasp the detail of your approach. Again, no
rush,
Agreed. these are impressive!
I was curious about the defensive disclosure. Are you intending to patent this
work or simply preventing a non-open source implementation from claiming patent
infringements? I’d be curious to try and recreate some of these results :)
shawn
On Sep 24, 2014, at
Hi Shawn,
I'm not intending to patent it. But I want to avoid others to patent it and
restrict my right (and yours) to use it. Feel free to use it as you please.
The code is MIT license, as is Cuis Smalltalk. In any case, I'd appreciate
reasonable and fair attribution of the ideas in stuff you,
Hi Dan,
Quoting Dan Amelang daniel.amel...@gmail.com:
Hi Juan,
Thanks for the screenshots, that helps a lot! Now, it would be ideal to
have a visual like this to for the comparison:
http://typekit.files.wordpress.com/2013/05/jensonw-900.png. But, I know
that you've got limited time to work
- I use something better than pixel coverage: pre filtering.
I’m actually really curious about this. Is there a version of this paper that
you own copyrights to that you could point us to?
http://ip.com/IPCOM/000232657
Would you be interested in creating a clean, totally not optimized (and
Hi Dan,
(redending without attachs)
Quoting Dan Amelang daniel.amel...@gmail.com:
Hi Juan,
Glad that you're making progress! One question: how hard would it be to use
a TrueType font (or any fill-based font) with your rasterizer? And, I would
be interested in comparing the visual results of
Hi Juan,
Thanks for the screenshots, that helps a lot! Now, it would be ideal to
have a visual like this to for the comparison:
http://typekit.files.wordpress.com/2013/05/jensonw-900.png. But, I know
that you've got limited time to work on this, and such a thing wouldn't be
very high priority.
Hi Dan, Folks,
I finally published the Morphic 3 code in its current state. It is
still unfinished, and in need of cleanup. I hope you are still
interested in this stuff.
See
http://jvuletich.org/pipermail/cuis_jvuletich.org/2014-September/001692.html I
attached there a demo image with
Hi Juan,
Glad that you're making progress! One question: how hard would it be to use
a TrueType font (or any fill-based font) with your rasterizer? And, I would
be interested in comparing the visual results of rendering 1) a TrueType
font via FreeType, 2) a TrueType font via your Morphic 3
Hi Gath,
Stochastic sampling (1) is a method for trading aliasing for noise.
Result are neither alias free nor noise free. But it allows using Ray
Tracing and related techniques, and that is great for photorealistic
rendering of 3D stuff. This the kinds of problems Pixar works on.
OTOH,
On Dec 6, 2013, at 6:58 AM, J. Vuletich (mail lists) juanli...@jvuletich.org
wrote:
Stochastic sampling (1) is a method for trading aliasing for noise. Result
are neither alias free nor noise free. But it allows using Ray Tracing and
related techniques, and that is great for photorealistic
Hi Shawn,
It is not aliasing that is different, but the algorithms for rasterization.
When doing ray tracing for a 3d scne, you don't have an analytical model of the
function to be sampled.
Quoting Shawn Morel shawnmo...@icloud.com:
On Dec 6, 2013, at 6:58 AM, J. Vuletich (mail lists)
On Tue, 03 Dec 2013 23:24:12 -0300
J. Vuletich (mail lists) juanli...@jvuletich.org wrote:
Hi Folks,
The first defensive disclosure about Morphic 3 has been accepted and
published at
http://www.defensivepublications.org/publications/prefiltering-antialiasing-for-general-vector-graphics
Hi Juan,
I think it's great that you are sharing your rasterization approach.
So far it sounds pretty interesting. FWIW, after you've released the
code, I would be interested in using this approach to create a higher
quality, drop-in replacement for the current Rasterize stage in the
Gezira
On 2013-12-03 11:24PM, J. Vuletich (mail lists) wrote:
Hi Folks,
The first defensive disclosure about Morphic 3 has been accepted and
published at
http://www.defensivepublications.org/publications/prefiltering-antialiasing-for-general-vector-graphics
and http://ip.com/IPCOM/000232657
Hi Dan,
I'd be delighted to help you do that!
Cheers,
Juan Vuletich
Quoting Dan Amelang daniel.amel...@gmail.com:
Hi Juan,
I think it's great that you are sharing your rasterization approach.
So far it sounds pretty interesting. FWIW, after you've released the
code, I would be interested in
Hi Josh,
I've checked it again just in case. The diagram says that
(w-r) w (w+r)
(w-r+r+r) = (w+r)
I think your comment is not correct. Please take another look at the figure.
Cheers,
Juan Vuletich
Quoting Josh Grams j...@qualdan.com:
On 2013-12-03 11:24PM, J. Vuletich (mail lists) wrote:
Hi Folks,
The first defensive disclosure about Morphic 3 has been accepted and
published at
http://www.defensivepublications.org/publications/prefiltering-antialiasing-for-general-vector-graphics and http://ip.com/IPCOM/000232657
..
Morphic 3 is described at
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