Re: [fonc] Simple, Simplistic, and Scale

2011-07-30 Thread BGB
On 7/29/2011 7:06 PM, David Barbour wrote: On Fri, Jul 29, 2011 at 5:08 PM, BGB cr88...@gmail.com mailto:cr88...@gmail.com wrote: Linden Labs tried to do similar with Second Life, but it hasn't really caught on very well in-general. however, most prior attempts: VRML, Adobe

Re: [fonc] Simple, Simplistic, and Scale

2011-07-30 Thread David Barbour
On Sat, Jul 30, 2011 at 1:19 PM, BGB cr88...@gmail.com wrote: concurrency doesn't care, because both multithreading and message queues can be readily used with the stack machine abstraction. I'm not saying you cannot use them, BGB. I'm saying that they're * complications*, i.e. that the

Re: [fonc] Simple, Simplistic, and Scale

2011-07-29 Thread BGB
On 7/28/2011 8:19 PM, David Barbour wrote: On Thu, Jul 28, 2011 at 2:16 PM, BGB cr88...@gmail.com mailto:cr88...@gmail.com wrote: striving for simplicity can also help, but even simplicity can have costs: sometimes, simplicity in one place may lead to much higher complexity

Re: [fonc] Simple, Simplistic, and Scale

2011-07-29 Thread Ken 'classmaker' Ritchie
Keep It Simple Sufficient The other meaning of K.I.S.S. Paraphrasing Einstein. Cheers, -KR ;-) On Jul 28, 2011, at 23:19, David Barbour dmbarb...@gmail.com wrote: The key is that 'simple' must still capture the essential difficulty and complexity of a problem. There really is a limit for

Re: [fonc] Simple, Simplistic, and Scale

2011-07-29 Thread Paul Homer
@vpri.org Sent: Thursday, July 28, 2011 11:19:47 PM Subject: [fonc] Simple, Simplistic, and Scale On Thu, Jul 28, 2011 at 2:16 PM, BGB cr88...@gmail.com wrote: striving for simplicity can also help, but even simplicity can have costs: sometimes, simplicity in one place may lead to much higher complexity

Re: [fonc] Simple, Simplistic, and Scale

2011-07-29 Thread BGB
On 7/29/2011 1:05 PM, David Barbour wrote: On Fri, Jul 29, 2011 at 3:12 AM, BGB cr88...@gmail.com mailto:cr88...@gmail.com wrote: snip... nothing interesting to comment/add... Snow Crash: dot pattern from space - brain-damage Ah, yes, that wasn't the bit I wanted to create from

[fonc] Simple, Simplistic, and Scale

2011-07-28 Thread David Barbour
On Thu, Jul 28, 2011 at 2:16 PM, BGB cr88...@gmail.com wrote: striving for simplicity can also help, but even simplicity can have costs: sometimes, simplicity in one place may lead to much higher complexity somewhere else. [...] it is better to try to find a simple way to handle issues,