I was looking for a way to manipulate binary images already saved within Fossil and have Scalable Vector Graphic ("svg") overlays so I could annotate.
I came across a Google project SVG-Edit and starting playing around with it. https://github.com/SVG-Edit/svgedit Using URLs to the raw image from Fossil, I could import the image into the SVG-edit session, then manipulate it and annotate. Then I just copy the <svg>...</svg> generated therein back into a page within fossil and voila: what I had created within SVG-Edit now displays within fossil and can be versioned. Simply take the SVG out of a "Plain Text" view of a ticket history and pop it into the SVG source window within SVG-Edit and you're back up and running with an editing session. A bit clumsy, but what elegance to be able to have diagrams that mix binary format with svg and have it all in a source-control environment. I'm working on a project the recognizes music and transforms it into XML. In order to describe a bug, one needs to have an image and be able to draw on it to help focus the reader on where the optical mark recognition is failing. SVG-Edit really satisfies the need to document with images while at the same time using an extended HTML5 <pre> tag I've been working on that will reference portions of the code. John
_______________________________________________ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users