I looked a little on the API declared by Sanos
and I think that it would probably be easier
to use our Unix targets to get a reasonable support
for this OS rather than trying to use the Win32 subset.
The C API seems to be far more extended than
the small Win32 emulation layer.
Otherwise you
Pierre Free Pascal wrote:
I looked a little on the API declared by Sanos
and I think that it would probably be easier
to use our Unix targets to get a reasonable support
for this OS rather than trying to use the Win32 subset.
The C API seems to be far more extended than
the small Win32
Am 25.03.2011 10:51, schrieb Pierre Free Pascal:
SetConsoleCtrlHandler is the central function
used inside Windows RTL to support exceptions on that target...
Using signals.pp unit might help for this particular problem
as thread specific exceptions with thread information block
seems to be
-Message d'origine-
De : fpc-devel-boun...@lists.freepascal.org [mailto:fpc-devel-
boun...@lists.freepascal.org] De la part de Sven Barth
Envoyé : vendredi 25 mars 2011 11:23
À : fpc-devel@lists.freepascal.org
Objet : Re: [fpc-devel] FPC for Sanos (a minimal Win-32)
Am
Hello FPC,
Thursday, March 24, 2011, 10:19:09 PM, you wrote:
Or simply create a dummy oleaut32.dll which exports the same
functions prototypes without doing nothing (empty functions) and drop
that DLL in the same folder as the exe.
SB But then you must not use FPC for that DLL as the oleaut32
Am 25.03.2011 13:10, schrieb José Mejuto:
Hello FPC,
Thursday, March 24, 2011, 10:19:09 PM, you wrote:
Or simply create a dummy oleaut32.dll which exports the same
functions prototypes without doing nothing (empty functions) and drop
that DLL in the same folder as the exe.
SB But then you
Sven Barth wrote:
Am 25.03.2011 13:10, schrieb José Mejuto:
Hello FPC,
Thursday, March 24, 2011, 10:19:09 PM, you wrote:
Or simply create a dummy oleaut32.dll which exports the same
functions prototypes without doing nothing (empty functions) and drop
that DLL in the same folder as the exe.