Re: [fpc-other] [fpc-pascal] FPC Graphics options?

2017-05-22 Thread noreply
On 2017-05-21 07:58, Felipe Monteiro de Carvalho wrote: On Thu, May 18, 2017 at 5:05 PM, Graeme Geldenhuys wrote: Use Java instead. ;-) Check. Oh wait, that's what I did for that project. Well, Java also has its issues. ... import java.util.*; class

Re: [fpc-other] [fpc-pascal] FPC Graphics options?

2017-05-22 Thread noreply
On 2017-05-18 10:05, Graeme Geldenhuys wrote: On 2017-05-18 15:58, Reimar Grabowski wrote: A real game would be done differently and then FPC is fast. Oh, so work around the FPC problem. I get it now. ;-) Wanne do PacMan in 160x100 resolution, no problem for FPC. Check. Wanne do

Re: [fpc-other] [fpc-pascal] FPC Graphics options?

2017-05-22 Thread Nikolay Nikolov
On 05/23/2017 01:35 AM, nore...@z505.com wrote: On 2017-05-18 10:12, Graeme Geldenhuys wrote: On 2017-05-18 16:04, Ryan Joseph wrote: After I looked at the code I didn't see anything strange about it Thank you, that's what I thought too. it just got me thinking, if that code can be that