[fpc-pascal] log file of the linker ?

2016-09-08 Thread fredvs
Hello. When linking compiled fpc objects, after few minutes, there is a message from the linker (*ld*): "There was a error while linking. Abort" Does it exist a parameter for* ld *to have a log-file of all what the linker did ? Or a kind of debug for *ld* ? Or does it exist a way to know what

[fpc-pascal] changes to include file do not trigger recompilation of unit

2016-09-08 Thread David Emerson
Hi all, a couple days ago I filed this: http://mantis.freepascal.org/view.php?id=30569 In a particular situation (common in my project), making changes to an include file does not trigger recompilation of the unit(s) where it is included. I'm wondering if anyone else has run into it, and if

Re: [fpc-pascal] Does MACRO work in this case?

2016-09-08 Thread David Emerson
On 09/08/2016 10:08 AM, silvioprog wrote: Hello, Looking an alternative to solve the problem I've talked at this topic , I've tried to solve it declaring a macro named "TIStringComparer.Ordinal": Macros can only replace

Re: [fpc-pascal] Cross platform mobile development

2016-09-08 Thread leledumbo
> I did enough research in Android for FPC to know I could do a simple OpenGL game using the JNI but it didn’t look very complete and I never could get the compiler built on my Mac. Is there enough of the Android NDK (I think it’s called) ported to Pascal so that it’s useful? I don't have Mac,

[fpc-pascal] Does MACRO work in this case?

2016-09-08 Thread silvioprog
Hello, Looking an alternative to solve the problem I've talked at this topic , I've tried to solve it declaring a macro named "TIStringComparer.Ordinal": === begin code === {$IFDEF FPC} function

[fpc-pascal] Free Pascal equivalent of Scratch?

2016-09-08 Thread Graeme Geldenhuys
Hi, re: coding clubs for 9-11 year olds. Has anybody thought of, or started working on, a "ide" equivalent of Scratch for Free Pascal? My thinking is something like the Scratch interface, by dropping puzzle pieces on the canvas, setting values to control loops etc, and then possibly generating

[fpc-pascal] WinCRT vs CRT

2016-09-08 Thread James Richters
I am working on a console application that uses the graph unit. I want my graphics window to be the one that accepts keyboard input, I found out that if I just change to 'WinCRT' instead of 'CRT' it does exactly this. however there is a problem with WinCRT that I do not understand. Please

[fpc-pascal] Pascal interfaces for IPP

2016-09-08 Thread Adriaan van Os
I have created and uploaded FreePascal interfaces for Intel® Integrated Performance Primitives version 9 here . Regards, Adriaan van Os ___ fpc-pascal maillist - fpc-pascal@lists.freepascal.org