Re: [fpc-pascal] ExtractStrings by line in Windows

2021-11-03 Thread Bart via fpc-pascal
On Wed, Nov 3, 2021 at 1:57 PM Hairy Pixels via fpc-pascal wrote: Maybe use SomeString.Split([LineEnding'], ...)? Split has an overload that takes an array of string as first paramter. -- Bart ___ fpc-pascal maillist -

[fpc-pascal] ExtractStrings by line in Windows

2021-11-03 Thread Hairy Pixels via fpc-pascal
On Mac I had used ExtractStrings([LineEnding], [], str, list); to split a string by line but on Windows LineEnding is 2 chars long so the char set parameter doesn't work. What is the solution to this on Windows? ___ fpc-pascal maillist -

Re: [fpc-pascal] First Version Vector Toolkit in OpenGL

2021-11-03 Thread Anthony Walter via fpc-pascal
@code It's a bit weasely to claim immediate or retain based on how the underlying implementation works. The UI toolkit is drawn using a vector based OpenGL library. The library uses hardware vertex buffers, render buffers, and a hardware stencil buffer (for anti-aliasing) to draw lines and

Re: [fpc-pascal] First Version Vector Toolkit in OpenGL

2021-11-03 Thread code dz via fpc-pascal
2021-11-03 8:16 UTC+01:00, Anthony Walter via fpc-pascal : > Tonight I added a third theme based on nothing in particular. I named it > graphite. With the completion of this theme, the UI toolkit is feature done > for this first release. I am going to work on writing a custom performance >

Re: [fpc-pascal] First Version Vector Toolkit in OpenGL

2021-11-03 Thread Anthony Walter via fpc-pascal
Tonight I added a third theme based on nothing in particular. I named it graphite. With the completion of this theme, the UI toolkit is feature done for this first release. I am going to work on writing a custom performance graphing widget, create a few more demos, write a bit of documentation,