I fixed this problem. Apparently settings in my .bashrc are not inherited
by launcher applications. I have a ~/lib folder where I would put shared
object files I built and added that path it in .bashrc
LD_LIBRARY_PATH=~/lib
export LD_LIBRARY_PATH
I copied the above again in the script which
On Mon, Apr 8, 2013 at 1:59 AM, Sven Barth pascaldra...@googlemail.comwrote:
Am 08.04.2013 01:37 schrieb Anthony Walter sys...@gmail.com:
In addition I have been writing a OpenGL which creates stubs for loading
the correct OpenGL library and loading the OpenGL core functions and
In our previous episode, Anthony Walter said:
2) I cannot compile a i386-win32 SDL2 application on Linux using the SDL2
static libraries (define static in CrossSDL2.pas which should be reference
i386-win32/libSDL2.a) for Windows. I get a bunch of errors similar to this:
test.lpr(79,1)
Am 08.04.2013 08:53, schrieb Anthony Walter:
On Mon, Apr 8, 2013 at 1:59 AM, Sven Barth
pascaldra...@googlemail.com mailto:pascaldra...@googlemail.com wrote:
Am 08.04.2013 01:37 schrieb Anthony Walter sys...@gmail.com
mailto:sys...@gmail.com:
In addition I have been writing
So I did a lot of googling and testing and still haven't made progress
fixing these problems.
Problem #1 which prevents me from debugging or running projects which link
to libSDL2.so in the IDE (lazarus) is quite annoying. I've put together a
minimal example. If anyone with access to a 32 bit
SDL 2.0 was locked down Friday in preparation for release in May, and I
have been working this weekend on converting the SDL 2 headers to Free
Pascal. In addition I have been writing a OpenGL which creates stubs for
loading the correct OpenGL library and loading the OpenGL core functions
and
Am 08.04.2013 01:37 schrieb Anthony Walter sys...@gmail.com:
In addition I have been writing a OpenGL which creates stubs for loading
the correct OpenGL library and loading the OpenGL core functions and
extensions for every platform.
Don't we have that already? And even if not in my opinion it