On 06 Sep 2014, at 05:16, Warner Losh i...@bsdimp.com wrote:
On Sep 5, 2014, at 8:21 PM, Garrett Cooper yaneurab...@gmail.com wrote:
One of the questions that came up from a co-worker is why do I
need to build clang in buildworld if I already installed it from
ports? I could see some
On 6 Sep 2014, at 06:47, Garrett Cooper yaneurab...@gmail.com wrote:
Makes sense. I'll do some poking around and see if things could potentially
be optimized with the clang build. On beefy machines it's not a big deal, but
as we know on machines without a ton of memory or SSDs, it can become
On Sep 6, 2014, at 5:32 AM, Dimitry Andric d...@freebsd.org wrote:
On 06 Sep 2014, at 05:16, Warner Losh i...@bsdimp.com wrote:
On Sep 5, 2014, at 8:21 PM, Garrett Cooper yaneurab...@gmail.com wrote:
One of the questions that came up from a co-worker is why do I
need to build clang in
Hi all,
One of the questions that came up from a co-worker is why do I
need to build clang in buildworld if I already installed it from
ports? I could see some valid reasons for doing this (one needs a
cross-compiler, one might need specific options that might not be set
in the ports version),
On Sep 5, 2014, at 8:21 PM, Garrett Cooper yaneurab...@gmail.com wrote:
Hi all,
One of the questions that came up from a co-worker is why do I
need to build clang in buildworld if I already installed it from
ports? I could see some valid reasons for doing this (one needs a
tl;dr: NO.
Makes sense. I'll do some poking around and see if things could potentially be
optimized with the clang build. On beefy machines it's not a big deal, but as
we know on machines without a ton of memory or SSDs, it can become painful, as
expected.
Thanks :)!
-Garrett