Hello Anthony,
I made a console trace today:
http://pastebin.freeswitch.org/11125
Different from the mail below, in this case A and C have voice.
Best regards
Peter
Anthony Minessale schrieb:
if you provide a console trace of both situations with console
loglevel debug and put them on
Thanks Anthony,
however this rather deteriorated the situation.
Now it works the following
- A calls B
- B enters *4 gets an announcement and enters digits for C (A get MOH)
- C is called
- As soon as C picks up the call, A and C both have no voice (and B is
dropped)
- When A hangs up, C hangs up
if you provide a console trace of both situations with console loglevel
debug and put them on pastebin i can tell you what's happening.
On Thu, Nov 12, 2009 at 2:38 AM, Peter P GMX prometheus...@gmx.net wrote:
Thanks Anthony,
however this rather deteriorated the situation.
Now it works the
Hello,
I have some problems with attended transfer and loopback
Scenario how id does work
- A calls B
- B enters *4 gets an announcement and enter digits for C (A get MOH)
- C is called
- As soon as C picks up the call, A and C are connected and B is dropped
How it should work until here:
- A
set/export the channel variable loopback_bowout=true so it's on the loopback
leg
On Wed, Nov 11, 2009 at 4:27 PM, Peter P GMX prometheus...@gmx.net wrote:
Hello,
I have some problems with attended transfer and loopback
Scenario how id does work
- A calls B
- B enters *4 gets an
hit send too soon
you want to set loopback_bowout=false
This keeps loopback from trying to destroy itself when it sees a chance to
cut out of the call path.
On Wed, Nov 11, 2009 at 10:11 PM, Anthony Minessale
anthony.miness...@gmail.com wrote:
set/export the channel variable