On Wed, 8 Nov 2023 16:27:03 +0800, Jm Moon wrote:
> ahh it's on the very legacy display, which is monochrome at 72dpi
> we have no choice but to find out what can be done to improve the
> appearance
Hand-tuned bitmap fonts.
> Define 'improve hinting'. It's not clear to me what you actually want to
achieve.
Currently we are using FT_LOAD_RENDER | FT_LOAD_TARGET_MONO |
FT_LOAD_MONOCHROME and still seeing very bad appearance
So not sure if I missed anything there in order for the
monochrome character to look nicer?
>> Define 'improve hinting'. It's not clear to me what you actually
>> want to achieve.
>
> Currently we are using FT_LOAD_RENDER | FT_LOAD_TARGET_MONO |
> FT_LOAD_MONOCHROME and still seeing very bad appearance. So not
> sure if I missed anything there in order for the monochrome
> character to
>> ahh it's on the very legacy display, which is monochrome at 72dpi
>> we have no choice but to find out what can be done to improve the
>> appearance
>
> Hand-tuned bitmap fonts.
Yeah, and you should additionally use well-hinted Windows fonts that
contain support for monochrome rendering.
ahh it's on the very legacy display, which is monochrome at 72dpi
we have no choice but to find out what can be done to improve the appearance
Thank You.
Best Regards
JM Moon
On Wed, 8 Nov 2023 at 16:25, Werner LEMBERG wrote:
> >> Define 'improve hinting'. It's not clear to me what you