On Thu, Nov 21, 2019 at 3:15 PM Werner LEMBERG wrote:
>
> > I need these in my custom build setup. Looks correct to me.
>
> Will apply, thanks.
>
> However: The `aflatin2' stuff is never activated; I'm not sure whether
> it still compiles at all. What are you doing with it?
Right. I need to
> I need these in my custom build setup. Looks correct to me.
Will apply, thanks.
However: The `aflatin2' stuff is never activated; I'm not sure whether
it still compiles at all. What are you doing with it?
Werner
I need these in my custom build setup. Looks correct to me.
Thanks
--
behdad
http://behdad.org/
diff --git a/src/autofit/aflatin2.c b/src/autofit/aflatin2.c
index c601ab8d9..dab86dde6 100644
--- a/src/autofit/aflatin2.c
+++ b/src/autofit/aflatin2.c
@@ -21,6 +21,7 @@
*/
+#include
> > On Thu, Nov 21, 2019 at 8:29 AM Behdad Esfahbod wrote:
> > > I like to compose multiple glyphs in a bitmap without using any graphics
> > > library.
>
> > So I wonder why don't you merge outlines and render them at once. This
> > might actually be faster.
Specific alternatives are:
1)
On Thu, Nov 21, 2019 at 8:29 AM Behdad Esfahbod wrote:
> I like to compose multiple glyphs in a bitmap without using any graphics
library. I found that FT_Bitmap_Blend() does exactly what I want except
that if none of the glyphs are color, it still promotes the image to a
color bitmap.
>
> Would
Hello Behdad,
> I like to compose multiple glyphs in a bitmap without using any
> graphics library. I found that FT_Bitmap_Blend() does exactly what
> I want except that if none of the glyphs are color, it still
> promotes the image to a color bitmap.
>
> Would be nice to have another version
Hi,
I like to compose multiple glyphs in a bitmap without using any graphics
library. I found that FT_Bitmap_Blend() does exactly what I want except
that if none of the glyphs are color, it still promotes the image to a
color bitmap.
Would be nice to have another version that would only upgrade