Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-24 Thread Jochen Fromm
Is someone interested in modifying an existing 3D engine for agent based modeling ? I am thinking of a complex virtual world with a number of different scenarios, for instance a crowded city, a small village, a clear forest or whatever, where the actors can be controlled by programs or humans.

Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-24 Thread Stephen Guerin
Hey Jochen, Is someone interested in modifying an existing 3D engine for agent based modeling ? We're doing small tests with the Blender Game Engine and Ogre3D for ABM/scientific visualization. In fact, there's now an announced migration path to Ogre3D to replacing Blender's older game

Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-23 Thread Raymond Parks
Owen Densmore wrote: Now to the question to FRIAM: Has anyone found a good environment for agent based modeling with game-like 3D realism and with modest libraries for collision detection, scene graphs and so on? Not specifically for agent-based modeling. Some open source game engines

Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-19 Thread Robert Holmes
How about Microsoft's XNA Game Studio Express?http://msdn.microsoft.com/directx/xna/gse/From the blurb on their website, it's ... aimed at helping students and hobbyists build games for Windows and the Xbox 360. I must admit, I quite like the idea of taking an Xbox into a client

Re: [FRIAM] Animation via Behavior: Killer Game Programming in Java

2006-10-19 Thread Marcus G. Daniels
Owen Densmore wrote: I should also be clear: although I listed mainly Java frameworks, others are fine too as long as they are cross-platform (Mac, Windows, Linux) and reasonably easy to use. yet another: http://unity3d.com