Is someone interested in modifying an existing 3D engine
for agent based modeling ? I am thinking of a complex virtual
world with a number of different scenarios, for instance a
crowded city, a small village, a clear forest or whatever,
where the actors can be controlled by programs or humans.
Hey Jochen,
Is someone interested in modifying an existing 3D engine for
agent based modeling ?
We're doing small tests with the Blender Game Engine and Ogre3D for
ABM/scientific visualization. In fact, there's now an announced migration path
to Ogre3D to replacing Blender's older game
Owen Densmore wrote:
Now to the question to FRIAM: Has anyone found a good environment
for agent based modeling with game-like 3D realism and with modest
libraries for collision detection, scene graphs and so on?
Not specifically for agent-based modeling. Some open source game
engines
How about Microsoft's XNA Game Studio Express?http://msdn.microsoft.com/directx/xna/gse/From the blurb on their website, it's
... aimed at helping students and hobbyists build games for Windows and the Xbox 360. I must admit, I quite like the idea of taking an Xbox into a client
Owen Densmore wrote:
I should also be clear: although I listed mainly Java frameworks,
others are fine too as long as they are cross-platform (Mac, Windows,
Linux) and reasonably easy to use.
yet another: http://unity3d.com