Re: [FRIAM] Oculus Rift castAR

2013-11-21 Thread Steve Smith
The devkit is $300 .. does that also include the HW? If so thats quite a deal! Yes it is... beats my pair of iPhone3's wedged into a Victorian StereOpticon -- Owen On Wed, Nov 20, 2013 at 8:58 PM, Steve Smith sasm...@swcp.com mailto:sasm...@swcp.com wrote: Does anyone in this

Re: [FRIAM] Oculus Rift castAR

2013-11-21 Thread Gillian Densmore
Greetings: Hmm. Interesting. I know at one point the OculusRift was going for some kickstarter funding. Some of those were game publishers for online gaming. Names that surfaced included ID Software, Activison, and Sony. I wouldn't be to suprised if one of the things they're devs could help lower

Re: [FRIAM] Oculus Rift castAR

2013-11-21 Thread Owen Densmore
The devkit is $300 .. does that also include the HW? If so thats quite a deal! -- Owen On Wed, Nov 20, 2013 at 8:58 PM, Steve Smith sasm...@swcp.com wrote: Does anyone in this group (including remote/non-SFe folks) own or have had some direct experience with the Oculus Rift pre-consumer

[FRIAM] Oculus Rift castAR

2013-11-20 Thread Steve Smith
Does anyone in this group (including remote/non-SFe folks) own or have had some direct experience with the Oculus Rift pre-consumer models? Matt and Janire (last year's Artists in Residence at SFx) have one now (in the UK) and I've a collaborator using one for viewing OmniStereo still images