The devkit is $300 .. does that also include the HW? If so thats
quite a deal!
Yes it is... beats my pair of iPhone3's wedged into a Victorian
StereOpticon
-- Owen
On Wed, Nov 20, 2013 at 8:58 PM, Steve Smith sasm...@swcp.com
mailto:sasm...@swcp.com wrote:
Does anyone in this
Greetings:
Hmm. Interesting. I know at one point the OculusRift was going for some
kickstarter funding. Some of those were game publishers for online gaming.
Names that surfaced included ID Software, Activison, and Sony. I wouldn't
be to suprised if one of the things they're devs could help lower
The devkit is $300 .. does that also include the HW? If so thats quite a
deal!
-- Owen
On Wed, Nov 20, 2013 at 8:58 PM, Steve Smith sasm...@swcp.com wrote:
Does anyone in this group (including remote/non-SFe folks) own or have
had some direct experience with the Oculus Rift pre-consumer
Does anyone in this group (including remote/non-SFe folks) own or have
had some direct experience with the Oculus Rift pre-consumer models?
Matt and Janire (last year's Artists in Residence at SFx) have one now
(in the UK) and I've a collaborator using one for viewing OmniStereo
still images