[Audyssey] intro

2006-09-03 Thread Rachel D Keyte
Hi gamers, Just subscribed to this list. I actually attempted through email the other day but got nothing so am not really sure what happened there. so this time I went to the web page so it's all cool now! I'm from Melbourne australia, and a bit of an audio game addict

[Audyssey] Jim Kitchen's Monopoly

2006-09-03 Thread Rachel D Keyte
Hi again gang, I was just reading the list archives and had forgotten to mention I downloaded a lot of Jim Kitchen's sappy5 games the other day and seem pretty addicted to monopoly at the moment. The description says you can create your own board, but how does one go about this? I

Re: [Audyssey] intro

2006-09-03 Thread Thomas Ward
Hi Rachel, Welcome to the llist. I am one of the moderators of the list as well as a game developer myself. Currently I have about four games currently under development: Montezuma's Revenge, Star Trek Final Conflict, U.S.A. Raceway, and a possible Star Wars title. You can find my game demos

Re: [Audyssey] Jim Kitchen's Monopoly

2006-09-03 Thread Thomas Ward
Hi Rachel, Well, making your own Monopoly board is real simple. I happen to be the author of the Lord of the Rings board which ships with Monopoly versions 5 and 6. What you do is create a text file in Windows notepad, and list the properties in the proper order, and then save the file with a

Re: [Audyssey] Jim Kitchen's Monopoly

2006-09-03 Thread x-sight interactive
the monopoly boards, you just write a text file with all the properties on each separate line how the board will go. and if i remember correctly you have to add monopolyboard to the start of your board name. hth. regards, damien - Original Message - From: Rachel D Keyte [EMAIL

Re: [Audyssey] intro

2006-09-03 Thread x-sight interactive
oh rachel i never knew you wanted to develop. if you want any help i can help you. i provide a starter pack for developers who wish to start off simple using autoit - most people don't like that though - but i would recommend that before starting something like vb or something more complicated.

Re: [Audyssey] Jim Kitchen's Monopoly

2006-09-03 Thread Don Voyles
Hi Rachel! I am a Jim Kitchen's fan also, especially of his monopoly game. But, you have to avoid certain temptations with his game, like don't buy the computers properties. It is to easy to beath that way. Regards! - Original Message - From: Rachel D Keyte [EMAIL PROTECTED]

[Audyssey] Game development was intro

2006-09-03 Thread Thomas Ward
Hi Damien, This list has been over this somewhat before but seriously I don't feel starting with autoit is the best suggestion. You may wonder why. Here is why I feel strongly against using autoit. First, off any seriously interested game developer worth a grain of sault must know and

[Audyssey] Monopoly was intro

2006-09-03 Thread Thomas Ward
Hi Rachel, Yeah, the Go, Jail, Income Tax, Comunity Chest, and Chance squares, can not be changed and are not put in your board file. However, all the property names can be renamed to your liking. Rachel D Keyte wrote: Hi Thomas, Thanks heaps for all your help and the list welcome. Yes, I

Re: [Audyssey] Jim Kitchen's Monopoly

2006-09-03 Thread Thomas Ward
Hi Rachel, Hmmm... It only seams that way at first. Once you figure out his major M.O. or strategy he is pretty easy to beat and trick. That is why Don suggests not buying properties. If you let things play out by not buying properties he is a bit tougher to take on. However, if you do trades

Re: [Audyssey] Game development was intro

2006-09-03 Thread jamie coady
how is the starwars games going - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 04, 2006 1:29 AM Subject: [Audyssey] Game development was intro Hi Damien, This list has been over this somewhat before but

Re: [Audyssey] Game development was intro

2006-09-03 Thread Rachel D Keyte
Hi Thomas, as I said in my intro, i'm a total no-nothing when it comes to all this, at the moment anyway. Lol What are the differences in each of those program languages? And what exactly is audoit? and also, when exactly does it change from writing a visual game (for sighties) to the blindy

Re: [Audyssey] light cars

2006-09-03 Thread Maria visiting her folks
Hi. an option to pause the game or go in to a kind of pit to use an engine repari sounds good to me. I'm afraid I've never gone past level 21 so can't comment on the speed of the cars. All in all I enjoy the game lots though. Maria - Original Message - From: Nicol Oosthuizen [EMAIL

[Audyssey] Star Wars was Game development

2006-09-03 Thread Thomas Ward
Hi Jamie, At the current moment the Star Wars project has been put on the back burner. I've been making some killer updates to STFC, and am working towards upgrading Montezuma's Revenge. jamie coady wrote: how is the starwars games going ___

Re: [Audyssey] light cars

2006-09-03 Thread Thomas Ward
Hi Nicol, Actually, one word. Practice, practice, practice... Practice makes perfect. Actually, I like light cars as is. It really is a good game and yes I agree from level 21 onwards it really gets challenging, but I am certain that was the developers intentions.

[Audyssey] Project of games translation in Brazil

2006-09-03 Thread Wagner Maia
Hi gamers! I and some brazilian friends, all blinds, are make a translation of the some games freeware available in internet, with approbe of the developpers and this mail is to inform our new homepage of this project that we has named of Blind Games Brazil, and we make this service to make

Re: [Audyssey] Star Wars was Game development

2006-09-03 Thread jamie coady
cool sounds good thanks for the update - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 04, 2006 2:11 AM Subject: [Audyssey] Star Wars was Game development Hi Jamie, At the current moment the Star Wars