Re: [Audyssey] real time star trek ideas

2006-09-18 Thread Ken the Crazy
heck--it's not like the whole star trek idea isn't copyrighted. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 17, 2006 2:53 AM Subject: Re: [Audyssey] real time star trek ideas Sounds quite good.

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread Jim Kitchen
Hi Dave, I don't know if this will help or not, but my games with recorded speech such as BopIt, Mach 1 and Golf version 5 use the MCI drivers and they all run on my Windows XP machines. I don't know perhaps they install the MCI drivers. You could try down loading and installing one of them

[Audyssey] Updated draft of ships.

2006-09-18 Thread Thomas Ward
Hi all, Ok, here is an updated draft of the info on each starship. Y^ou guys asked for a classification of average, below average, above average, etc as well as a list of specialties which I have now included. Here is the current draft as it stands now. U.S.S. Bellerophon. Intrepid-Class Light

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread shaun everiss
For the record there is a file called tsagewin.cfg in the isteel folder. change hasdigi to true, player_speech to on, cd_path to c:\isteel, same as video_path I think. That should be that. At 05:05 p.m. 18/09/2006, you wrote: Hi Dave, Two things here. You will still be able to play the game

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread shaun everiss
Hi dave. copy the silent steel files into the c:\isteel folder, by running the installer,forget the error, choose the language you wish family or full blown language. There are words like dick, but and maybe yes shit but not stronger than that and damn. Well after you install the game copy the

[Audyssey] audio game maker forum

2006-09-18 Thread Erwin Henraat
Hi there, Thanks a lot to all of you who had responded to our questionaire so far. We apreaciate your enthousiasm for our project. For this we have also made a forum topic where you can post all of your tips and ideas about how you would like the audio game maker to be. go to

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread David Taylor
Hi, In some ways I like the first draft better, though I think it useful to include the specialties. It would be good to be able to know what types of weapon are there still, though some people won't know the difference between the two types of phaser unless it is explained shomewhere, which

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Allan Thompson
Hi Tom, I like the list a lot, it really gives a good breakdown of strengths and weaknesses. A couple questions however. I know what most of the ships look like on the list, but what does a prometheus and nebula class star ship look like? Also, in the game, can a person pick the ship most

Re: [Audyssey] More STFC thoghts.

2006-09-18 Thread Allan Thompson
Hi tom, I know that sounds like a lot of work, but it really isn't that hard. With a very creative group of people in the community I think your problem will be having to turn away some ideas because you have too many to choose from. The missions don't have to be incredibly complicated either,

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread Robin Kipp
Hi Dave, This game sounds quite interesting. Where can I get it from and what do you exactly have to do? Robin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sent: Monday, September 18, 2006 2:48 AM To: Gamers Discussion list Subject:

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread Thomas Ward
Hi Shaun, My files are slightly different from that. I don't have vidio in avi format. My vidio format. is mpg files. Another thing is my default install folder is MSTEEL not ISTEEL. Did you change the defaults or is your Silent Steel slightly different from mine. PS Watch your language on

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Thomas Ward
Hi David, Actually, there are three different types of phasers in the Trek game. Older classes such as the Excelsior-Class Explorer have a type 8 phaser which only does about half the damage of the type 10. The newer classes like the Sovereign-Class and Intrepid-Class carry the type 10 which

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Phil Vlasak
Hi Thomas, I like the new format but have a few questions. For those who do like the exact numbers, would you be putting them in the instructions manual? I noticed the ships were in alphabetical order, but how about in the chronological order they were launched? And a comment, maybe not everyone

Re: [Audyssey] audio game maker forum

2006-09-18 Thread Raul A. Gallegos
Hi, this is great. I'll be heading there for sure. I've always wanted to make a game but I admit have been impatient to learn coding, smile. * Erwin Henraat [EMAIL PROTECTED] [060918 02:04]: Hi there, Thanks a lot to all of you who had responded to our questionaire so far. We apreaciate

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Thomas Ward
Hi Allan, To answer your question about choosing ships. I am working on an idea of a sort of interactive story. You just happen to be the captain of starship x. So in that sense once you pick that starship she is yours until the end of the game. One reason I am not going to allow to change

Re: [Audyssey] More STFC thoghts.

2006-09-18 Thread Thomas Ward
Hi Allan, Well, one way of looking at it if you failed to destroy the secret base the logical explanation would be you got the crap kicked out of you and you are space dust. Not only would it effect the future of the war you won't be in it in the next mission. Smile. Allan Thompson wrote: Hi

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Thomas Ward
Hi Phil, I suppose I could write up a technical guide to the ships with all the stats for those interested in reviewing the specifics. Your right at the time of the Dominion War U.S.S. Voyager iwas in the Delta Quadrant trying to figure out a way home, and the Bellerophon was seen on a few DS9

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread Thomas Ward
Hi Robin, Silent Steel was a submarine game that was out in the mid 1990's. As it happens mine came with one of the computers I owned. The only way I know you can get it now is to get it from a place that does computer resells of old software like Ebay. Robin Kipp wrote: Hi Dave, This game

[Audyssey] Descent into Madness

2006-09-18 Thread Samuel Wilkins
Hello, I am experiencing a problem with descent into Madness. When I try to load a game, it asks me for a slot, I choose the slot but then it dings at me and I get a dialog saying errors occurred. See the logfile 'f:\Program Files\Descent into Madness v1\descent.exe.log' for details. What is

Re: [Audyssey] More STFC thoghts.

2006-09-18 Thread Allan Thompson
LOL, Ok, I admit that losing a mission will probably end up with your ship being regulated to an existence as sub atomic particles... But lets take the first part of that mission, going in with sensors trying to find it. Give it a time limit, and you are in a race for time to find it. If It

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Allan Thompson
Tom, In that mission it makes sense to be stuck with whatever you picked, and granted that would be kind of interesting. I do like the interactive story and it makes sense in that regard to keep a single ship thru an arc involving diffrent encounters, and mostly I guess I was stuck in a more

Re: [Audyssey] Descent into Madness

2006-09-18 Thread Brandon armstrong
hi sam I've also had this problem, I contacted the makers of this game, and they sent me an email saying it's a bug that their trying to correct in future versions. Brandon - Original Message - From: Samuel Wilkins [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, September 18,

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Reinhard Stebner
I like it a lot! Keep up the good work. When you say stelf, it can disappear right? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 18, 2006 2:48 AM To: gamers@audyssey.org Subject: [Audyssey] Updated draft of ships.

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Phil Vlasak
Hi Tom, Hoping not to give away any tricks, I think one mission should be impossible to win. That would be a tip of the hat to the old Kirk days. I also would like a mission where the enemy has infiltrated your ship. How would you defend yourself if your cargo bay was in enemy hands? Phil

Re: [Audyssey] More STFC thoghts.

2006-09-18 Thread david
Or if you have to flee. That would be nice. - Original Message - From: Allan Thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 18, 2006 10:41 AM Subject: Re: [Audyssey] More STFC thoghts. LOL, Ok, I admit that losing a mission will

Re: [Audyssey] More STFC thoghts.

2006-09-18 Thread Thomas Ward
Hi Allan, Hmmm... interesting idea. So some missions might have time limits on them. Kind of like GTC sector 3 if you don't hit the train fast enough game over. In this case if you don't find ship x, base x, in a specified amount of time you might be able to go on to the next mission, but you

Re: [Audyssey] More STFC thoghts.

2006-09-18 Thread Thomas Ward
PS Just remembered since one of my missions involves intercepting a Federation ship stolen by founders if you failed to catch it before it went in to enemy space hypathetically in following missions Cardassians, Breen, and Jem'hadar ships might have better hardware like quantum torpedoes

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Thomas Ward
Hi Allan, Actually, I have been thinking about something like your huge battle concept. Actually, I have thought of two missions. You know how in GTC when you reach sector 5 if you lead the tank force out of sector 5 in sector 6 you are placed in command of the entire tank force, and become not

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Thomas Ward
Hi, Right. The Defiant-Class can cloak, become invisible, from most types of sensor scans. Reinhard Stebner wrote: I like it a lot! Keep up the good work. When you say stelf, it can disappear right? ___ Gamers mailing list ..

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Thomas Ward
Hi Phil, Well, since this game depends on the completion of the previous mission putting in an impossible mission would make the game impossible to win. That wouldn't be much fun. As to the enemies who invaded my cargo bay they better take over something more important or the won't last long. I

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Reinhard Stebner
I like it a lot! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 18, 2006 3:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Updated draft of ships. Hi Allan, Actually, I have been thinking about something

Re: [Audyssey] More STFC thoghts.

2006-09-18 Thread Reinhard Stebner
I would like to see a way to have a maze map. (if there are any mazes in this game). I really stink at mazes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 18, 2006 3:32 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Anacreon play-by-Email game forming, seeking players.

2006-09-18 Thread Robert Montowski
I have been playing with the Windows version of the anacreon game for like 3 weeks now. I seem to have 2 problems..maybe you can advise me on them? When I go to the Fleet information screen..Jawws starts reading and I can't seem to stop it. I have to hit the Jaws cursor key and the PC cursor key

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Allan Thompson
Hi Tom, While I am not too familiar with tank commander, I understand the concept and think that is brilliant. I can't wait to see that fight! The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] More STFC thoghts.

2006-09-18 Thread Allan Thompson
Hi tom, Yes, pretty much what I was gong for. The next mission after a failed one like that could mean that an enemy might be stronger in the next mission or some other thing like that. At least, it might be a possibility. The truth will set you free... Jesus of Nazareth 33 AD - Original

Re: [Audyssey] Descent into Madness

2006-09-18 Thread Lisa Leonardi
From what I understand, that is a bug in the game. I don't think it's possible to load a saved game because of it. - Original Message - From: Samuel Wilkins [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, September 18, 2006 10:25 AM Subject: [Audyssey] Descent into Madness

Re: [Audyssey] silent steel and mci drivers

2006-09-18 Thread Sean Mealin
I got a copy off eBay for $0.75. If you search, you will find them for around 1 to 4 dollars -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 18, 2006 9:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] silent

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Sean Mealin
Hi Tom, A quick question; how are you handling warp and impulse speed? In your game, what will be the difference? Thanks and a quote just because it is kind of neat: Faster then light, no left or right! -- Tom Paris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Sean Mealin
Check below for some thoughts. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, September 18, 2006 4:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Updated draft of ships. Hi Phil, Well, since this game depends on the

[Audyssey] Help in Translation Game

2006-09-18 Thread Wagner Maia
Hi gamers, Just i has writed in this list, i and some friends are translating a frewware audio games for a brazilian portuguese. But we found a dificult to translate some voices because exists some diference of various countrys that speak the english language, and because it we can not know some

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Thomas Ward
Hi, Well, it will certainly be interesting blowing away an entire fleet of enemy when the battle comes around. Allan Thompson wrote: Hi Tom, While I am not too familiar with tank commander, I understand the concept and think that is brilliant. I can't wait to see that fight! The truth

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Thomas Ward
Hi, At the moment I have not decided to add impulse to your list of drive systems. However, if I do add impulse it will be much slower than warp naturally. As I recall full impulse is like 0.98 or something like that. nearly warp 1, but not. Sean Mealin wrote: Hi Tom, A quick question; how

[Audyssey] mud splat and enemy attack

2006-09-18 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi all Does anyone know if a monster throws mud at me, are points subtracted? I mean if a monster throws mud at me but I manage to move away before I

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread shaun everiss
I hardly used impulse. Saying that when you dropped warp you were at an impulse speed so I suppose you could have impulse, especially when undocking and docking from bases. And in sertain systems you are regulated to not be able to use warp. At 04:06 p.m. 19/09/2006, you wrote: Hi, At the moment