Re: [Audyssey] A question about mud clients

2008-03-16 Thread Valiant8086 (on laptop)
Hi. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 1:28 PM Subject: Re: [Audyssey] A question about mud clients reasons why I hate monkey term. 1. it's unstable somewhat true. I've crashed it before

Re: [Audyssey] realistis baseball game - Re: l-works baseball

2008-03-16 Thread Valiant8086 (on laptop)
a rework of baseball for blind players that consists of the objects used in the game making beeping sounds so they can be located by the blind players. The bases and ball beep. - Original Message - From: Andy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL

Re: [Audyssey] A question about mud clients

2008-03-16 Thread Valiant8086 (on laptop)
Hi. not me for sure. - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 09, 2008 2:08 PM Subject: Re: [Audyssey] A question about mud clients What is compatible with vista? -Original Message- From:

Re: [Audyssey] A question about mud clients

2008-03-16 Thread Valiant8086 (on laptop)
Hi. The fmt is pretty cool in my opinion. My biggest problem with it is that you have to right click the actions aliases or what ever then choose new item to create a new item. On the other hand, that layout makes since having to right click it and choose from the menu. The biggest problem is

Re: [Audyssey] Shades of Doom 1.2 recordings

2008-03-16 Thread Valiant8086 (on laptop)
Hey Raul, you covered level 9 though, remember? You cracked me up pretty good as I recollect on that one. You know what I'm talking about? *chuckles*. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 1:16 PM

Re: [Audyssey] A question about mud clients

2008-03-16 Thread Valiant8086 (on laptop)
Hi. Who are you on miriani? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 12:02 AM Subject: Re: [Audyssey] A question about mud clients well I now have mushclient loaded and have loaded all plugins

Re: [Audyssey] the fans in super liam

2008-03-16 Thread Valiant8086 (on laptop)
Hi. Worse experience I ever had with a fan was working on a high performance custom built computer a year ago that had a huge case fan on the back. It seamed to spin pretty lazily but that fan was big for a case fan and must have been made out of a god awful heavy material because when I

Re: [Audyssey] A question about mud clients

2008-03-16 Thread Valiant8086 (on laptop)
Hi. In regard to monkey term yes. These folks are talking about mush client here though. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 1:11 PM Subject: Re: [Audyssey] A question about mud

Re: [Audyssey] Mysteries of the Aztecs Poll.

2008-03-16 Thread Valiant8086 (on laptop)
Hi. I am voting for 3d, but I won't cry if it ends up being 2d. I haven't paid you any money yet for it, and won't do so before it's out, so I'm ok with what ever changes. Regards:- Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] the fans in super liam

2008-03-16 Thread Charles Rivard
Neat idea for SOD! A tactical weapon. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Valiant8086 (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 13, 2008 10:45 AM Subject: Re: [Audyssey]

Re: [Audyssey] the fans in super liam

2008-03-16 Thread shaun everiss
yeah that would rock. I usually keep the equipment as navigation devices though. I'd like to shoot the fans in superliam though, those are nasty. At 06:45 a.m. 14/03/2008, you wrote: Hi. Worse experience I ever had with a fan was working on a high performance custom built computer a year ago that

[Audyssey] My troopanum2.0 stats.

2008-03-16 Thread Andy Smith
Hi. Well, these stats were not bad, and I do not know how I got 94% laser since I fired left and right. But: Final Score: 721765 You beat the game! Congratulations! Difficulty: Easy/Walk in Space Game Duration: 25 minutes Total laser shots fired: 899 Laser accuracy: 94.0% You successfully landed

Re: [Audyssey] My troopanum2.0 stats.

2008-03-16 Thread Thomas Ward
Hi Andy, Way to go, man! I have owned Troopenum 2 since it came out and have never done that weel on easy. I have only beaten the game once, and did not have stats like that. Though, to my credit I work most of the time so never get much time to practice with the games I do own. --- Gamers

Re: [Audyssey] My troopanum2.0 stats.

2008-03-16 Thread Andy
Yes. And you produce fine material. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 16 Mar 2008 15:15:26 -0500 Subject: Re: [Audyssey] My troopanum2.0 stats. Hi Andy, Way to go, man! I have owned Troopenum 2

Re: [Audyssey] Mysteries of the Aztecs Poll.

2008-03-16 Thread Willem
wow you sure need some catching up to your email. The voat closed a month ago. lol - Original Message - From: Valiant8086 (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 14, 2008 5:40 PM Subject: Re: [Audyssey] Mysteries of the Aztecs Poll.

Re: [Audyssey] the fans in super liam

2008-03-16 Thread Willem
yeah, but david could build in some interesting easter eggs and traps into the equipment. slight spoiler. Sod was the first accessible game I played and I found it very funny to flush a toilet and have a gelatinus blob attack me. Usually before I ran I thought now where did that thing come

[Audyssey] Copyrights and Commercial Games.

2008-03-16 Thread Thomas Ward
Copyrights and Commercial Games by Thomas Ward March 14, 2008 When I first began writing my own accessible games in 2004 I had many dreams of creating games like Tomb Raider, Star Wars, Star Trek, etc and selling them. I honestly hadn't thought much about the copyright issues involved in

[Audyssey] an accessible game based on a movie?

2008-03-16 Thread nicol
HI all Who of you watched the movie: Have gun, will travel? Is it possible to develop an accessible audio game based on it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web,

[Audyssey] MOTA was USA Games Engine

2008-03-16 Thread Thomas Ward
Hi William, Unfortunately, I have some pretty extensive changes going into the Mysteries Of The Aztecs source code so I don't see Mysteries Of the Aztecs Beta 2 coming out until June or so. william lomas wrote: hi tom that's because he does breathe,:) alex that is would be nice to see your

Re: [Audyssey] MOTA was USA Games Engine

2008-03-16 Thread James Scholes
Will existing registration keys work with it? Thomas Ward wrote: Hi William, Unfortunately, I have some pretty extensive changes going into the Mysteries Of The Aztecs source code so I don't see Mysteries Of the Aztecs Beta 2 coming out until June or so. william lomas wrote: hi tom

[Audyssey] Famous Quotes about Games

2008-03-16 Thread Phil Vlasak
Famous Quotes about Games Well, they were about books, but I thought they could also apply to games. What I do sometimes is just walk up and down and think about what's in games, because they remind me of all there is. And the world is so much bigger than what people remember. -- Susan Sontag

Re: [Audyssey] Copyrights and Commercial Games.

2008-03-16 Thread Ryan Smith
So, let's say I wanted to take super mario brothers, port it to vb6, clearly state that Nintendo did all the ideas, and all I did was make it accessible, I could then be sued for copyright infringement? Thanks -Ryan Smith www.rsgames.co.nr --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Copyrights and Commercial Games.

2008-03-16 Thread Ryan Smith
Hi, So according to my understanding, instead of let's say using a goomba as an enemy, I can call him let's say stompy, and Nintendo can eat rice cakes? lol -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes

Re: [Audyssey] USA Games Engine was gma game engine

2008-03-16 Thread jeh
I don't think there is a cepstral alex. Is there? that would be cool if the alex voice would be available for windows. Josh - Original Message - From: Andy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 13, 2008 9:23 PM Subject: Re: [Audyssey]

Re: [Audyssey] Copyrights and Commercial Games.

2008-03-16 Thread Bryan Peterson
Unfortunately you're right on the money. Big name game companies aren't gonna care that you were making their products accessible to the blind. While i personally agree with the philosophy that if someone takes a mainstream game and accessibilizes it (note the preceeding is not actually a