I haven't been to this game myself, but isn't the whole point of this thread
to *get* ideas? I'm getting a bit sick of hearing about what people think
are wrong in this game! How bout some good ideas to help improve it if that
is what is being asked for?
Kirstan.
[EMAIL PROTECTED]
-
my msn info is in my sig. feel free to add.
Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list
I accidently deleted the link for discworld. Can someone please send it
again?
MAY WYNTER ACTRESS VOICE TALENT:
Agent: SilverScreen Edmonton
Agents Phone: 780-669-2033
http://www.silverscreeninc.com/talent_detail.php?id=5158
- Original Message -
From: Tj [EMAIL PROTECTED]
To:
Thieves aren't combat oriented. They're the type of class that would grab
your stuff and run, or steal it from the shadows without you noticing.
Assassins are something like combat oriented thieves. So it makes some sense
that thieves don't have dodge. One thing you have to remember is that
Hi,
So what elements do you propose adding into this mud?
I hope there's room for trading, outpost placement including factories,
multiple ship ctrl, for example, being able to store and fly multiple
vestles, and maybe to have some ships along for escort, so you can have
a wing of ships to fly
Iv jut tridconecing wth the address given in this email with vip mud and
I get an 11001 error message.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO
Hmm, weird, works fine for me here. The address once again:
jaybird.no-ip.info port
Perhaps it was down? I don't know since I just woke up. LOL.
On Sun, 12 Oct 2008 13:43:12 +0100, Darren Harris wrote:
Iv jut tridconecing wth the address given in this email with vip mud and
I get an
Hi Phil,
Just finished listening to your show on Tech Talk. Very nice job. It was a
good listen. I wish that I had thought of recording the games that I was going
to demo like you did.
BFN
Jim
A generation which ignores history has no past or future.
[EMAIL PROTECTED]
I would like to see a cyberpunk component. So you could have an operation
to put sockets in your brain for insertable skill chips. Drugs that would
increase your skills for a short time. Things like that.
--Bill
- Original Message -
From: Michael Forzano [EMAIL PROTECTED]
To:
awakenedworld has that, and depending on which route we go with VV, I'll
implament that. I'm thinking either modern or futuristic.
Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]
-
www.discworld.atuine.net
discworld.atuine.net:4242
I highly suggest you do some reading from the player sights first, however.
- Original Message -
From: May and Wynter [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 12, 2008 6:04 AM
Subject: Re:
Oh, thanks for this. I'll look forward to listening when things calm down
around here.
God's Blessings,
Danie
I AM:
http://momof3bbp.livejournal.com
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 10, 2008
That link doesn't work.
MAY WYNTER ACTRESS VOICE TALENT:
Agent: SilverScreen Edmonton
Agents Phone: 780-669-2033
http://www.silverscreeninc.com/talent_detail.php?id=5158
- Original Message -
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday,
It's discworld.atuin.net
On Oct 12, 2008, at 1:19 PM, May and Wynter wrote:
That link doesn't work.
MAY WYNTER ACTRESS VOICE TALENT:
Agent: SilverScreen Edmonton
Agents Phone: 780-669-2033
http://www.silverscreeninc.com/talent_detail.php?id=5158
- Original Message - From: Tj [EMAIL
Hi.
It is expected to be coming out soon.
- Original Message -
From: Demetry Yousifidou [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 5:35 PM
Subject: [Audyssey] Top Speed 2.1 or 3?
Hi gamers,
can anyone tell me whether the version
Hello,
who knows meanwhile what it looks with Montezuma's Revenge? What's the
stage of development? And, what's the last version? When there's a good
chance after over one year for a final version? Already I had had bought
the license shortly before Christmas 2007 at that time and one still can
moral of the story: don't buy licences for games that aren't out yet. :)
Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]
- Original Message -
From: Demetry Yousifidou [EMAIL
Hi Demetry,
Let me explain what has happened in regards to that title. Many of those
who get our monthly news letter are aware of what happened to us, but I
will recap the important points for you now.
Back in December, shortly before Christmas, we were approaching a final
release with
Hi Tyler,
You know that is so unfair. We were a couple of weeks from final release
when the Montezuma's Revenge copywrite holders sacked us with a order to
cease and desist or face a lawsuit. If it had been a USA Games original
title rather than based on a commercial product by the same name
that sounds painfull. good luck with the whole thing.
Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED];
I wasn't trying to be unfair, I'd heard about the game, but didn't erally
know who wrote it. I was just stating that pre-ordering a game that doesn't
exist is, for lack of a better term not the brightest idea. Nothing intended
against you at all.
Thanks,
Tyler Littlefield
Visit tds for
Well I created an account or tried to, I haven't got the confirmation
email through yet. I did write to the admins concrned and not herd
anything back.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andy, on Braille Plus
Sent: 12 October 2008 14:06
To:
It isn't unfair. If someone bought a license for the game and you were then
contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business goes.
always assuming he can pull the cash out.
Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]
- Original Message -
From: Jason Allen [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Tyler,
Very painful. Especially, considering I had put around 18 months into
the project, got to the finish line, and then got sacked with a cease
and desist order. Now, that majorly sucked royally.
Tyler Littlefield wrote:
that sounds painfull. good luck with the whole thing.
Thanks,
Hi Tyler,
Unfortunately, the game exists. It was litterally about 2 or three weeks
out from a final 1.0 release when I was forced to stop production. If I
wasn't sure I could deliver it soon I wouldn't have put it up for
pre-order. I was certain it would be out in two or three weeks so I put
knock on wood. Good luck with it.
Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Jason,
Keep in mind James North had sold the game to several customers before I
took over the project. I agreed to take it over, and sell it under my
own name once I completed it. I never saw one dime of the money James
North got for creating the early development of the game. So in
Hi Tyler,
That's for sure. If I had it all to do again I wouldn't have taken those
pre-orders in the first place , or I would have refunded those I could
and delt with those who paid James North in another way such as offering
them a free game of their choice perhaps.
Tyler Littlefield
I'm afraid tom, I find the vigilence of the game people rather worryingly
realistic. Afterall, Paramount won't be bothered by lots of fans producing
their own startrek programs, but that's not the same for game developers
when their are lots of great programmers out there doing things on the
Personally, i'd rather have my stil working license and beta version than a
refund anyway.
while it's a trifle short owing to not all of the levels being in
there, it's stil worth playing.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To:
well thats the way with business.
speaking as an asside I wander how many will be buying games this year.
Sertainly with the us markets and other things as they are I doubt I will be
buying games for some time, well I may by missipy but that may be it for now.
It means that the family can't
ouch.
yeah like you win the race but get disqualified because you started early or
something.
At 05:15 p.m. 13/10/2008, you wrote:
Hi Tyler,
Very painful. Especially, considering I had put around 18 months into the
project, got to the finish line, and then got sacked with a cease and desist
who knows.
there are in fact loads of fan fictions and fan audio things.
I do aggree that on one series paramount got a bit mad because of copywrite use
but most stuff about 99% of the stuff except for a couple series I know of
actually go through fine.
maybe they concider it as another piece of
---
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HI all
You won't believe it! I have so many friends who buys me birthday presents.
I also got alien outback for my birthday.
I'm still new to the game and it will cost a lot of practice.
I have a suggestion for the music and ambients in the game.
there is a song I like very much: london by
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