the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the
original game, it is still 2d, it is still a side scroller and it
still contains original elements of the classic game for the sighted
back in the eighties.
Surely now thomas has had
Hi,
What is the address and the port of the mud? And, where can I download
the sounds from?
Best regards,
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message -
From: Kellie and my lovable Lady J. [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers
Hi Liam,
Congratulations to yo. I know you will do just as well in your new
position as you did with the games you have created.
David
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
anything' [EMAIL PROTECTED]
Hi Liam
Congrats on getting a job!! They sure can be difficult to come by.
To your success!
Ron
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yea thomas, go with the new levels. i played the demo of montezumas, but
yes, mode traps, more monsters will be much better.
and yes, this is the question that i'llr ealy whould like to know. many
games don't have much replaiability bekause noting is in randon, each
element is awreade defined, and
That actually makes a lot of sense.
- Original Message -
From: Draconis Entertainment [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 8:28 AM
Subject: Re: [Audyssey] Another Draconis thought
Hello,
We've already made the decision
Sounds good, and certainly an improvement on the html issues.
I very much hope you'll considder including something like this in any new
eddits of Pinball Extreme.
Beware the Grue!
Dark.
- Original Message -
From: Draconis Entertainment [EMAIL PROTECTED]
To: Gamers Discussion list
The trouble with that is most games still have at least an instruction
booklet. Like, if you get a game for the ps2, an rpg say, you get tutorials
as you play but the instruction booklet is another way to refer to it.
- Original Message -
From: dark [EMAIL PROTECTED]
To: Gamers
Hi Tom,
I never tried Monty, but I say go for the new levels in MOTA.
David
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, November 12, 2008 12:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels
Hi everyone,
Since the recent USA
That would be my vote as well. I can say from personal experience that the
old levels got kinda stale after a while.
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 9:14 AM
Subject: Re:
I have a question about comparing gear in sryth and I couldn't seem to find
it on the Sryth wiki. This is the question: when comparing armors, say, is
a metal helmet in poor condition better than a leather helm in common or
good condition? I do think I read that it's better to have a good
Hi Bill
Indeed the same applies to all armour and equipment through the game.
Sometimes it's always good to look at the item to make sure, but it's a good
guideline.
HTH
Ron
- Original Message -
From: William L. Houts [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
It is generally quality over material, but just check the armours
description and how much Sp it gives you before you equip it, then you can
be totally certain.
Hth.
Beware the Grue!
Dark.
- Original Message -
From: William L. Houts [EMAIL PROTECTED]
To: Gamers Discussion list
Generally the same principle applies to everything
- Original Message -
From: William L. Houts [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 9:24 AM
Subject: [Audyssey] Sryth Gear
I have a question about comparing gear in sryth
Hello,
We've already made the decision to move away from written manuals.
Future titles will include tutorials and other guides within the game
itself, in much the same way that modern video games do.
On Nov 11, 2008, at 4:24 AM, dark wrote:
I was just playing some pinball and another
Hi all,
This may be a little off topic, so I do appoligize.
I was wondering if anyone had an old Apple 2 E computer with the Eamon discs
for it? I'd be willing to buy it if you're up for selling it.
Email me off list.
Thanks,
Ryan C.
Excellent points. I agree completely. The old game was definitely a bit too
easy, putting it mlightly.
- Original Message -
From: Will Lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 1:41 AM
Subject: Re: [Audyssey] MOTA Clasic vs
The address is
dragonswordsmud.com and the port is 1234
the web address is www.dragonswordsmud.com I believe.
It says also if you type help sounds or help installsound on the mud itself.
Please let me know what you find out. The web address is where you get the
sounds from.
-Original
Hi Tom
I think I'd have to say go for putting the new elements of gameplay into
mota. Granted the obstacles in Monty were good but as someone pointed out
they were sort of limited. By having different traps and monsters it may
give the game better replay. One question about the new
i don't know if it can though as it is a side scroller
so in a way i will probably complete it within a few hours of getting
it since if the snake was 2 steps to the right last night that will be
the same today lol so it is an easy genre of game to complete
On 12 Nov 2008, at 14:22, matheus
Congratulations on finding a job Liam. I wish you all the best with it and
hope this economic rough ride won't snatch it away from you. My brief
five-month fulltime job was a casualty of the dot com crash. Not fun to have
a livelihood stolen from under you. You've put in some great work on
Com gratulations and good luck Liam!
Regards,
Claudio.
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All
Well. If nothing else. I also have weekends to work on stuff. The job is a
blessing and a curse, but I'm glad I've finally got work.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, November 11, 2008 8:49 PM
To: Gamers
No need to buy the disks, everything is available at
http://www.eamonag.org/index.html
I've not investigated running them though myself sinse it would involve
emulators.
Beware the Grue!
Dark.
- Original Message -
From: Ryan Conroy [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent:
no i wasn't saying no one was arguing at present, all i was saying is
last time you proposed a change everyone jumped down your throat
On 12 Nov 2008, at 18:34, Thomas Ward wrote:
Hi Will,
Cool your jets. No one is bitching at anybody at the moment. It was
a simple request from a few
well smile how about you put out a trailer showing some of those traps
so we can hear you get killed :)
looking forward to it
On 12 Nov 2008, at 18:34, Thomas Ward wrote:
Hi Will,
Cool your jets. No one is bitching at anybody at the moment. It was
a simple request from a few interested
are these games accessible to us having no sight?
On 11 Nov 2008, at 18:32, dark wrote:
No need to buy the disks, everything is available at
http://www.eamonag.org/index.html
I've not investigated running them though myself sinse it would
involve emulators.
Beware the Grue!
Dark.
-
I'll dive into it, and let ya know.
--
From: Will Lomas [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 11:43 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.
are these games accessible to us having
Hi tom.
for the record I never said I wanted the classic levels instead of the neew
ones, i was, and indeed am, interested in having the classic levels as
well as the new ones, if not as a levelpack for Mota, perhaps as a separate
freeby of the ones you've done thus far, - purely
The original Aemon games were apparently text adventures, so yes,
accessibility is deffinately possible, though as I said I'm not sure
about the hole emulator situation, it's stil in my things to
investigate pile.
Beware the grue!
Dark.
- Original Message -
From: Will
Well I know they were back in the day because I played them on the Apple
2GS. But you're definitely right about the emulators, since those can be a
pain. That and they aren't legal.Well the emulator itself is but any games
you might play with it wouldn't be.
- Original Message -
From:
but did you know where i can get the emulator to play this game?
thanks
-Mensagem original-
De: Bryan Peterson [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 12 de Novembro de 2008 11:49
Assunto: Re: [Audyssey] Apple computers.
Well I know they were back
Hello Thomas.
I personally would like to have new levels for the game.
Best regards,
Claudio.
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hmm that should be good.
A load of modern games are like that, I still like the old text manual but to
be honest I like doodling myself, I don't care to read a manual if I can get an
interactive one with fx and such.
Especially if it is themed with the game.
At 04:28 a.m. 13/11/2008, you wrote:
Hi Ron,
That's a very good question. Unfortunately, do to the way side-scrollers
are designed randomly placing items and monsters is a very very
difficult process. I can't really do it without doing a lot of work
placing each item and creature in rooms randomly.
Here is a very simple example
Congratulations though Liam on your new job Will miss seeing you in
Legend, but is great you have this new job! It is just too bad when real
life gets in the way eh? *lol* Congrats again.
Kirstan.
[EMAIL PROTECTED]
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To:
Hi Tom
Now indeed I can totally see the trouble and amount of work that
attempting that would generate. It's now understandable how much more there
is doing that with a side scroller game. Thanks for the explanation.
Take care
Ron
- Original Message -
From: Thomas Ward [EMAIL
Hi Tom,
I vote for all new levels but keeping the design of the old levels in mind
for a possible future title when you get an easy to use level builder in
your game engine.
I still liked the idea of the pyramid design of the original Montezuma's
Revenge in which you start out with 21 rooms
I can't connect. I am using vip mud, so what to do?
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message -
From: michael maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 12, 2008 6:48 PM
Subject: Re:
I certainly want to finish it. It just means I won't have as much time to
spend on it. As soon as streemway is released, I will release the new
version. It just means it'll happen on a Saturday or Sunday.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf
My vote? New levels. If people really want the old levels in for some
reason, I'd go with the expansion pack thing. But if you're only planning to
release one set of levels, definitely brand new levels.
---
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If you want to leave the list, send E-mail
Sounds good!
--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message -
From: dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, November 11, 2008 12:24 PM
Subject: [Audyssey] Another Draconis
We'll keep supportin' ya, too. Good luck at the new full-time, (well,
actually more than that because of preparation, transportation, and the
like), job! I'm glad you got it.
---
Pretty is as pretty does.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion
I'd be in favor of both, one being a sequel.
---
Pretty is as pretty does.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels
Hi everyone,
Since the recent USA Games
In that case, go with the new stuff. I'll be pleased with either way.
---
Pretty is as pretty does.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:30 PM
Subject: Re: [Audyssey] USA Games News
hi dark and others interested in this game.
i just downloaded all the stuff that there are in a cd on the site,
that's about 175 mb, and with all emulators. probably,you can find only
something usefull in the ms dos version, but that's not very fast, and i
realy can't run it. so, don't download if
Hi Will,
That's correct. Though, there are going to be some additional challenges
that will make MOTA more difficult than Montezuma's Revenge was. Here is
a quick example.
In Montezuma's Revenge if you needed a key all you had to do was walk
along, find the key, and jump up to grab it. That
Sounds like the ledges level to me. It's right after you climb the vines?
---
Pretty is as pretty does.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:40 PM
Subject: Re: [Audyssey] Notes from
Yep. One of these days I ought to try going through it without using the
Draconis guide. Then maybe I can grab the coins.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 4:35 PM
Subject: Re:
Ok what's that windy sound I hear when walking? This is on either the ledges
or wild west levels.
--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To:
That would be wind.
- Original Message -
From: Chris Hallsworth [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, November 12, 2008 2:53 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.
Ok
Well I'm assuming it's Ledges since WIld West seems to be missing. That
would be wind that you're hearing.
- Original Message -
From: Chris Hallsworth [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, November 12, 2008
Hello Liam. Does this mean that you do not want to make super egg hunt
finished?
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Hi Will,
Cool your jets. No one is bitching at anybody at the moment. It was a
simple request from a few interested gamers to see if the original
levels could be added to the game. As you can see just about everyone is
interested in obtaining new levels. So there is little to no chance we
I was just playing some pinball and another thought occurred to me.
It'd be great if there was a way to read each table's description in Esp
pinball Xtreme and the party pack (and hopefully future party packs), without
having to close the program and open an html guide.
perhaps each table
Hello tom and others,
I'm really looking forward to MOTA. I think it would be nice to see all new
levels in the game. I think that would allow as much creativity as you like in
the game.
Hope all is well,
Katie
P.s. I loved your previous game montizuma's revenge, so I think MOTA will be
great.
Yes, new levels.
God's Blessings,
Danie
I AM:
http://momof3bbp.livejournal.com
- Original Message -
From: Katie Madison [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 4:09 PM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels
Oh right! I'll go and check it out again.
--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday,
Wow. All that stuff when an opinion is asked for? There's no need to jump
on gamers that haven't moaned or whined during this thread, is there?
Thanks.
---
Pretty is as pretty does.
- Original Message -
From: Will Lomas [EMAIL PROTECTED]
To: Gamers Discussion list
That's why a manual in HTML format is so cool. You can easily and quickly
get to what you want to look for. Review it before playing. It only takes
a minute of so.
---
Pretty is as pretty does.
- Original Message -
From: dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent:
If he gets killed, who'll produce the game? (grin)
---
Pretty is as pretty does.
- Original Message -
From: Will Lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 10:42 AM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels
well
down arrow to slow down.
- Original Message -
From: [EMAIL PROTECTED]
To: Gamers List Gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:47 PM
Subject: [Audyssey] top speed 2
Hi folks,
how do i control the car in top speed 2 using a standard keyboard?
lindsay cowell
---
Hi.
I like the mud except for that It, I believe, is based on diku. I hate the
diku combat system. You waitfor about 3 seconds, then you get a load of
hits, then wait another 3 seconds, and a load of hits. never heard anyone
else complain so guess i'm just difficult. Wouldn't be the first
Hi.
I'm not a pre-orderer, but i'm in favor of all new levels.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels
Hi everyone,
Since the recent USA Games news letter
It must be down. I have been trying all day and I am having same trouble
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Milos Przic
Sent: Wednesday, November 12, 2008 1:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Swords
I can't
I just connected to dragonswordsmud.com, port 1234 successfully.
Regards, Tristan Bussiere - Head Developer, and founder/owner of Accessible
Computer Entertainment Games. ACEGamesOnline.net - Accessible Computer
Yes. But real life gives you money.
And I like money.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kirstan Mooney
Sent: Wednesday, November 12, 2008 1:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update
Congratulations though
Aren't legal? Are you sure about that? Check out A2Central.com, they have
lots there, and encourage use of them. HTH.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 10:49 AM
Subject: Re:
Hi Louis,
I remember you mentioning at one point that you had copies of many of the
old talking adventures, including Stoneville Manor and Kidnapped. I don't
suppose you know how I could get my hands on those? I never did finish
kidnapped, and I'd sure like to.
Thanks,
Ryan
-Original
for reading the manual initially i agree, but in esp pinball extreme where
the gameplay, and largely the keys, actually can change from table to
table I find it to be a pest if i just want to quickly bang on the game for
five minutes after a long stretch of absense.
i love reading
Sometimes if you quickly want to look something up in the manual it takes
too long listening through the whole audio tutorial.
I have no other issues with the audio tutorial. Please just include a text
version too.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers
We have this all worked out. You'll see. :)
On Nov 12, 2008, at 5:38 PM, Willem wrote:
Sometimes if you quickly want to look something up in the manual it
takes too long listening through the whole audio tutorial.
I have no other issues with the audio tutorial. Please just include
a text
--
For the eamon games, I believe there're ports available in Tads or zcode
versions; you might search them out at www.ifarchive.org.
As for some of the others, one I used to love and would love to be able
to mess with again is Great Escape.
Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and
Ok, I trust you.
- Original Message -
From: Draconis Entertainment [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:48 PM
Subject: Re: [Audyssey] Another Draconis thought
We have this all worked out. You'll see. :)
---
Gamers
Dragonmaze sounds cool!
While I know Luis from Braillesoft is mostly working on pacmate software at
the moment, i for one would certainly appreciate windows ports of some of
these games, I certainly enjoyed the great escape.
Beware the Grue!
Dark.
- Original Message -
From:
That's the one where you had to escape the maze right? I seem to remember
there was a Leprechaun who would give you gold if you caught him and then a
villain who would throw you to a random location and also steal your gold if
he caught you. I never did complete that one.
- Original Message
Mistake! Error! Blunder! Catastrophe! Kidding!
---
Pretty is as pretty does.
- Original Message -
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 6:20 PM
Subject: Re: [Audyssey] Another Draconis thought
Ok, I trust
Ah yes, I remember Dragon Maze. Ate up a good many hours of free time during
my Elementary School years, that one did.
- Original Message -
From: dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:32 PM
Subject: Re: [Audyssey] Apple
Yep, that's the one.
I actually managed to finish it quite early on, though i think that was
mostly luck. Braille soft have the windows port if you want to give it a
try.
beware the Grue!
Dark.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion
I would but the laptop's behaving rather unpredictably lately. And it's
going to be a while before I'm able to pay to have it looked at...quite a
long while robably, since I don't seem to be having the same luck as Liam
with regard to the job search. Stupid US economy. All I can say is it's
Hi Ron,
Now, that I think of it there might be another way to add some
randomness to the game without going through lots of trouble to do it.
The Genesis engine does allow enemies to carry special items on their
person. This could be a key, potion, scroll, whatever.
Anyway, in short what I
Hi Will,
Well, at this point MOTA still has quite a number of things that still
needs to be completed or fixed so I can't really put out a trailer at
this time. Otherwise I would do so.
Besides, not all of the traps and goodies will appear on level 1. Level
1 is more or less just an easy level
brian email me off list but I may be able to help, or at least offer some
suggestions.
Pitty you were not local, you would have to pay, but it wouldn't cost to much,
I don't necessarily need cash if you don't have it, would be nice though,
usually its chocolate, or mp3s, this includes anything
Hi Thomas.
I think you are not viewing the whole problem of randomising the appearance
of monsters.
If a player enters a room, he would be standing on the floor, right. Or if
he would jump and land he would then be on the floor. So you would have the
Y coordinate automaticly and wouldn't
It may not be totally realistic, but for orneriness, could a monster carry a
monster that carries a very valuable item? You would have to defeat two
monsters to get it, but the fight might be worth it and fun. With
randomness as you're thinking of, maybe the second monster could be the only
I'm sorry. My previous message on this topic was meant as a private message
to Thomas.
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Hi everyone:
Just to let those interested dragon swords is back up. Any help or attempts
to get msp working with vip is greatly appreciated.
The connection info is:
Dragonswordsmud.com port 1234
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan
Yep, that's the one. I used to play it all the time when I was a kid. Both
at school when I had the chance and at home. Darn thing had a typo for
villain, so much of the time it said villian.
--
From: Bryan Peterson [EMAIL PROTECTED]
Sent:
Yeah I remember that. I also remember there was a gorilla that would whack
you upside the head if you tried to push past it. Then you had I think fifty
moves in which to find the first-aid kit or it was lights out.
- Original Message -
From: Terrence van Ettinger AKA Angus MacLaren
Hello all!
I now present you with the link to Eamon for the microsoft disk operating
system!
http://eamonag.org/pages/eamon-PC.htm
And folks? I think e know the best screen reader to play the game on I'm
sure.
*grin*
Here is a tip before diving in to the adventure:
Save the file of course in
oh, and there was typing invaders, where a letter gets spoken in a
higher and higher tone, and then pow pow pow!! as it reaches the top!
then there was affrican food, tomato plants, maths drill and golf
At 01:09 PM 13/11/2008, you wrote:
Hi.
There's a windows version of the great escape on
ah wow that sounds a great idea
On 13 Nov 2008, at 05:28, Charles Rivard wrote:
It may not be totally realistic, but for orneriness, could a monster
carry a monster that carries a very valuable item? You would have
to defeat two monsters to get it, but the fight might be worth it
and
do you hope to have an early 2009 release for this title then? and
will the temple have ten levels?
On 13 Nov 2008, at 02:59, Thomas Ward wrote:
Hi Will,
Well, at this point MOTA still has quite a number of things that
still needs to be completed or fixed so I can't really put out a
or what you could do is have certain monsters carrying and certain who
do not. so at each kil you think please have something for me and then
when they don't then you would be under more pressure
another feature I would love although I do not know if this is
possible is 2 modes of play. one
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