Hi Nicol.
In the entombed context it is someone with the ice blast and banish
undead spell and that can raise corpses as skeletons.
In general it is someone that performs magic with the dead and they are
usually found in some fantasy games and stories.
hth.
On 2009/12/09 08:48 AM, Nicol
A necromancer is a magician who specializes in matters concerning death and
the undead, and can raise undead minians to do their bidding!
Hth.
Beware the grue!
Dark.
- Original Message -
From: Nicol Oosthuizen noosthui...@sars.gov.za
To: Gamers Discussion list
yeah... amazing isn't it? this is something I really like about we... it's
scripting is not tied to a special language
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 08, 2009 8:45 PM
Subject: Re:
hi thomas,
I'd like to give anothwer suggestion.
the wolves, when hit, make a distinct whine but when they die it's really
similar to the growling they make when they're still on their feet. could
their death sound could be also changed to a whine or such? I found my self
waisting too much
Reloaded my one machine on Monday again (one of those who likes reloading
machines where any testing takes place around every 6 months) with windows
XP, etc. etc. and last night after having already put all the 'normal'
stuff on it, I again reloaded all the games I never get around to
Reloaded my one machine on Monday again (one of those who likes reloading
machines where any testing takes place around every 6 months) with windows
XP, etc. etc. and last night after having already put all the 'normal'
stuff on it, I again reloaded all the games I never get around to
Hi Karl,
I guess I shot down a few, but might have to try again. But any way, here is
my score for the experienced level
Puppy1 record file By Jim Kitchen
Record number of enemy planes shot down 63 for a total score of 312,981 points.
on 12-08-2009
By Jim
BFN
Jim
A real computer
-Original Message-
From: dark d...@xgam.org
Sent: Tuesday, December 08, 2009 2:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Enthusiastic Entombed Query
Thanks Tom.
The honest truth is, for various reasons I won't discuss, my life has been
slightly too
only thing i will say, dark, is , i will never, ever again read your
e-mails when i was supposed to be writting an essay, due to the simple
fact that having people wondering what issues i had on my head due to
sudden laughter isn't such an awesome experience!
:P good one!
-Mensagem
Hellow,
I just had to route JAWS to PC, then was able to read the code sheet by
going across with the arrows to read it.
Hope this helps,
Harmony.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Rick
Sent: 08 December 2009 2:51 PM
Hi Peter,
We will see. Right now I consider much of that kind of work finished,
and I'm thrusting towards a 1.0 release. It doesn't take much time to
figure out how many shots are required to kill a certain enemy, and I
think you will get use to it pretty quickly with or without a new wolf
Hi all,
With the recent release of q9 and the upcoming release of MOTA, I started
thinking about the ending bosses in games. In a lot of games for the sighted,
such as many of the Legend of Zelda games, and the new super Mario brothers for
WII, the ending boss either has multiple stages or
I agree carl.
that's been a tradition going right back to games like Mega man 2, where
youhad to first defeat all Eight robot bosses in a row, then dr. wily in his
flying saucer, then! had to run through a corridor dripping acid to fight
Dr. Wily in a transformed alien holographic form.
If
I too agree. bosses really need to be more interactive in audiogames. not
just run straight at it and shoot it. I really like q9 and super Liam, but
in both games the first thing that came to mind when I got to the boss was
ok let me try shooting it. and guess what? it worked like a charm. we
Ok, still can't get it to work after trying to reinstall various screen
readers etc. like think did before, and also found the following page,
offering an actual sapi4 engine installation, including 8 voices to go with
it, and those now work in NVDA for example, so the problem isn't
I actually agree with peter here. Although I did figure out how many shots it
takes.
Also, we desperately need the save and load options back until the offitial
release. Sorry, but I'm not replaying level 1 everytime I die on level 2. Good
way to make me not play the game anymore.
Here's the error message am getting twice each time I try run it:
---start of virtualised dialogue---
FrotzTTS.exe - Application Error
The application failed to initialize properly (0xc005). Click on OK to
terminate the application.
OK
---end of virtualised dialogue---
Doesn't mean much,
Hi Mike and all,
I'm sorry but I simply can't or won't do that for a couple of reasons.
As I said the other day there are two very good reasons why not.
For starts the game is still under constant development. As a result
every time I upgrade the engine the previous save game files are
I wouldn't have a problem with this if the game was actually released. I don't
think its asking too much here. You need to just relax, when someone makes a
suggestion like this you instantly shut it down and whine about the whiners.
Sorry for making a simple request for the beta.
Date:
Mike, I don't know how long you have been on this list and other lists
where Mysteries of the aintients is discussed, but the same questions
and things get brought up over and over. Thomas then has to repeat over
and over why something won't work or why he doesn't want to implement
it. I don't
See, I wouldn't have a problem with it if you didn't start all the way back at
the menu for dying. I'm not replaying level 1 everytime I die in level 2.
_
Get gifts for them and cashback
Hi Mike,
But you didn't make a simple request for the beta, nor did you ask if it
was technically feasable. Like so many others you just assumed I didn't
have my own reasons for doing things the way I do them. Instead of
asking nicely you said it in a very negative and offensive way. Now, if
Nobody is forcing you to replay it. Buy the game when it comes out and
you can continue from where ever you like. Thomas said he won't put in
the multiple lives system or saving for the demo and that's that!
On 2009/12/09 11:04 PM, Mike Breedlove wrote:
See, I wouldn't have a problem with it
actually tom I wouldln't release more betas at all that way you get to
finish the game in your own time
On 9 Dec 2009, at 20:05, Thomas Ward wrote:
Hi Mike and all,
I'm sorry but I simply can't or won't do that for a couple of
reasons. As I said the other day there are two very good
.
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...@audyssey.org.
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Main problem with that is after you get surprised the first time it won't
work aain. Though I'll agree-the only boss I've ever really found
challenging in an audio game so far is Lord Vecter-in fact, for all the
other games, the bosses are easier than just about anything else.
Best Regards,
S
P
O
I
L
E
R
Once on the ledge of the bigger chasm, walking four steps left will put you
right in front of the pressure switch.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday,
Hmmm...going to have to find the apropiate corinadates-that v command eats
through too many of my torches at one time, since I haven't yet completely
figured out where you won't get anything versus where you wil
L get something. On e thing I found funny, I just pressed a one day with my
sword
Ah-makes since.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, December 08, 2009 9:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA.
Hi Hayden,
Yes, the 1.0 demo will include both levels 1 and
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...@audyssey.org.
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Hi All,
About how long does it take to get your registration key after you've
ordered Treasure Hunt?
Best Regards,
Hayden
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Hi.
the game is mentioned on www.randylaptop.com
the direct link is
http://www.twitter.com/tweetstones
this is a twitter game which is accessible.
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You can make changes or
as liam said though on audyssey you chose to take on the projects and
the responsibilities that came with them
I do support you tom but if you didn't want to do the projects they
should have just been left
On 9 Dec 2009, at 21:14, Thomas Ward wrote:
Hi Mike,
But you didn't make a simple
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