Re: [Audyssey] entombed question

2009-12-09 Thread Willem
Hi Nicol. In the entombed context it is someone with the ice blast and banish undead spell and that can raise corpses as skeletons. In general it is someone that performs magic with the dead and they are usually found in some fantasy games and stories. hth. On 2009/12/09 08:48 AM, Nicol

Re: [Audyssey] entombed question

2009-12-09 Thread dark
A necromancer is a magician who specializes in matters concerning death and the undead, and can raise undead minians to do their bidding! Hth. Beware the grue! Dark. - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list

Re: [Audyssey] Fwd: new game on GW Micro script central

2009-12-09 Thread peter Mahach
yeah... amazing isn't it? this is something I really like about we... it's scripting is not tied to a special language - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 08, 2009 8:45 PM Subject: Re:

Re: [Audyssey] MOTA some suggestions

2009-12-09 Thread peter Mahach
hi thomas, I'd like to give anothwer suggestion. the wolves, when hit, make a distinct whine but when they die it's really similar to the growling they make when they're still on their feet. could their death sound could be also changed to a whine or such? I found my self waisting too much

Re: [Audyssey] MOTA some suggestions

2009-12-09 Thread jacobk
Reloaded my one machine on Monday again (one of those who likes reloading machines where any testing takes place around every 6 months) with windows XP, etc. etc. and last night after having already put all the 'normal' stuff on it, I again reloaded all the games I never get around to

[Audyssey] SAPI/TTS implementation on newly loaded machine - Sorry - changed subject now

2009-12-09 Thread jacobk
Reloaded my one machine on Monday again (one of those who likes reloading machines where any testing takes place around every 6 months) with windows XP, etc. etc. and last night after having already put all the 'normal' stuff on it, I again reloaded all the games I never get around to

Re: [Audyssey] informal puppy1 competition

2009-12-09 Thread Jim Kitchen
Hi Karl, I guess I shot down a few, but might have to try again. But any way, here is my score for the experienced level Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 63 for a total score of 312,981 points. on 12-08-2009 By Jim BFN Jim A real computer

Re: [Audyssey] Enthusiastic Entombed Query

2009-12-09 Thread AllisonMervis
-Original Message- From: dark d...@xgam.org Sent: Tuesday, December 08, 2009 2:42 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Enthusiastic Entombed Query Thanks Tom. The honest truth is, for various reasons I won't discuss, my life has been slightly too

Re: [Audyssey] Enthusiastic Entombed Query

2009-12-09 Thread Mauricio Almeida
only thing i will say, dark, is , i will never, ever again read your e-mails when i was supposed to be writting an essay, due to the simple fact that having people wondering what issues i had on my head due to sudden laughter isn't such an awesome experience! :P good one! -Mensagem

Re: [Audyssey] Night of parasite.

2009-12-09 Thread Harmony Neil
Hellow, I just had to route JAWS to PC, then was able to read the code sheet by going across with the arrows to read it. Hope this helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Rick Sent: 08 December 2009 2:51 PM

Re: [Audyssey] MOTA some suggestions

2009-12-09 Thread Thomas Ward
Hi Peter, We will see. Right now I consider much of that kind of work finished, and I'm thrusting towards a 1.0 release. It doesn't take much time to figure out how many shots are required to kill a certain enemy, and I think you will get use to it pretty quickly with or without a new wolf

[Audyssey] ending bosses in games

2009-12-09 Thread Karl Belanger
Hi all, With the recent release of q9 and the upcoming release of MOTA, I started thinking about the ending bosses in games. In a lot of games for the sighted, such as many of the Legend of Zelda games, and the new super Mario brothers for WII, the ending boss either has multiple stages or

Re: [Audyssey] ending bosses in games

2009-12-09 Thread dark
I agree carl. that's been a tradition going right back to games like Mega man 2, where youhad to first defeat all Eight robot bosses in a row, then dr. wily in his flying saucer, then! had to run through a corridor dripping acid to fight Dr. Wily in a transformed alien holographic form. If

Re: [Audyssey] ending bosses in games

2009-12-09 Thread Yohandy
I too agree. bosses really need to be more interactive in audiogames. not just run straight at it and shoot it. I really like q9 and super Liam, but in both games the first thing that came to mind when I got to the boss was ok let me try shooting it. and guess what? it worked like a charm. we

[Audyssey] Winfrotz TTS

2009-12-09 Thread Jacob Kruger
Ok, still can't get it to work after trying to reinstall various screen readers etc. like think did before, and also found the following page, offering an actual sapi4 engine installation, including 8 voices to go with it, and those now work in NVDA for example, so the problem isn't

Re: [Audyssey] MOTA some suggestions

2009-12-09 Thread Mike Breedlove
I actually agree with peter here. Although I did figure out how many shots it takes. Also, we desperately need the save and load options back until the offitial release. Sorry, but I'm not replaying level 1 everytime I die on level 2. Good way to make me not play the game anymore.

Re: [Audyssey] Winfrotz TTS

2009-12-09 Thread Jacob Kruger
Here's the error message am getting twice each time I try run it: ---start of virtualised dialogue--- FrotzTTS.exe - Application Error The application failed to initialize properly (0xc005). Click on OK to terminate the application. OK ---end of virtualised dialogue--- Doesn't mean much,

[Audyssey] Saving Games in MOTA

2009-12-09 Thread Thomas Ward
Hi Mike and all, I'm sorry but I simply can't or won't do that for a couple of reasons. As I said the other day there are two very good reasons why not. For starts the game is still under constant development. As a result every time I upgrade the engine the previous save game files are

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Mike Breedlove
I wouldn't have a problem with this if the game was actually released. I don't think its asking too much here. You need to just relax, when someone makes a suggestion like this you instantly shut it down and whine about the whiners. Sorry for making a simple request for the beta. Date:

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Willem
Mike, I don't know how long you have been on this list and other lists where Mysteries of the aintients is discussed, but the same questions and things get brought up over and over. Thomas then has to repeat over and over why something won't work or why he doesn't want to implement it. I don't

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Mike Breedlove
See, I wouldn't have a problem with it if you didn't start all the way back at the menu for dying. I'm not replaying level 1 everytime I die in level 2. _ Get gifts for them and cashback

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Thomas Ward
Hi Mike, But you didn't make a simple request for the beta, nor did you ask if it was technically feasable. Like so many others you just assumed I didn't have my own reasons for doing things the way I do them. Instead of asking nicely you said it in a very negative and offensive way. Now, if

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Willem
Nobody is forcing you to replay it. Buy the game when it comes out and you can continue from where ever you like. Thomas said he won't put in the multiple lives system or saving for the demo and that's that! On 2009/12/09 11:04 PM, Mike Breedlove wrote: See, I wouldn't have a problem with it

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread william lomas
actually tom I wouldln't release more betas at all that way you get to finish the game in your own time On 9 Dec 2009, at 20:05, Thomas Ward wrote: Hi Mike and all, I'm sorry but I simply can't or won't do that for a couple of reasons. As I said the other day there are two very good

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Liam Erven
. __ Information from ESET Smart Security, version of virus signature database 4674 (20091209) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4674 (20091209

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Matheus
...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4674 (20091209) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4674 (20091209

Re: [Audyssey] ending bosses in games

2009-12-09 Thread Hayden Presley
Main problem with that is after you get surprised the first time it won't work aain. Though I'll agree-the only boss I've ever really found challenging in an audio game so far is Lord Vecter-in fact, for all the other games, the bosses are easier than just about anything else. Best Regards,

Re: [Audyssey] mota issue with chasm

2009-12-09 Thread Hayden Presley
S P O I L E R Once on the ledge of the bigger chasm, walking four steps left will put you right in front of the pressure switch. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday,

Re: [Audyssey] bug en beta 10

2009-12-09 Thread Hayden Presley
Hmmm...going to have to find the apropiate corinadates-that v command eats through too many of my torches at one time, since I haven't yet completely figured out where you won't get anything versus where you wil L get something. On e thing I found funny, I just pressed a one day with my sword

Re: [Audyssey] MOTA.

2009-12-09 Thread Hayden Presley
Ah-makes since. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 08, 2009 9:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA. Hi Hayden, Yes, the 1.0 demo will include both levels 1 and

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Mauricio Almeida
Smart Security, version of virus signature database 4674 (20091209) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4674 (20091209) __ The message was checked by ESET

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Liam Erven
...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4674 (20091209) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4674 (20091209

[Audyssey] Treasure Hunt Question

2009-12-09 Thread Hayden Presley
Hi All, About how long does it take to get your registration key after you've ordered Treasure Hunt? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Mauricio Almeida
...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4674 (20091209) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4674

[Audyssey] tweatstones

2009-12-09 Thread shaun everiss
Hi. the game is mentioned on www.randylaptop.com the direct link is http://www.twitter.com/tweetstones this is a twitter game which is accessible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread william lomas
as liam said though on audyssey you chose to take on the projects and the responsibilities that came with them I do support you tom but if you didn't want to do the projects they should have just been left On 9 Dec 2009, at 21:14, Thomas Ward wrote: Hi Mike, But you didn't make a simple