[Audyssey] Air hockey traylor

2011-02-15 Thread Ken the Crazy
I've been doing lots of work on Air Hockey and Wrecking Ball lately. Here, to whet your appetite, is the trailer for Air Hockey. The AI is not as good as I'd like it to be, but--ah, not bad. This is a game played only with the mouse, no keyboard at all. The hiss-like sound is my paddle

[Audyssey] Console for the blind

2011-02-15 Thread Ken the Crazy
Well, that would depend on the quality of the games and such like, but yeah, that sounds very awesome. I'd also be interested in doing any sounds, voices etc. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the

Re: [Audyssey] spice casts

2011-02-15 Thread shaun everiss
A couple of the albums go to media fire pages which I have not as yet managed to download from for some reason though I allowed popups and addons to run on the site. I click links and they don't download. One album is payed for and only has 2 tracks but the rest are free and directly download

Re: [Audyssey] Console for the blind

2011-02-15 Thread Ian McNamara
hello this would be cool. would it be available all over the world like in the u k and stuff. i would be interested in this. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] 2 birds

2011-02-15 Thread Pitermach
this is why I love vmware... someone made a hack in python to make espeak work through a virtual serial port like a braille n' speak... so then I just installed asap on a win 98 vm and it works nicely, sound and all... - Original Message - From: Hayden Presley hdpres...@hotmail.com To:

Re: [Audyssey] starfighter patroll

2011-02-15 Thread Darren Duff
://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5876 (20110215) information _ This message was checked by NOD32 antivirus system http

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Thomas Ward
Hi Michael, Michael wrote: Wouldn't it be alot less expensive to just make Live! CD's the way they're doing with Linux these days? Pop a disk in the drive and boot up the computer, and you're running an entire environment in memory. No disks, maybe a floppy or thumb-drive to save games.

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Thomas Ward
Hi Yohandy, Cheaper yes. Affordable no. You have to understand that Microsoft, Sony, and Nintendo have strict licenses for their game consoles that really cost up the butt to get. Any game company that has enough money to do it can, but let's face it blind game developers don't have the kind of

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Thomas Ward
Hi Yohandy, Not in this life time. You have to understand how these companies work. Game consoles like the XBox, Play station, Nintendo DS, Nintendo Wii, etc are exclusive and propriatary platforms. As a result they are not just going to hand out the tools, software development kits, and system

Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-15 Thread Thomas Ward
HI Travis, Well, before I say yes/no I'd like to know all of the technical specifications of such a console. What operating system will it use? What programming languages will be available for development? How are you going to redistribute games like Asteroids when last I checked the copyrights

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Frost
On Tue, Feb 15, 2011 at 11:45:34AM -0500, Thomas Ward wrote: that's the other problem with this idea. The majority of blind developers use Visual Basic which is a Windows specific programming language, and several others are moving to BGT which also is currently a Windows only technology. [My

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Charles Rivard
Am I missing something, and maybe not looking at it right or not understanding something, but don't these companies realize that if they made these programs available to more developers, and at a lower cost, the number of games available for their systems would vastly increase?, and so would

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread shaun everiss
well I think we will have to build our own console or something. I am still on the idea of the game station obviously it whould have to be modified, in particular if it could just use existing hardware etc that would rock. I have an old amd 1.8ghz which has a dieing graphics card and a couple

Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-15 Thread shaun everiss
on that note we almost want to build the console round a preexisting engine. Bgt for example or even better the new g3d. Which is still in development which means its still open to adding new stuff into it. Though tom is right. A lot are still on vb 6, a few are in the dotnet and a couple are

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Trouble
We already have the console. Just not many games as could be built for it. And what is it you ask? hmm, PC! Building a condole player for as many blind as would use it. Would cost more then it would to by a already on the market one. 1. design of console. 2. Builder for said console. 3. Games

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread shaun everiss
well. my current approach would to use existing pc hardware and a linux system. One approach is to have the game station as part of the os. A more attractive approach would to make the system an all in one system. By this I mean have something like vinux on the system with the game station

Re: [Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-15 Thread Liam Erven
Any way if it's possible to change game difficulty? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, February 14, 2011 12:44 AM To: Gamers Discussion list Subject: [Audyssey] marvel vs. capcom 3 menus and

Re: [Audyssey] Consoles (was Re: my frustration with the blind gamingcomunity.)

2011-02-15 Thread Liam Erven
If you decide to do this, would love to somehow work on that. Dunno in what capacity I could help, but... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel Sent: Monday, February 14, 2011 6:15 AM To: gamers@audyssey.org

Re: [Audyssey] Consoles

2011-02-15 Thread Travis Siegel
Let me answer some of the questions raised here about the console system I'd proposed earlier. First off, the games that would be available (initially) are the demo games that come with the system, modified of course to be compatible and playable by the blind user. There's a list of them, and

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Jim Kitchen
Hi Charles, On the history channel they say that allowing allot of developers and not keeping standards on the games that were produced and distributed for their game consuls was the main down fall of Atari. What you said seems to make sence to me, but what do I know. - Original Message

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Jim Kitchen
Hi Trouble, I agree. I mean the PC seems to work pretty well now for accessible games and getting them distributed. Plus if you were going to build a system that did anything other than just play games, you would have to figure out what OS and what software and you would never make everyone

Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-15 Thread Frost
On Wed, Feb 16, 2011 at 11:01:24AM +1300, shaun everiss wrote: on that note we almost want to build the console round a preexisting engine. Yeah, but how is the majority of the blind community going to pay for all of this, especially in this economy. If we're not on welfare, then

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Thomas Ward
Hi Michael, Michael wrote: Hmmm. I'd also heard that Visual BASIC had been ported to Linux, as well as heard from an uncle that Visual BASIC was on the way out. My reply: No, Visual Basic 6 and earlier are strictly Windows technologies. Microsoft has never, nor will ever, port it to

Re: [Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-15 Thread Clement Chou
Not sure. Probably in the screen after you select your team... At 06:23 PM 15/02/2011, you wrote: Any way if it's possible to change game difficulty? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday,

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Thomas Ward
HI Charles, I think the game industry has good reasons for keeping the prices high, and marketing the game consoles the way they do. If you remember back in the late 1970's and early 1980's Atari didn't have any restrictions on who could create games for their platform. Not surprisingly there

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Frost
On Tue, Feb 15, 2011 at 01:19:19PM -0600, Charles Rivard wrote: Am I missing something, and maybe not looking at it right or not understanding something, but don't these companies realize that if they made these programs available to more developers, and at a lower cost, the number of games

Re: [Audyssey] Consoles

2011-02-15 Thread shaun everiss
hmmm where did you go to get the consoles etc. How would you upload to the cartrages. The console looks to be a little limiting but if you can make music files on the console and can somehow have them extract to mods or something or whatever its in and play it on a standard media player like

[Audyssey] marvel vs. capcom 3 demo is here!

2011-02-15 Thread Clement Chou
http://dl.dropbox.com/u/3394499/marvel%20vs.%20capcom%203%20demo.mp3 Not the best, I admit... but I feel this gives enough of a simple start to how I get the information from game audio that I do get. Just showing how I go into training mode and fiddle with the game until I get used to it and