Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Lori Duncan
I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I was

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Lori Duncan
Hi Thomas, I agree, I was just enjoying the walkthrough so much, and couldn't figure out a way of memorising those darned data wafer sequence for putting into the box at the end. It still gives me trouble. :) -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 5:16

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread dark
I agree Lori. While I can understand why he didn't show people the bosses, if you've already finished the game it would be nice to hear how he handles the end. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread dark
Hi Lisa. While I do agree in principle, and would never insult someone for liking a different sort of game, you do raise what is to me a far more interesting question. For me at least, there are design characteristics of good games which are independent of preference. ake top speed2 and 3.

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
Hi Lindsay. If you go to the audiogames.net forum, (currently att http://audiogamesforum.captivatingsound.com/ you will find a section called the articles room this exists precisely for walkthroughs and other game articles to be rpeserved. Bryan's walkthroughs can all be found there,

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
I bought Shades literally two weeks before the 1.2 upgrade, so I do remember some of the changes. It didn't have grenades or the bare fists weapon, and level 9 was apparently different though I only finished the game after the upgrade. I also believe there were some fairly major internal

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread dark
If I remember rightly, f10 will tell you the messages you have created which give you the data wafer sequence, so it's not a problem shutting down the experiment, though I do admit it's been a very long time indeed sinse I last played Shades of doom. Something I probably ought to change :D.

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Lisa Hayes
Dark im not a fan of racing games either, but i play puppy one and love that. The top speed games are well designed and i like them due to their design. i love monkeey business and sod and love the challenge. I love the older infocom games and games like hugecave. Mcmurphy's mantion and

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread john
It didn't have grenades or fists. The monsters took a lot more hits to kill, too. I've got a setup lying around somewhere, but I'm not sure if I can distribute it. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Date sent:

Re: [Audyssey] question about mush client

2014-05-14 Thread john
Ok, you've got a couple different things here. Firstly, the program that you are downloading is not only mush client. You are downloading mush-z, which is based on mush client. You're issue before reinstall was likely that you renamed the world; you can correct this by going to properties and

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
It didn't. Smile. And you could get rid of the TD with a mine. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Bryan Peterson
It's actually F8. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Lori, Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are correct about the grenades. There were no bio grenades, and it was possible to destroy the temporal disturbances with proximity blast mines or with guns. Also the Boss was the only enemy in area 9 where the new area 9

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Dark, Yeah, area 9, AKA level 9, was really different in 1.0. When you teleported in to area 9 you went through a stone door and the only enemy to fight was the Boss, but he was harder to kill or get rid of. There were no mutant humans, cyborgs, or any of the other monsters on level 9. You

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
Yup,there was nomessage on level seven and you could save o level 9. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
There was also no message on level seven and no way to recall the messages you'd collected. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles,

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Thomas Ward
Hi Lori, You don't have to memorize them. If you found all the messages you can press a hot key, I think it is f8, and the game will tell you what order they go in. Its random from game to game so that command comes in handy. Either that or you can write them down in Windows Notepad and look them

Re: [Audyssey] question about mush client

2014-05-14 Thread ishan dhami
HiI don't use Mush cliant but I tried to answer Please cancile the setup programme and close all other applications If you have some other questions and doubts why should you not contact the manuifacturer O dood don't be rude! smile forever Ishan On 5/14/14, Keith S ks.steinbac...@gmail.com

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Bryan, Yeah, I forgot about the missing message on level 7. I think that was a mistake when version 1.0 was released, but it did make the game more challenging as that always meant the player had to guess what the seventh data wafer should be in the Experiment Control Box. Cheers! On

[Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread ishan dhami
Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even a master piece of Philip bennefall. my suggestions for q9 are as follows. 1 in Jungle world Philip should add vine for this. even he's not selling tarzan junior so he should include tarzan's

Re: [Audyssey] question about mush client

2014-05-14 Thread Bryan Peterson
He wasn't being rude. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread ishan dhami
On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: Hi how he mixed the teleporter sound wiht ending? Smilee! Ishan On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: It's actually F8. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Bryan Peterson
Q9's fine the way it is. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread ishan dhami
grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD are not destroyed by mines. On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: It didn't. Smile. And you could get rid of the TD with a mine. Oh

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
I didn't forget. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think it makes the game

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread dark
Ah thanks Bryan. I knew one of the F keys told you the messages but I couldn't remember which, as I said I've not played shades of doom for quite some time. All the best, Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread dark
Hi Lisa. I'd be interested to know where to get the castaway and nebula games, they're not ones I've heard of before, though i confess as I've said before my taste for infocom style games with random puzzles has somewhat pauled of late due to frustration with said puzles. Beware the grue!

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
I never really paid much attention to the auto healing as a matter of fact. I still use MedKits since it would take too long to just stand there waiting to heal on your own. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee,

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread dark
Well I doubt Philip will include vines and things in Q9, because lots of that was planned for perilous hearts, though whether Philip is still planning on finishing Perilous hearts and when it will be out I don't know. I'd be disappointed though if the game doesn't get finished sinse a lot of

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
Personally i rather like the auto healing myself, sinse it means you don't have to be super stingy with the medkits and can use them tactically in battle. i remember when I first had shades 1.0 I'd never use a med kit in a fight sinse I didn't like the idea of saving and getting to a point

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Ishan, Well, regarding Q9 I do think a vine to swing from would be cool, but if Philip were to add one I think there should be more to do with it besides just swing from one side of a pit to another. Generally in games where a vine is present a gamer can climb into the trees,swing from branch

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Bryan, Not as long as you might think. The trick is not to let your health drop too far down in the first place. If you are only slightly injured it may only take a minute or so to let your body heal back to 100%. I agree for serious injuries a med kit is pretty much the best way to get

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
Or make them so that you could use them as many times as you wanted but with a certain amount of recharge time between uses. So it'd be like the Wand of Dragonfire in Sryth, which you can theoretically use as many times as you want but with an hour or so of recharge time after each use. A

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0 because I didn't' want to run out before the end of the game. I remember on the higher difficulty levels I would barely come out of the game alive with only one or two med kits in reserve

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Bryan Peterson
Not only that but if I remember rightly in Tarzan Junior a vine would eventually snap if you hung onto it for too long without doing anything. I suppose a river would work in the mountain world of Q9 If, as Thomas said, it had its own set of callenges. Mabe Q9's species can't handle water

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
Or you save them for the coffee machine. LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Teresa Cochran
I'm very interested in discussions regarding the playability of games. My good friends used to design games and edited electronic games magazine in the 80s. They tell me that some of the most playable games, or the ones that people always go back to, are some of the simplest. (tetris, Space

[Audyssey] Audiogames.net?

2014-05-14 Thread Christopher Bartlett
So, I must have missed the memo somehow. What on earth has happened to audiogames.net, It seems to have been down for days. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
I like the timed recharge idea, but for static med bays I don't think it'd be necessary. My thought was that they'd be like the recharge rooms in Metroid games, occurring at significant places such as the start of each level, and refilling your health to maximum each time, so that you could

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Lori Duncan
Good idea Dark, so long as it's not like those station things in Terraformas, those were a pain lol. -Original Message- From: dark Sent: Wednesday, May 14, 2014 9:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I like the timed recharge idea, but for static

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread dark
I totally agree on shades bryan. I'd also like to see a few more monsters and hazards in the environment of the game as well, sinse while the monsters are awsome, I don't really think there is enough by way of variety to provide a new challenge each level. Likewise, forall intents and purposes

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread dark
Hi Teresa. One thing to remember about a lot of the games from the 80's, is that though the concept might have been simple, the execution was far more complex due to the physix of the engine. Take space invaders for example. The audio versions we've seen, the invaders mostly don't move from

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Thomas Ward
Hi Dark, That's a good point. When it comes to interest in games like any other esthetics relativism will only get you so far. Sure, there are certain things that are more or less relative to personal interests, but there are also some universal features and game mechanics that apply to all games

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
Wel Lori, actually I was! thinking something like the stations in terraformers, however bare in mind the reasons they were a pain. Firstly in terraformers you constantly lost life, meaning you kept having to toddle to the recharge station and that there was one nearly every room. In a game

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Thomas Ward
Hi Teresa, Good point. You just hit upon a point I was attempting toraise in my last message that simplicity often plays a major roll in how successful and enjoyable a certain game is for a lot of people. Take for example Pac-Man. That game is now 32 years old, a very old game in terms of video

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Bryan, Another idea that would be cool is if there was a river in the mountain level perhaps having to jump from log to log like in Frogger. That was challenging enough when I could see and I imagine that would add an especially cool element of challenge to Q9 as you would have to estimate how

Re: [Audyssey] Audiogames.net?

2014-05-14 Thread Thomas Ward
Hi Christopher, Well, know one knows for sure what happened to Audiogames.net, but it went down sometime over the past weekend. Apparently the admin's are looking into the problem but no news yet. Cheers! On 5/14/14, Christopher Bartlett atouchofrevere...@gmail.com wrote: So, I must have

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread dark
Interesting thoughts tom. I certainly agree replayability and the ability to create custom content matter a great deal, however I would disagree in terms of complexity. While games that have a steeper learning curve will put off some people, at the same time the simpler a game is, the more

Re: [Audyssey] Audiogames.net?

2014-05-14 Thread Ian Reed
For now you can get to the audio games forum using this link: http://audiogamesforum.captivatingsound.com/ But since most people do not know about the alternate link there are far fewer new posts than normal. Ian Reed Try my free games at http://BlindAudioGames.com --- Gamers mailing list

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Sky Mundell
Hi Thomas, is frogger a game for the blind? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, May 14, 2014 2:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Bryan Peterson
Nope. It was an old Arcade game from back in the 70's and 80's, though ithas been ported to man different platforms since then. I think the closest equivalent we have in the audio games market was The Curb Game. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Charles Rivard
In fact, I think he stated this during a part of the walk through, if I remember correctly. I haven't listened to his recordings in a long time. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From:

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Bryan Peterson
Yeah he does, in the episode where he enters level 9. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts

[Audyssey] SOD wafer sequence problem - Re: Sod walkthrough

2014-05-14 Thread Charles Rivard
Here's a suggestion to your problem: Use an abacus or some other method of keeping track of them for use during the later stage of the game. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lori

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Charles Rivard
Beauty is in the eye of the beholder. Or, in this case, what someone likes, to them, is a good game. Some people don't like games that have loads of keystrokes, memorization of layout, and or complex planning and strategy, even though the games are excellent. Other gamers like games that

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little green frog trying to make it back to your home. In order to do that you

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Lisa Hayes
Dark i have both castaway and nebula if yuou want them i'll send just say the word. I think i've also got a time travel game to. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Bryan Peterson
I think that was the Curb Game, which was basically just the highway part. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Bryan, Bummer. I had hoped there was a complete remake of Frogger out there. Oh, well, it would be an easy enough game to create. I'd just have to see if I have the sounds to do it. Cheers! On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: I think that was the Curb Game, which

[Audyssey] frogger - Re: some suggestions and comments for better audio games

2014-05-14 Thread Charles Rivard
I know that some people that lived near me at one time had a handheld game of frogger. I have a question about the Atari game. If you don't win the game, do you croak? (rotten grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished!

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-14 Thread Bryan Peterson
LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't!

Re: [Audyssey] frogger - Re: some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Charles, Hahaha. Yeah, I guess when Froggy dies he croaks. However, usually he goes splat instead. Cheers! On 5/14/14, Charles Rivard wee1s...@fidnet.com wrote: I know that some people that lived near me at one time had a handheld game of frogger. I have a question about the Atari game.

[Audyssey] cricket audio game

2014-05-14 Thread ishan dhami
Hi friends and other elders Have you heard about IPL? indian premier leag! I am a good fan of that upgreated game of cricket. Is there any audio game of cricket? O dood don't be rude! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread ishan dhami
the only harm of coffee machine is that when you drank a lot of coffee and then back by med kits it will disable the auto healing feature. If you are at 73 per cent it will stay at this . Hi lindsay don't go to the audiogames temporary link I have sent the walkthrough of bryan by my dropbox Please

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread ishan dhami
Why you think a crock it may be a shark What about boss's cut seen Please read the seen carefully and then talk about that. up aero for swimming and down for avoiding attacks of shark only available in mountain world death world's sounds should be modified like a ghost crying sound as the name The

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread dark
The problem charlse as I explained with just saying beauty is in the eye of the beholder is that then you have no grounds for cryticism or comment at all sinse ultimately everyone can just say well I like this or I don't like that Suppose for example I were to claime that Jim's reaction

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hello Ishan, Well, I don't know about the creature necessarily being a croc, but I know for sure it should not be a shark. For one thing sharks do not live in the mountains. Most species of sharks live in the ocean, are Sault water creatures, and even the fresh water sharks can't be found up in

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-14 Thread dark
Hi charlse. That is funny, and indeed true, or at least it was in a commador amiga version I played, whenever your poor little frog got squished by a car there was a lovely squish and ribbid dsound :D. The Amiga ersion also had the rather amusic characteristic that once you got one frog

[Audyssey] SOD voices

2014-05-14 Thread ishan dhami
Hi How david greenwood sir get SOD Voices? specially MR disturbance and blob and bosses. O dood don't be rude! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] cricket audio game

2014-05-14 Thread dark
Hi Ishen. There is no cricket audio game, but there are several browser based games that are playable with your screen reader where you can manage a cricket team and play against other people. One is the cricket management game at: http://www.battrick.org/ Another is from the pavilian at:

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread dark
Well I think the idea was the death world was supposed to be in the desert, or that was the impression i got with you walking on the sand, the flying vultures and lots of wind ambience. A haunted house would be a cool level though. As to swimming, to be honest I'm not sure I like swimming in

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-14 Thread Ron Schamerhorn
That was punny! On 14-May-2014 9:19 PM, Bryan Peterson wrote: LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Thomas Ward
Hi Dark, Agreed. There has to be some basis, some universal criteria, in which a good game is based upon otherwise everyone's opinion right, wrong, and otherwise is equally valid. We know that not to be true because some games do very well and others don't. therefore it would be helpful to study

Re: [Audyssey] cricket audio game

2014-05-14 Thread Lisa Hayes
I think it's growse hyhocritical for you to tell us not to be rude wer're not the rude ones here i'd take this back or just keep my mouth shut if i were you very shut and i'd stay quiet. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: ishan dhami

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-14 Thread Thomas Ward
Hi Dark, LOL. That is hilarious. If I ever made a Frogger game I'd have to have the splat sound with the ribbit just for kicks. Sick joke I know, but also kind of cute. That said, an audio Frogger would be pretty simple to make. Main thing is finding all the sounds/music I'd need. I'm sure I

Re: [Audyssey] SOD voices

2014-05-14 Thread Thomas Ward
Hello Ishan, Do you mean sounds? The temporal disturbances, blobs, and bosses don't have any voices. Only sounds. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: Hi How david greenwood sir get SOD Voices? specially MR disturbance and blob and bosses. O dood don't be rude!

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Shaun Everiss
we are due for an upgrade. the game as well as a lot of stuf that use the old 3dfx in win xp are broken on win7. I have fiddled in my line of testing with the 3d fx you can et in 7 with stuff like open al and it really does sound realistic. If you are being chaced by something behind then it

[Audyssey] Descent into madness

2014-05-14 Thread ishan dhami
Hi what is the combination of safe? How and where can I find a card reader? I don't understand the recording made by the scientist he is saying very fast and his pronunciation is very unclear to me any help would be appriciated O dood what a roar! Maxwell hitting sixes and four! Smilee! Ishan ---

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Shaun Everiss
I agree brian. shades of doom is ok the way it is to. shades of doom the td can be a bad thing but its part of the game. At 04:19 a.m. 15/05/2014, you wrote: Q9's fine the way it is. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-14 Thread Cara Quinn
HI Dark, Regardless of whether you like it or not, or think it is valid or not, people in the real world are in essence, relativistic. To say that this in effect, devalues them or their opinions is simply a value judgement on your part. Whether any of us likes it, we all have the right to say

Re: [Audyssey] Descent into madness

2014-05-14 Thread Lisa Hayes
and your writing can be very unclear and remember please and thank you are good manners when asking a question. Im sorry thomas, but this guy is getting up my nose. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: ishan dhami ishan1dha...@gmail.com To: